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Character Customizer (Version 4)

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    Originally posted by Dasii View Post
    So how can I play with the character in a level?
    What do you mean, use it in another project?
    Character Customizer

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      Originally posted by mlindborg View Post

      What do you mean, use it in another project?
      Yes, thats what he meant. He want to know how to go from the saved customized character and use that customized one and play it around.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/FUwTvzr

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        I do no thave this asset, however ive been following it for a while. Sadly I cant read 20 pages of comments.

        Question
        1. If I purchase the asset, and make custom changes AND THEN a new update for the asset comes, which is required (optimizations, bug fixes, etc), does it mean I need to throw away all my custom changes (code related)? or is there a way to easily update the asset

        regards

        Comment


          Originally posted by Namesis View Post
          I do no thave this asset, however ive been following it for a while. Sadly I cant read 20 pages of comments.

          Question
          1. If I purchase the asset, and make custom changes AND THEN a new update for the asset comes, which is required (optimizations, bug fixes, etc), does it mean I need to throw away all my custom changes (code related)? or is there a way to easily update the asset

          regards
          Thats the way any asset (not only this one) will behave. Unfortunetelly you will need to create another project, look at what has changed on the new version and copy the changes to the one you have modified. You will have few choices: wait for it to mature a bit more and ask for the developer the planned roadmap for future implementations, this way you will decide when it is time to embrace the version and deal with future changes. I have purchased the asset on its first release on Gumroad and I decided to wait till its final release to start thinking on my own changes to it. Btw, at its current form you will not scape on doing changes, since you need to integrate it in your game etc.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Join us at Discord: https://discord.gg/FUwTvzr

          UE4 Marketplace: Cloudscape Seasons
          supporting: Community FREE Ocean plugin

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            Originally posted by Dasii View Post
            So how can I play with the character in a level?
            Just copy over the Character Customizer folder from the project into the content folder of the other project. You would have to set the inputs but aside from that there's nothing you need to change.
            Character Customizer

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              Originally posted by NilsonLima View Post

              Thats the way any asset (not only this one) will behave. Unfortunetelly you will need to create another project, look at what has changed on the new version and copy the changes to the one you have modified. You will have few choices: wait for it to mature a bit more and ask for the developer the planned roadmap for future implementations, this way you will decide when it is time to embrace the version and deal with future changes. I have purchased the asset on its first release on Gumroad and I decided to wait till its final release to start thinking on my own changes to it. Btw, at its current form you will not scape on doing changes, since you need to integrate it in your game etc.
              Correct me but if you create a child class of the character blueprint anything you do there can be reused also if a new update will be released, same if you write c++ code, if you talk about custom coding or addition. You can just export that file and reimport it in a new updated project.

              Just copy over the Character Customizer folder from the project into the content folder of the other project. You would have to set the inputs but aside from that there's nothing you need to change.
              i think him want to know something different and also more complex, like how to bring the "generated" character into a new map and play with it.
              Last edited by kalakus; 07-23-2018, 04:44 AM.

              Comment


                Originally posted by kalakus View Post

                Correct me but if you create a child class of the character blueprint anything you do there can be reused also if a new update will be released, same if you write c++ code, if you talk about custom coding or addition. You can just export that file and reimport it in a new updated project.
                All will depend on what changes were made. While inside the blueprint its fine like you mentioned, but that won't happen if you changed a STRUCT or a Datatable, or even added data into it, like other clothes and hair. You will just need to choose when you want to stick if the original (if that is possible) and when to start changing, for later decide when incorporate new things if they worth and/or are desirable.

                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/FUwTvzr

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

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                  I'm working on a medieval Arch viz level. This isn't a flippant question. Can I put a skirt on male characters to simulate a tunic in the middle distance? I do this with Sketchup 3D warehouse characters in the far distance. I also need to cover the womens hair with a veil. Level is set in Saxon England. Thanks.

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                    Originally posted by Jakeypoos View Post
                    I'm working on a medieval Arch viz level. This isn't a flippant question. Can I put a skirt on male characters to simulate a tunic in the middle distance? I do this with Sketchup 3D warehouse characters in the far distance. I also need to cover the womens hair with a veil. Level is set in Saxon England. Thanks.
                    I've already done this with Saxon, England clothing/hair for my project so it definitely can be done, you'll need some knowledge of how to create clothing/hair for characters though.

                    Comment


                      Updated to 4.20 yesterday

                      Added a lower poly alternative (30k triangles) as well as walk/run/jump animations. They're hand keyed by me and I have like 50 hours animating in total so they're not great but I can probably improve them over future updates.
                      Character Customizer

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                        Hi, this system looks perfect for my project, but I have a few questions:
                        1- is it possilbe to create old looking people with this system also? (maybe just by replacing the textures?)
                        2- can different beards and mustaches be added, the same way as adding custom hair?
                        3- would it be possible for you, if you find the time, to make some screenshots or a short video of some examples of different options of the face morphs? like how different the noses can look etc.
                        Thanks for creating this!

                        Comment


                          Originally posted by WouterDB View Post
                          Hi, this system looks perfect for my project, but I have a few questions:
                          1- is it possilbe to create old looking people with this system also? (maybe just by replacing the textures?)
                          2- can different beards and mustaches be added, the same way as adding custom hair?
                          3- would it be possible for you, if you find the time, to make some screenshots or a short video of some examples of different options of the face morphs? like how different the noses can look etc.
                          Thanks for creating this!
                          Aging is probably going to be the next big addition. You could try to decrepify the skin textures I guess but for best results I'd need to use a normal map and probably a morph target as well.

                          Beards are more difficult than hair because the top of the head stays the same regardless of morphs but for beards they would need to be fitted to like 15-20 morphs. It's on the future shelf but if you're a content creator you can email me.

                          You can get pretty large variation but if you want even more you could change the shape morphs to be sliders instead of options, with some modifications to the menu, which would allow you to mix different shapes. The reason it's not like this by default is because it's very easy to get irregular/unnatural shapes with that setup.
                          Character Customizer

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                            I think a good option mlindborg is to package into executable and made it available in the store with a download link from googledrive. This way others can play with it and feel the quality. I am a buyer and I can surely voucher the product is good, but words are words and when people get the chance to play, then they can trust!
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Join us at Discord: https://discord.gg/FUwTvzr

                            UE4 Marketplace: Cloudscape Seasons
                            supporting: Community FREE Ocean plugin

                            Comment


                              Originally posted by NilsonLima View Post
                              I think a good option mlindborg is to package into executable and made it available in the store with a download link from googledrive. This way others can play with it and feel the quality. I am a buyer and I can surely voucher the product is good, but words are words and when people get the chance to play, then they can trust!
                              Yeah that might be a good idea
                              Character Customizer

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                                Originally posted by mlindborg View Post

                                Aging is probably going to be the next big addition. You could try to decrepify the skin textures I guess but for best results I'd need to use a normal map and probably a morph target as well.

                                Beards are more difficult than hair because the top of the head stays the same regardless of morphs but for beards they would need to be fitted to like 15-20 morphs. It's on the future shelf but if you're a content creator you can email me.

                                You can get pretty large variation but if you want even more you could change the shape morphs to be sliders instead of options, with some modifications to the menu, which would allow you to mix different shapes. The reason it's not like this by default is because it's very easy to get irregular/unnatural shapes with that setup.
                                OK, thanks for the quick answers!
                                By your indications to make future improvements and iterations on the product in those directions I am convinced =] It's on my to-buy list now. When I arrive at the character creation process I'll pick it up. Have a nice evening!

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