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Ocean Seasons - Another Ocean plugin

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    #91
    Originally posted by jojo8026 View Post

    any more news on this product??
    No. We are holding the development until the UE4.23 first preview, so we can evaluate how we will finish its development, for the following reasons:

    - rendering module at engine changed too much, basically a lot of rework at our side, if we released it earlier a lot of work would went to trash can.
    - ray tracing not yet complete, and we want to release it ready for ray tracing and right now translucency has issues we want to see how they progress.

    Once we can start checking how 4.23 is going, we will update the estimation for its completion.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/uFFSEXY

    UE4 Marketplace: Cloudscape Seasons
    supporting: Community FREE Ocean plugin

    Comment


      #92
      Originally posted by NilsonLima View Post

      No. We are holding the development until the UE4.23 first preview, so we can evaluate how we will finish its development, for the following reasons:

      - rendering module at engine changed too much, basically a lot of rework at our side, if we released it earlier a lot of work would went to trash can.
      - ray tracing not yet complete, and we want to release it ready for ray tracing and right now translucency has issues we want to see how they progress.

      Once we can start checking how 4.23 is going, we will update the estimation for its completion.
      Is ray tracing getting improvements in 4.23?

      Comment


        #93
        Originally posted by jojo8026 View Post

        Is ray tracing getting improvements in 4.23?
        Ray tracing is still far from being a complete feature, it is not in release state, so the next UE4 releases will receive enhancements and missing features, ie: UE4.23 will introduce landscape and foliage feature changes (those currently are not even supported with ray tracing), but Niagara probably will be worked later on 4.24 or so. Long way ahead!
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/uFFSEXY

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          #94
          I see your youtube video of FFT, how are you going to solve the depth problem when enabling transparency volume lighting.

          Comment


            #95
            Originally posted by tigershan1130 View Post
            I see your youtube video of FFT, how are you going to solve the depth problem when enabling transparency volume lighting.
            It was something in our list, but since UE4.23 got a huge amount of changes in the rendering module, we are far from finishing investigating these changes, since there are still things to change in the next 2 releases (4.24 and 4.25), and how we will proceed also to make the asset compatible with Realtime Raytracing till there.
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Join us at Discord: https://discord.gg/uFFSEXY

            UE4 Marketplace: Cloudscape Seasons
            supporting: Community FREE Ocean plugin

            Comment


              #96
              We currently stopped investigating UE4.23 previews, it is too buggy for us to proceed... however about the new Rendering module, we collected enough information to determine the state for this project and if it will worth the headache of developing and supporting it. There are some game studios asking for pricing on having this feature available for them as primer with an added amount of money as incentive for us to finish it soon, but while the offer is tempting, it will make this product to be not available for the UE4 Marketplace concurrently, since they want exclusivity for quite an amount of time, so we are not considering this option, unless they agree on a simultaneous release for everyone.
              We do need something working for two projects we got, so basically the best scenario will be having an average solution for our needs first, but considering the future planned expansions.
              Now on when the asset will be released is the following topic, we could start saying that our goal is to have any new asset working on all APIs and rendering modes, which includes Raytracing, and the current state for Raytracing is sort of "crude" as solution. We are not a big studio, we have very limited human resources, and we have our main income from projects related to FX for film (not yet using a UE4 pipeline, something we are digging into), which we can't put aside that to pursue one project that keeps being nuked with engine changes that makes it to not work. Right now we are at a limit on time to invest on this project without hurting other major projects we got. While the UE4 engine keeps getting better release by release, it pushes us to have more and more dedicated time on it to adapt to the changes, something we just can't right now. We will get back to the development in August, but not in an exclusive pace, unless something changes for the better in our plans.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/uFFSEXY

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                #97
                We wrote a documentation for some techniques we developed out of any known algorithms already extensively discussed elsewhere and we are issuing patents, therefore in case once the product is submitted to the UE4 Marketplace, it will go with that document, so we will be able to quickly dismiss any copyright infringement that might occur and also sue anyone which got access to the code without the proper licensing to replicate it at will and reselling it as his own piece of work. This will add some time to the releasing process, but ultimately will benefit us since some portion of the work will be set for FREE or for a very small fee in the basic version.

                This procedure was necessary because of recent case on marketplace where assets are being copied, modified and some content added, and the work which otherwise the creator could not find a way to improve or do better, was just put to sell (again, was banned on first attempt one year and half ago) as his own work. This produced prejudice to the original creator (lost in sales).

                Simply put: you can paint a "Monalisa" with a better smile, but still the concept of a painting a woman with an intriguing smile will be what is known as plagiarism, which is liable to legal sue and liable to economic compensation. Outside the realm of ideas, concrete work once copyright protected in specific ways, can even forbid specific modifications/derivative work. If one can't understand this concept, should not submit products to the Marketplace.
                Last edited by NilsonLima; 08-06-2019, 07:52 PM.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/uFFSEXY

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

                Comment


                  #98
                  Originally posted by NilsonLima View Post
                  We wrote a documentation for some techniques we developed out of any known algorithms already extensively discussed elsewhere and we are issuing patents, therefore in case once the product is submitted to the UE4 Marketplace, it will go with that document, so we will be able to quickly dismiss any copyright infringement that might occur and also sue anyone which got access to the code without the proper licensing to replicate it at will and reselling it as his own piece of work. This will add some time to the releasing process, but ultimately will benefit us since some portion of the work will be set for FREE or for a very small fee in the basic version.

                  This procedure was necessary because of recent case on marketplace where assets are being copied, modified and some content added, and the work which otherwise the creator could not find a way to improve or do better, was just put to sell (again, was banned on first attempt one year and half ago) as his own work. This produced prejudice to the original creator (lost in sales).

                  Simply put: you can paint a "Monalisa" with a better smile, but still the concept of a painting a woman with an intriguing smile will be what is known as plagiarism, which is liable to legal sue and liable to economic compensation. Outside the realm of ideas, concrete work once copyright protected in specific ways, can even forbid specific modifications/derivative work. If one can't understand this concept, should not submit products to the Marketplace.
                  Hey Nilson,

                  Its unfortunate that we are seeing the infringement issues with the assets in the MP, so I understand you guys need to protect yourselves with patents. A lot of us have been waiting for a good ocean asset and Ive been keeping tabs on this thread to see about the progress. Do you have any videos or pics you can share so we can see the progress of the asset? Any ideas on ETA for release accounting for the legal process?

                  Thanks!
                  [WIP] Procedural City Generator | RPG AI
                  [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool | Procedural Park
                  [FREE] Modular Road Tool | Action Platformer Template | Radar BP | Free Birds | Procedural Buildings
                  Join our Discord

                  Comment


                    #99
                    Originally posted by CoquiGames View Post

                    Hey Nilson,

                    Its unfortunate that we are seeing the infringement issues with the assets in the MP, so I understand you guys need to protect yourselves with patents. A lot of us have been waiting for a good ocean asset and Ive been keeping tabs on this thread to see about the progress. Do you have any videos or pics you can share so we can see the progress of the asset? Any ideas on ETA for release accounting for the legal process?

                    Thanks!
                    I am redoing a good amount of work with the shaders to adapt to the engine changes and we really want that it could work with realtime raytracing (even if not yet performant with). Also, we are spliting the company, so we will have the film effects company separated (I will still be partner thou) and we will build a new company dedicated on film and games using UE4 only, quite a challenge because we will be only two working now on this and other projects. We hope to grow some in the upcoming months to be able to handle all the planned projects, the film and the game we decided to make.

                    For the same reasons we had to issue the patents, we can't share about the ongoing results (which is a bit messy atm).
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/uFFSEXY

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

                    Comment


                      Originally posted by NilsonLima View Post

                      I am redoing a good amount of work with the shaders to adapt to the engine changes and we really want that it could work with realtime raytracing (even if not yet performant with). Also, we are spliting the company, so we will have the film effects company separated (I will still be partner thou) and we will build a new company dedicated on film and games using UE4 only, quite a challenge because we will be only two working now on this and other projects. We hope to grow some in the upcoming months to be able to handle all the planned projects, the film and the game we decided to make.

                      For the same reasons we had to issue the patents, we can't share about the ongoing results (which is a bit messy atm).
                      Gotcha - sounds like you guys have a lot going on . Good luck and looking forward to the updates!
                      [WIP] Procedural City Generator | RPG AI
                      [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool | Procedural Park
                      [FREE] Modular Road Tool | Action Platformer Template | Radar BP | Free Birds | Procedural Buildings
                      Join our Discord

                      Comment


                        Looks great! I followed the original Ocean project. Very interested to see this develop!
                        LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

                        Comment


                          Any news on this? Would be great to hear some news on a planned release or current issues!
                          Last edited by Hamster3001; 09-17-2019, 08:48 PM.

                          Comment


                            Originally posted by Hamster3001 View Post
                            Any news on this? Would be great to hear some news on a planned release or current issues!
                            Somehow I was not notified by your post, which is weird, but as for news we are working in a project which needs the Ocean and we even hired a person to help with all the work to be done. Besides this, we still are troubled by the challenges the changes in the engine related to real-time raytracing is causing, and it would be nice if we could also have this figured out, but we can't wait. There is nothing much we can say about this, some parts of the project are being documented and patents are being requested, so this is also something to add up to the release schedule.
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Join us at Discord: https://discord.gg/uFFSEXY

                            UE4 Marketplace: Cloudscape Seasons
                            supporting: Community FREE Ocean plugin

                            Comment


                              I been searching around this all over. Really looking forward and hoping this project will come to life

                              Comment


                                Originally posted by Sov3R3ign View Post
                                I been searching around this all over. Really looking forward and hoping this project will come to life
                                Hi there! The project is alive, but we still can't give an ETA yet and for good reasons:
                                a) we hired a new guy to help with the development last year;
                                b) we are going to use the asset in a film and we need that translucency with real-time raytracing works in UE4, but currently it doesn't;
                                c) before release we need to submit the patent request for few things we are doing and that takes time and requires "b" to be working;
                                d) there are some slides from Epic which shows they are working on a Water solution for the engine, it is a shallow water solution and probably to enable realism while with real-time raytracing I think, so I will need to get more details regarding this before finishing the development.
                                e) we want to deliver a complete product with no features to be added later (greatly annoy users sometimes having too much changes) and have it battle tested by some users before release while we also using it on our own works.

                                Based on the current UE4 roadmap, that might take long actually, so a couple more engine iterations 4.24 and 4.25 will get us there. We would love to have it ready and we do have work to apply it (like for yesterday >.<), but we can't compromise the legal safety, the quality and features we want to deliver.
                                Nilson Lima
                                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                                Join us at Discord: https://discord.gg/uFFSEXY

                                UE4 Marketplace: Cloudscape Seasons
                                supporting: Community FREE Ocean plugin

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