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  • replied
    Originally posted by yangxx View Post

    what engine version you are using?I can not recreate the problem on my side,can you send me a graph that has this issue?
    Sorry forgot to update, doesn't seem to be related to this plugin.

    Leave a comment:


  • replied
    Originally posted by fpwong View Post

    Creator of the AutoSizeComments plugin, looks like these issues are related to the check when a widget is a comment node. This is in NGAInputProcessor.cpp at Line 265:

    Code:
     if (widgetName == "SGraphNodeComment" || widgetName == "SGraphNodeMaterialComment")
    {
    //if SComment is the second last widget,the cursor must be inside the blank area of the comment frame.
    if (i == widgetsUnderCursor.Widgets.Num()-2)
    {
    ctx.IsCursorOnPanelEmptySpace = true;
    }
    }
    My GraphNode is a custom one so the name is different, "SAutoSizeCommentsGraphNode" so it failed to recognize that this was also a comment node. Could you add a check for my custom name or perhaps add a setting for "extra comment names" to be checked.

    The other part is the "if (i == widgetsUnderCursor.Widgets.Num()-2)" check, since the makeup of my comment box is slightly different, this check also fails. I tried disabling this and didn't see any side effects but I might not be aware of something.
    I changed to use "comment" as keyword to identify comment node now,but it still needs to be the second last widget because I cant find a way to make sure cursor is not on the node title,one reason for that is,highlighted wires will be cleared if node title is treated as empty space.

    Leave a comment:


  • replied
    Originally posted by Luos View Post
    I am not sure if this is .24 doing something wrong, or if its this plugin.

    Whenever I copy/paste or duplicate nodes, this happens:

    what engine version you are using?I can not recreate the problem on my side,can you send me a graph that has this issue?

    Leave a comment:


  • replied
    Originally posted by Ryan Darcey View Post
    Hey there! Great plugin I'm loving it. However, I've been hitting this bug pretty frequently since enabling the plugin. I'm not sure what sort of editing causes it, but I can't play in editor until I relaunch the editor :/ Any ideas?

    Click image for larger version Name:	Untitled.png Views:	0 Size:	6.6 KB ID:	1716225

    Thanks!
    I submit a fix,please update the plugin to see if the problem is solved.

    Leave a comment:


  • replied
    Originally posted by mashOnoid View Post
    Encountering an issue.
    It has become very frequent, whenever I add a node in between two already connected nodes, it crashes. Please fix it fast. I have to now re do the whole material again because I just crashes abruptly.
    I submit a fix,please update the plugin to see if the problem is solved.

    Leave a comment:


  • replied
    Originally posted by Cpt.Trips View Post
    Some incompatibilities with the Auto Size Comments plugin. Basically any on-wire options, such as Highlight Wire or Cut Wire won't work at all.
    I'm assuming those can't really be helped, maybe even someone already reported it here, but one can hope...
    Creator of the AutoSizeComments plugin, looks like these issues are related to the check when a widget is a comment node. This is in NGAInputProcessor.cpp at Line 265:

    Code:
            if (widgetName == "SGraphNodeComment" || widgetName == "SGraphNodeMaterialComment")
            {
                //if SComment is the second last widget,the cursor must be inside the blank area of the comment frame.
                if (i == widgetsUnderCursor.Widgets.Num()-2)
                {
                    ctx.IsCursorOnPanelEmptySpace = true;
                }
            }
    My GraphNode is a custom one so the name is different, "SAutoSizeCommentsGraphNode" so it failed to recognize that this was also a comment node. Could you add a check for my custom name or perhaps add a setting for "extra comment names" to be checked.

    The other part is the "if (i == widgetsUnderCursor.Widgets.Num()-2)" check, since the makeup of my comment box is slightly different, this check also fails. I tried disabling this and didn't see any side effects but I might not be aware of something.

    Leave a comment:


  • replied
    Some incompatibilities with the Auto Size Comments plugin. Basically any on-wire options, such as Highlight Wire or Cut Wire won't work at all.
    I'm assuming those can't really be helped, maybe even someone already reported it here, but one can hope...

    Leave a comment:


  • replied
    I am not sure if this is .24 doing something wrong, or if its this plugin.

    Whenever I copy/paste or duplicate nodes, this happens:

    Leave a comment:


  • replied
    Hey there! Great plugin I'm loving it. However, I've been hitting this bug pretty frequently since enabling the plugin. I'm not sure what sort of editing causes it, but I can't play in editor until I relaunch the editor :/ Any ideas?

    Click image for larger version  Name:	Untitled.png Views:	0 Size:	6.6 KB ID:	1716225

    Thanks!

    Leave a comment:


  • replied
    Encountering an issue.
    It has become very frequent, whenever I add a node in between two already connected nodes, it crashes. Please fix it fast. I have to now re do the whole material again because I just crashes abruptly.

    Leave a comment:


  • replied
    Originally posted by LMABit View Post
    Hi man. I just got the plugin and I have a couple of issues in 4.23.1. When I simply move a node to insert it doesn't do anything. Auto Insert is On. Other shortcuts seem to work but I also get a crash when holding A or M to insert Add and Multiply.

    I am reading that Electronic Nodes might be the culprit for these errors? It would be great to get it to work at some point.
    yes,other plugin that modifies wire will have conflict with node graph assistant,and at this point,there is no possible way to bypass that.

    Leave a comment:


  • replied
    Hi man. I just got the plugin and I have a couple of issues in 4.23.1. When I simply move a node to insert it doesn't do anything. Auto Insert is On. Other shortcuts seem to work but I also get a crash when holding A or M to insert Add and Multiply.

    I am reading that Electronic Nodes might be the culprit for these errors? It would be great to get it to work at some point.
    Last edited by LMABit; 12-25-2019, 06:06 AM.

    Leave a comment:


  • replied
    Originally posted by jinzay View Post
    Hey yangxx , love this plugin. Just wanted to know if you can provide non epic games launcher versions as i use compiled engines most of the time and dont want to install al full engine just to get updates on your plugin.
    [hey epic! Allow us to download stuff on the marketplace without engine req!]
    Source code is available at github:https://github.com/pdlogingithub/UE4.../master/Source
    although it may not be always the latest.

    Leave a comment:


  • replied
    Hey yangxx , love this plugin. Just wanted to know if you can provide non epic games launcher versions as i use compiled engines most of the time and dont want to install al full engine just to get updates on your plugin.
    [hey epic! Allow us to download stuff on the marketplace without engine req!]

    Leave a comment:


  • replied
    Bug report: when removing nodes (Alt+X) in material editor, nodes will disappear. But when material is saved, closed and opened again, nodes will be there.
    Feature request: If possible, could you please add toolbar button to toggle highlighting selected wires? sometimes i need to click on wire but it can be hard to see rest of BP when rest of them are almost invisible.
    Other than that, just thanks for this awesome plugin!!

    Leave a comment:

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