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  • replied
    Hey there! Great plugin I'm loving it. However, I've been hitting this bug pretty frequently since enabling the plugin. I'm not sure what sort of editing causes it, but I can't play in editor until I relaunch the editor :/ Any ideas?

    Click image for larger version  Name:	Untitled.png Views:	0 Size:	6.6 KB ID:	1716225

    Thanks!

    Leave a comment:


  • replied
    Encountering an issue.
    It has become very frequent, whenever I add a node in between two already connected nodes, it crashes. Please fix it fast. I have to now re do the whole material again because I just crashes abruptly.

    Leave a comment:


  • replied
    Originally posted by LMABit View Post
    Hi man. I just got the plugin and I have a couple of issues in 4.23.1. When I simply move a node to insert it doesn't do anything. Auto Insert is On. Other shortcuts seem to work but I also get a crash when holding A or M to insert Add and Multiply.

    I am reading that Electronic Nodes might be the culprit for these errors? It would be great to get it to work at some point.
    yes,other plugin that modifies wire will have conflict with node graph assistant,and at this point,there is no possible way to bypass that.

    Leave a comment:


  • replied
    Hi man. I just got the plugin and I have a couple of issues in 4.23.1. When I simply move a node to insert it doesn't do anything. Auto Insert is On. Other shortcuts seem to work but I also get a crash when holding A or M to insert Add and Multiply.

    I am reading that Electronic Nodes might be the culprit for these errors? It would be great to get it to work at some point.
    Last edited by LMABit; 12-25-2019, 06:06 AM.

    Leave a comment:


  • replied
    Originally posted by jinzay View Post
    Hey yangxx , love this plugin. Just wanted to know if you can provide non epic games launcher versions as i use compiled engines most of the time and dont want to install al full engine just to get updates on your plugin.
    [hey epic! Allow us to download stuff on the marketplace without engine req!]
    Source code is available at github:https://github.com/pdlogingithub/UE4.../master/Source
    although it may not be always the latest.

    Leave a comment:


  • replied
    Hey yangxx , love this plugin. Just wanted to know if you can provide non epic games launcher versions as i use compiled engines most of the time and dont want to install al full engine just to get updates on your plugin.
    [hey epic! Allow us to download stuff on the marketplace without engine req!]

    Leave a comment:


  • replied
    Bug report: when removing nodes (Alt+X) in material editor, nodes will disappear. But when material is saved, closed and opened again, nodes will be there.
    Feature request: If possible, could you please add toolbar button to toggle highlighting selected wires? sometimes i need to click on wire but it can be hard to see rest of BP when rest of them are almost invisible.
    Other than that, just thanks for this awesome plugin!!

    Leave a comment:


  • replied
    Originally posted by Tomavatars View Post
    Hey there! Thank you for the plugin. I just bought it and even if I successfully installed and enabled the plugin in 4.21.2 on Mac there are no options in the editor preference. It works well in 4.22 though.
    I did a test on my machine and did not found anything problematic,you gona need to be more specific.
    anyway I pushed 421 for mac to the marketplace too,you can try on that(update takes several days).

    Leave a comment:


  • replied
    Hey there! Thank you for the plugin. I just bought it and even if I successfully installed and enabled the plugin in 4.21.2 on Mac there are no options in the editor preference. It works well in 4.22 though.

    Leave a comment:


  • replied
    Think of it as an extended CTRL+Drag Pin operation, where not one, but all wires/values get moved between nodes.

    It would be even more versatile than a Replace Node right click option and both features could coexist.

    Leave a comment:


  • replied
    Originally posted by Cpt.Trips View Post

    Couldn't it be done with a hotkey? Select both nodes, hit hotkey, swap connections (or transfer from node[0] -> node[1], or from node with connections to node with none).
    Wouldn't be as elegant as not having to place the new node manually, but that way it wouldn't potentially destroy connections that failed to transfer (i.e. if transferring from a Branch to a Sequence, what happens with the bool pin connection? When both nodes exist, the exec wire would be transferred to the Sequence, while the bool would remain in the Branch for the user to decide).
    In both way I'd like to avoid the hotkey and complete the process in one action,otherwise it wouldnt be as user friendly in my opinion.

    Leave a comment:


  • replied
    Originally posted by Luos View Post
    I know this might be asking for much, but could I request something?
    When I am dragging a wire, I'd like to press a button that creates a reroute button on mouse location but still allows me to hold that wire which now is dragged from that reroute node.
    Does that make sense?
    I have done something similar before,but its a little buggy for release,I'll keep that in mind.

    Leave a comment:


  • replied
    I know this might be asking for much, but could I request something?
    When I am dragging a wire, I'd like to press a button that creates a reroute button on mouse location but still allows me to hold that wire which now is dragged from that reroute node.
    Does that make sense?

    Leave a comment:


  • replied
    Originally posted by yangxx View Post
    The problem with "replace node and keep connection" is that I need to add menu entry to node right click menu,still can not figure out a way or a better user interact solution for that.
    Couldn't it be done with a hotkey? Select both nodes, hit hotkey, swap connections (or transfer from node[0] -> node[1], or from node with connections to node with none).
    Wouldn't be as elegant as not having to place the new node manually, but that way it wouldn't potentially destroy connections that failed to transfer (i.e. if transferring from a Branch to a Sequence, what happens with the bool pin connection? When both nodes exist, the exec wire would be transferred to the Sequence, while the bool would remain in the Branch for the user to decide).

    Leave a comment:


  • replied
    Originally posted by Cpt.Trips View Post
    Feature Suggestion: Transfer connections between nodes (Replace node).
    i.e. Let's say, I have a node that is already connected to exec wires, inputs and outputs.
    I want to replace that node with a different one that has similar pins.
    Currently I place the new node close to the current one, and Ctrl+Drag one connection after the other from the current to the new node (+ copy literal input values, such as strings and integers).

    Would be great, if I could select both nodes (the one with connections and the one with none), hit a shortcut and have as many wires reconnected/transferred to the new node, as possible.

    Of course, as the nodes will be different, there might be differences in number of inputs, etc., therefore it shouldn't remove the old node (or do so only if all wires are successfully transferred, in that case it would be actually great, if the new node was automatically placed to replace the old one).

    Edit: I guess this is already covered by "future feature vote: replace node and keep connection."



    That one is a bummer. Would be awesome if a workaround was found.
    The problem with "replace node and keep connection" is that I need to add menu entry to node right click menu,still can not figure out a way or a better user interact solution for that.
    No possible way to solve the compatibility issue with other plugin for now as I see,I can only try keeping as many features intace as I can.

    Leave a comment:

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