You should look at the requests in this thread...
Maybe there's an ongoing business there etc...
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What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
Im also an insta-fan of this, while I am mainly on 4.16 still, I purchased it for whenever I do work in newer versions.
I also took the liberty to mention this pack on twitter, discord, and facebook.
As I see right now, it didn't work very well on commented areas in BluePrints.
Maybe a hotfix or update to fix this problem yangxx ?
Thanks for noticing,I just fix the issue "highlight and cutoff not working inside comment section",I will update the plugin as soon as possible.
If these are not the issues you encountered,please let me know.
Im also an insta-fan of this, while I am mainly on 4.16 still, I purchased it for whenever I do work in newer versions.
I also took the liberty to mention this pack on twitter, discord, and facebook.
Thanks for the support!
Will definitely consider new features if requested by many,but overall I plan to keep the plugin cater to basic level of operations.
And by the way I just finished porting it to 4.16,hope to release soon!
And by the way I just finished porting it to 4.16,hope to release soon!
hnnng! You sir are awesome!
(also my facebook post about this tool got picked up by some very respected game developers, so here's hoping it sells well )
suggestion wise
Any chance we could get a shortcut that switches wires? i.e.
wire 1 in Lerp A input
wire 2 in Lerp B input
*shortcut*
wire 1 is now in lerp B input
Wire 2 is now in lerp A input
Thanks for noticing,I just fix the issue "highlight and cutoff not working inside comment section",I will update the plugin as soon as possible.
If these are not the issues you encountered,please let me know.
Okey, I will tell you what's the situation after that update.
//edit: is there a way to add it to the game itself in the plugin folder? you know.. since engine is build from source.. AND so i dont have to keep downloadnig it and installing it on each engine release
I'm quite interested in this and will probably download it soon. I've had a few workflow ideas in terms of BPs which you might be interested in. I often add a load of debug functions to BPs which run off keypresses (normally all lined up). I was wondering if you could have a kind of exec path blocker - you'd draw it on like a comment box and if the box covered an exec line it would prevent the path from continuing - you could draw it over a whole lot of lines to disable functions. Imagine also a similar comment box style overlay which would effect and override certain types. So if you drew a box over a load of paths which lead from INT getters you'd be able to override the int with a fixed value.
suggestion wise
Any chance we could get a shortcut that switches wires? i.e.
wire 1 in Lerp A input
wire 2 in Lerp B input
*shortcut*
wire 1 is now in lerp B input
Wire 2 is now in lerp A input
Sorry,but this plugin is built on ui event system,it can not get pin by itself unless the system gives to it(by mouse event).
I suggest,if you run into this kind of suituation and the wires are far apart,you can quickly create a temp node as a exchange,use node graph assistant to duplicate wire between them to achieve what you want.
I'm quite interested in this and will probably download it soon. I've had a few workflow ideas in terms of BPs which you might be interested in. I often add a load of debug functions to BPs which run off keypresses (normally all lined up). I was wondering if you could have a kind of exec path blocker - you'd draw it on like a comment box and if the box covered an exec line it would prevent the path from continuing - you could draw it over a whole lot of lines to disable functions. Imagine also a similar comment box style overlay which would effect and override certain types. So if you drew a box over a load of paths which lead from INT getters you'd be able to override the int with a fixed value.
Sorry,that is just beyond what this plugin can do, this plugin can only operates on ui level(move click etc).
//edit: is there a way to add it to the game itself in the plugin folder? you know.. since engine is build from source.. AND so i dont have to keep downloadnig it and installing it on each engine release
You can just copy the source code to engine plugin folder,new version(node graph assistant 1.3) can directly run on engine equal or higher than 4.16.
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