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Physics Interaction: Doors and Locks

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  • replied
    Originally posted by Architect3D View Post
    Hi Nicat. Is it possible to send an unlock msg via trigger as opposed to picking up a key? I wanted one bp to send the openable or lockset and unlock msg. Or open message if possible? (have the door open on its own after an event.
    Hi, yes you can do both.

    Just add these to your trigger BP. Lockset and Openable variables are types of BP_LocksetPhysics and BP_OpenablePhysics. These variables are used to pick the Lockset/Openable you want to unlock/open.

    1) Unlocking Lockset without a key:
     
    Spoiler

    2) If there are more than one Lockset on a door which you want to unlock. You can just do this instead of the above:
     
    Spoiler

    3) Opening door. This is not supported by default but can be achieved easily:
     
    Spoiler


    Hope this helps! If you need further assistance please use the support email (you must be logged in to see the email address).

    Leave a comment:


  • replied
    Hi Nicat. Is it possible to send an unlock msg via trigger as opposed to picking up a key? I wanted one bp to send the openable or lockset and unlock msg. Or open message if possible? (have the door open on its own after an event.

    Leave a comment:


  • replied
    Originally posted by Nicat View Post

    Integration is same as PDF or this video. You can add components and input nodes to ALS_BaseCharacter, MannequinCharacter or to your own custom character.

    Here is the video of it working with ALS V3 and setup overview:

    Hope this answers your questions. Have a nice day!
    thank you very much

    Leave a comment:


  • replied
    Originally posted by jonathan light View Post

    thank you very much
    Use advanced locomotion V3
    Is it possible that it works?
    many things have changed the truth
    I would like to see a video that integrates this with a character
    I really want to buy
    but I would like an extra video
    I have seen how it works
    has a guide
    but a video is missing integrating this
    I know that some users who have an advanced character would be interested to see this
    Integration is same as PDF or this video. You can add components and input nodes to ALS_BaseCharacter, MannequinCharacter or to your own custom character.

    Here is the video of it working with ALS V3 and setup overview:

    Hope this answers your questions. Have a nice day!

    Leave a comment:


  • replied
    Originally posted by Nicat View Post
    Thank you for your interest!

    Advanced Locomotion System's dev has said this: Also, this is confirmed to work with Advanced Locomotion System v2. So, the setup in the Tutorial PDF should work without any issues.

    If you face any problems integrating, please let us know at the support email (you must be logged in to see the email address).
    thank you very much
    Use advanced locomotion V3
    Is it possible that it works?
    many things have changed the truth
    I would like to see a video that integrates this with a character
    I really want to buy
    but I would like an extra video
    I have seen how it works
    has a guide
    but a video is missing integrating this
    I know that some users who have an advanced character would be interested to see this

    Leave a comment:


  • replied
    Thank you for your interest!

    Advanced Locomotion System's dev has said this:
    ... everything you could do with the (Third Person) template can be done with this.
    Also, this is confirmed to work with Advanced Locomotion System v2. So, the setup in the Tutorial PDF should work without any issues.

    If you face any problems integrating, please let us know at the support email (you must be logged in to see the email address).

    Leave a comment:


  • replied
    I'm very interested in buying this product
    my question is
    how is it possible to integrate into the project called
    advanced locomotion
    you may do a tutorial

    Leave a comment:


  • replied
    Originally posted by Architect3D View Post
    Hi Nicat. I think you forgot to add a locked sound option? My testers are confused weather which doors are usable. Can you add this for an update?
    Hi,

    From what I understood, you want to play a sound when you interact with a Lockset which requires a key, right? If so, here is how you can achieve that:

    1) In Blueprints folder -> BP_LocksetPhysics -> "Event Graph" - "Extra Events" comment box you'll find the "Requires Key" event,
    2) Add a "Play Sound at Location" node connected to that event,
    3) Create a new variable, rename it to "Requires Key", drag and drop it into "Audio" category, change its type to "Sound Base", make it Editable by clicking the "eye" icon next to it, get and connect that variable to "Sound" input,
    4) Get the "SourceLocation" variable and connect it to "Location" input.

    Here is a screenshot:
     
    Spoiler

    This will make it possible to choose a sound to play when a lockset requires a key.

    If this isn't what you said, please send an email with a bit more detail to support address which you can find here (you need to be logged in to see it).

    Thanks for suggestion!

    Leave a comment:


  • replied
    Hi Nicat. I think you forgot to add a locked sound option? My testers are confused weather which doors are usable. Can you add this for an update?

    Leave a comment:


  • replied
    Originally posted by Kris View Post
    Someone else is bound to ask, so I might as well : Multiplayer support?
    There is no multiplayer support and we don't have definite plan for it, however it is not out of question either

    Leave a comment:


  • replied
    Someone else is bound to ask, so I might as well : Multiplayer support?

    Leave a comment:


  • replied
    First update is live which adds a new feature, changes map and player controller to match the Demo project. Here is changelog:
    1. Added a property to Openable and Lockset for attaching actors. Can found in Static Mesh - Show Advanced > Attached Actors,
    2. Made map same as demo project,
    3. Made Player Controller same as demo project.

    Notice: updated Demo after this update was published. In new version of Demo, added a help menu with Controls, 2 quality presets and exit button.
    Last edited by Nicat; 02-21-2018, 06:41 PM.

    Leave a comment:

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