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Loading Screen System (Level Transitions w/ Progress)

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    How does this work with Navmeshes? We have had a tough time using level streaming because it screws up the Navmeshes -- the recast actor must be in the persistent level, and opening up sublevels on their own causes a new recast actor to be generated automatically, which fouls things up when the persistent level is reopened, etc. Does LSS not have this issue?

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      Originally posted by sabibo67 View Post
      How does this work with Navmeshes? We have had a tough time using level streaming because it screws up the Navmeshes -- the recast actor must be in the persistent level, and opening up sublevels on their own causes a new recast actor to be generated automatically, which fouls things up when the persistent level is reopened, etc. Does LSS not have this issue?
      Unreal is able to consolidate Nav Meshes from streaming levels.
      You need Nav Mesh Volumes both, in the Streaming Level as well as in the Persistent map. It shouldn't mess up anything.

      Preferably, the Nav Mesh in the Persistent Level should only serve as a dummy, preventing the system from deleting navigation when all levels are unloaded.
      [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
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      [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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        There seems to be a packaging bug with the 4.23 version of the plugin in 4.23.1.

        I'm currently getting this error:
        Code:
        UATHelper: Packaging (Windows (64-bit)):   ERROR: Missing precompiled manifest for 'LoadingScreenSystemPlugin'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in LoadingScreenSystemPlugin.build.cs to override.
        3D Artist & Virtual Reality Specialist

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          Originally posted by BryanChrisBrown View Post
          There seems to be a packaging bug with the 4.23 version of the plugin in 4.23.1[/CODE]
          If the Plugin is located in "Engine/Plugins" try moving it to your project's "Plugins" directory instead.
          [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
          [Free][Script] Automate Download of Mixamo Animations
          [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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            Originally posted by Cpt.Trips View Post
            If the Plugin is located in "Engine/Plugins" try moving it to your project's "Plugins" directory instead.
            this fixed the issue Thanks!
            3D Artist & Virtual Reality Specialist

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              I'm currently getting an error in my project once the levels are loaded to 100%. This didn't occur in the previous version of my project before I added the LSS
              plugin. Click image for larger version  Name:	LSSCrash..JPG Views:	0 Size:	14.7 KB ID:	1693861

              This is occurring in a packaged build.
              Last edited by BryanChrisBrown; 12-03-2019, 12:17 PM. Reason: Edit: Add more details
              3D Artist & Virtual Reality Specialist

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                Originally posted by BryanChrisBrown View Post
                I'm currently getting an error in my project once the levels are loaded to 100%.
                I'm unable to reproduce the issue on my end in 4.23.1.
                Try the following to narrow it down:
                1. Disable "Enable Progress" and see if error still occurs.
                2. If error still occurs, disable the code plugin entirely.
                3. Try to reproduce the issue in a blank project (with Plugin and Progress enabled).
                4. If you have Blueprint Nativization enabled, try with it disabled.
                Last edited by Cpt.Trips; 12-03-2019, 12:53 PM.
                [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
                [Free][Script] Automate Download of Mixamo Animations
                [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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                  Originally posted by Cpt.Trips View Post
                  I'm unable to reproduce the issue on my end in 4.23.1.
                  Try the following to narrow it down:
                  1. Disable "Enable Progress" and see if error still occurs.
                  2. If error still occurs, disable the code plugin entirely.
                  3. Try to reproduce the issue in a blank project (with Plugin and Progress enabled).
                  4. If you have Blueprint Nativization enabled, try with it disabled.
                  I resolved the issue, it was unrelated to your plugin, apologies for misdiagnosing the issue.
                  3D Artist & Virtual Reality Specialist

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                    Originally posted by BryanChrisBrown View Post
                    I resolved the issue, it was unrelated to your plugin, apologies for misdiagnosing the issue.
                    No worries, glad it's resolved.
                    [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
                    [Free][Script] Automate Download of Mixamo Animations
                    [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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                      Hi.
                      Will there be a UE4 4.24 update soon?

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                        Loading Screen System and Loading Progress Plugin [^] updated to 4.24
                        [Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
                        [Free][Script] Automate Download of Mixamo Animations
                        [VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization

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                          Hello, I am a designer. I have a big developed map, then the question arose, and asynchronous loading it using your system, later I discovered your system, purchased it, found a perfect example 08_MainMenu_Map for me, unfortunately, when I change the map, I don’t Game mode works or some kind of problem, although when choosing the location of the standard package ue4 ThirdPersonExampleMap everything works fine, but unfortunately it does not work when creating a new map.

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                            Hi,
                            Regarding the multiplayer support that is coming in 2.0, does it mean that the asset is going to be able to handle the "connect to a dedicated server" scenario? Or does it mean something else, like having the lobby level support multiplayer and replication?

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                              Originally posted by Cpt.Trips View Post
                              Loading Screen System and Loading Progress Plugin [^] updated to 4.24
                              In a nutshell, are there any important things you need to know when updating from the 4.23 plugin to 4.24? Is it enough to update the plugin or are there also code changes inside the content pack?
                              Reallusion Unreal Engine Community Manager / LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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                                This system is really cool. However, I realized there is still no multiplayer with this. Is it coming soon or do I have to revert all my changes?(I just finished adding LSS to my game :\)

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