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Flowers and Plants Nature Pack (Updates and information)

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  • replied
    Originally posted by Chris.Medeck View Post
    I am a relatively new user of Unreal Engine, and am looking for better ways to add in vegetation for our scenes. In your Flowers and Plants Nature Pack I see there is a folder of content labeled as "Splines". I've looked around and have not found a tutorial or explanation on how we are intended to use these assets. What is the best, and correct way to add these items into my scene quickly and efficiently? Thanks!
    Hello. We've attached screenshots to the post that should help you with your splines.
    You may also find the following information useful.
    Ue4 documentation: https://docs.unrealengine.com/en-US/...tor/index.html
    YouTube: https://www.youtube.com/watch?v=7YUxM0NDWRY
    You can use splines to quickly put plants along walls or fences.

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  • replied
    I am a relatively new user of Unreal Engine, and am looking for better ways to add in vegetation for our scenes. In your Flowers and Plants Nature Pack I see there is a folder of content labeled as "Splines". I've looked around and have not found a tutorial or explanation on how we are intended to use these assets. What is the best, and correct way to add these items into my scene quickly and efficiently? Thanks!

    Leave a comment:


  • replied
    Originally posted by Kristof Dely View Post
    "The content uses its own wind system. Pivot painter is only used to specify axes for all objects in a group, it is not needed for single models, single models use their own axis. You can adjust the wind behavior for each plant."

    I would like to avoid the typical floating/water wave like plant animation (most marketplace asset using Simple Grass Wind) in my project (I'm making a cinematic video). So if a flower has no Pivot Painter support, then how the animation will look if I place it on a plane / landscape? Is the bottom of the flower stick to the plane? So not the whole plant is moving/floating, the bottom is stick to the ground.
    Wind has flexible settings. You can activate "Simple Grass Wind" if necessary, it is disabled by default. You can adjust the swing of a plant, its rate, speed, etc. at different levels. Plants are fixed to the ground and will not detach from it during animation. Here you can see the settings after the update: https://youtu.be/UbB8zasHh0E, single models have the similar settings, only without the pivot painter texture because it is not needed.

    Check out this video: https://www.youtube.com/watch?v=YfgjQ2cx2wU. The video is a bit outdated and there is no "pivot painter" animation yet, but you can see the options and settings.

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  • replied
    "The content uses its own wind system. Pivot painter is only used to specify axes for all objects in a group, it is not needed for single models, single models use their own axis. You can adjust the wind behavior for each plant."

    I would like to avoid the typical floating/water wave like plant animation (most marketplace asset using Simple Grass Wind) in my project (I'm making a cinematic video). So if a flower has no Pivot Painter support, then how the animation will look if I place it on a plane / landscape? Is the bottom of the flower stick to the plane? So not the whole plant is moving/floating, the bottom is stick to the ground.

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  • replied
    Originally posted by Kristof Dely View Post
    Thanks for the quick reply.
    So from "648 flowers and plants" 9 plants have Pivot Painter wind. Is this correct?
    "9 plants was changed ("Pivot painter" is activated by default):"
    I think most of the flowers need Pivot Painter too. Only the short plants, like clovers, do not need realistic wind.
    https://forums.unrealengine.com/unre...99#post1504999
    The content uses its own wind system. Pivot painter is only used to specify axes for all objects in a group, it is not needed for single models, single models use their own axis. You can adjust the wind behavior for each plant.

    Leave a comment:


  • replied
    Thanks for the quick reply.
    So from "648 flowers and plants" 9 plants have Pivot Painter wind. Is this correct?
    "9 plants was changed ("Pivot painter" is activated by default):"
    I think most of the flowers need Pivot Painter too. Only the short plants, like clovers, do not need realistic wind.
    https://forums.unrealengine.com/unre...99#post1504999

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  • replied
    Originally posted by Kristof Dely View Post
    Are you using Pivot Painter wind for all plants/flowers?
    Hello! Pivot painter is used only where needed. Mainly on the grass and groups of plants. Most of the plants are single models and do not use the Pivot painter. You can also turn it off in the material properties.

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  • replied
    Are you using Pivot Painter wind for all plants/flowers?

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  • replied
    Interesting, gonna buy this pack and the forest tree one too..

    Writing mostly to let you know that all your screenshots are not displayed in your first posts.

    and your forest, plants grass bundle deserve a forum too

    I am gonna try to implement it in a day night / season system.

    The fact that you seem to put lot of time to optimize everything is a major plus for me. In an open world, performance is a must
    Last edited by hexadecimalentertainment; 02-28-2019, 05:10 PM.

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  • replied
    Only from February 20 to March 5, discounts of 50% on all our contents! https://www.unrealengine.com/marketp...ragon%20Motion
    Last edited by Dragon Motion; 02-20-2019, 07:29 AM.

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  • replied
    The update has been released. The bug was fixed when the animation of the swaying was displayed incorrectly if the plant was too far from the zero coordinates.

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  • replied
    The update has been released. Added support for the "Pivot painter" function in the master material options.
    9 plants was changed ("Pivot painter" is activated by default):
    SM_AperaSpicaVenti_01
    SM_AperaSpicaVenti_02
    SM_Dactylis_01
    SM_Dactylis_02
    SM_LoliumPerenne_01
    SM_LoliumPerenne_02
    SM_PhleumPratense_01
    SM_PhleumPratense_02
    SM_PhleumPratense_03

    The update was made for "Flowers and Plants Nature Pack" and "Flowers and Plants Nature Part 2".

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  • replied
    We are pleased to announce. Work on the update has begun.
    The update will improve the animation of plant groups, added the support of the "Pivot Painter" function.
    You can learn more from the demo video: https://www.youtube.com/watch?v=UbB8zasHh0E
    Last edited by Dragon Motion; 07-22-2018, 02:19 AM.

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  • replied
    Now with some stages of the work done on the content you can find on our page ArtStation: https://www.artstation.com/artwork/XZB5L

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  • replied
    The third part is now available on the marketplace!
    Part 3: https://www.unrealengine.com/marketp...en-environment

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