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Flowers and Plants Nature Pack (Updates and information)

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  • Flowers and Plants Nature Pack (Updates and information)

    Flowers and Plants Nature Pack


    Available on marketplace:
    Full pack: https://www.unrealengine.com/marketp...ts-nature-pack


    Parts:
    Part 1: https://www.unrealengine.com/marketp...nature-part-01
    Part 2: https://www.unrealengine.com/marketp...ts-nature-part
    Part 3: https://www.unrealengine.com/marketp...en-environment


    Flowers and Plants Nature Pack includes more than 140 plant species.
    760 HQ Static Meshes, of which:
    648 flowers and plants;
    28 vegetable spline elements;
    84 environment models.

    This pack will allow you to create beautiful natural scenes. The advantages of this content are flexible settings of wind and material, interaction with the character, high optimization.
    The content include 5 flexible master materials (plants, landscape, glass, water, environment).
    The master plant material allows you to customize a variety of wind parameters: Waves, Swaying, Simple Grass Wind, Shadow Waves and much more.
    There is a system of interaction between plants and the character.
    The material has switches "Static Switch Parameters", which allow you to disable certain functions of the material.
    Functionality and optimization of the material is completely in your hands, leave only what you need!
    The material is structured and contains comments. Description of all parameters in two languages ​​(eng and rus)!
    There is a master instance that allows you to change the parameters of plants globally.
    The landscape material contains 19 layers.
    High optimization: each model contains 2 LODs, including billboards for some complex models.
    Created blueprint "BP_Settings", which allows you to globally adjust the wind (speed and direction).

    All the textures of plants are unique, they were photographed and processed by our studio for six months. Processed more than 1000 photos.


    Screenshots:
     
    Spoiler


    Overview videos:
     
    Spoiler


    Table Parameters:
     
    Spoiler


    Technical Details:
     
    Spoiler


    Tested Platforms and configurations:
     
    Spoiler


    Additional materials:
     
    Spoiler
    Last edited by Dragon Motion; 07-22-2018, 02:24 AM.

  • replied
    Originally posted by Kristof Dely View Post
    "The content uses its own wind system. Pivot painter is only used to specify axes for all objects in a group, it is not needed for single models, single models use their own axis. You can adjust the wind behavior for each plant."

    I would like to avoid the typical floating/water wave like plant animation (most marketplace asset using Simple Grass Wind) in my project (I'm making a cinematic video). So if a flower has no Pivot Painter support, then how the animation will look if I place it on a plane / landscape? Is the bottom of the flower stick to the plane? So not the whole plant is moving/floating, the bottom is stick to the ground.
    Wind has flexible settings. You can activate "Simple Grass Wind" if necessary, it is disabled by default. You can adjust the swing of a plant, its rate, speed, etc. at different levels. Plants are fixed to the ground and will not detach from it during animation. Here you can see the settings after the update: https://youtu.be/UbB8zasHh0E, single models have the similar settings, only without the pivot painter texture because it is not needed.

    Check out this video: https://www.youtube.com/watch?v=YfgjQ2cx2wU. The video is a bit outdated and there is no "pivot painter" animation yet, but you can see the options and settings.

    Leave a comment:


  • replied
    "The content uses its own wind system. Pivot painter is only used to specify axes for all objects in a group, it is not needed for single models, single models use their own axis. You can adjust the wind behavior for each plant."

    I would like to avoid the typical floating/water wave like plant animation (most marketplace asset using Simple Grass Wind) in my project (I'm making a cinematic video). So if a flower has no Pivot Painter support, then how the animation will look if I place it on a plane / landscape? Is the bottom of the flower stick to the plane? So not the whole plant is moving/floating, the bottom is stick to the ground.

    Leave a comment:


  • replied
    Originally posted by Kristof Dely View Post
    Thanks for the quick reply.
    So from "648 flowers and plants" 9 plants have Pivot Painter wind. Is this correct?
    "9 plants was changed ("Pivot painter" is activated by default):"
    I think most of the flowers need Pivot Painter too. Only the short plants, like clovers, do not need realistic wind.
    https://forums.unrealengine.com/unre...99#post1504999
    The content uses its own wind system. Pivot painter is only used to specify axes for all objects in a group, it is not needed for single models, single models use their own axis. You can adjust the wind behavior for each plant.

    Leave a comment:


  • replied
    Thanks for the quick reply.
    So from "648 flowers and plants" 9 plants have Pivot Painter wind. Is this correct?
    "9 plants was changed ("Pivot painter" is activated by default):"
    I think most of the flowers need Pivot Painter too. Only the short plants, like clovers, do not need realistic wind.
    https://forums.unrealengine.com/unre...99#post1504999

    Leave a comment:


  • replied
    Originally posted by Kristof Dely View Post
    Are you using Pivot Painter wind for all plants/flowers?
    Hello! Pivot painter is used only where needed. Mainly on the grass and groups of plants. Most of the plants are single models and do not use the Pivot painter. You can also turn it off in the material properties.

    Leave a comment:


  • replied
    Are you using Pivot Painter wind for all plants/flowers?

    Leave a comment:


  • replied
    Interesting, gonna buy this pack and the forest tree one too..

    Writing mostly to let you know that all your screenshots are not displayed in your first posts.

    and your forest, plants grass bundle deserve a forum too

    I am gonna try to implement it in a day night / season system.

    The fact that you seem to put lot of time to optimize everything is a major plus for me. In an open world, performance is a must
    Last edited by hexadecimalentertainment; 02-28-2019, 05:10 PM.

    Leave a comment:


  • replied
    Only from February 20 to March 5, discounts of 50% on all our contents! https://www.unrealengine.com/marketp...ragon%20Motion
    Last edited by Dragon Motion; 02-20-2019, 07:29 AM.

    Leave a comment:


  • replied
    The update has been released. The bug was fixed when the animation of the swaying was displayed incorrectly if the plant was too far from the zero coordinates.

    Leave a comment:


  • replied
    The update has been released. Added support for the "Pivot painter" function in the master material options.
    9 plants was changed ("Pivot painter" is activated by default):
    SM_AperaSpicaVenti_01
    SM_AperaSpicaVenti_02
    SM_Dactylis_01
    SM_Dactylis_02
    SM_LoliumPerenne_01
    SM_LoliumPerenne_02
    SM_PhleumPratense_01
    SM_PhleumPratense_02
    SM_PhleumPratense_03

    The update was made for "Flowers and Plants Nature Pack" and "Flowers and Plants Nature Part 2".

    Leave a comment:


  • replied
    We are pleased to announce. Work on the update has begun.
    The update will improve the animation of plant groups, added the support of the "Pivot Painter" function.
    You can learn more from the demo video: https://www.youtube.com/watch?v=UbB8zasHh0E
    Last edited by Dragon Motion; 07-22-2018, 02:19 AM.

    Leave a comment:


  • replied
    Now with some stages of the work done on the content you can find on our page ArtStation: https://www.artstation.com/artwork/XZB5L

    Leave a comment:


  • replied
    The third part is now available on the marketplace!
    Part 3: https://www.unrealengine.com/marketp...en-environment

    Leave a comment:


  • replied
    We are happy to announce!
    The first and second parts are now available on the marketplace!

    Part 1: https://www.unrealengine.com/marketp...nature-part-01
    Part 2: https://www.unrealengine.com/marketp...ts-nature-part

    Part 3: Soon. Is at the verification stage.

    Leave a comment:

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