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SDF Robo Progress Bars

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  • [WIP] SDF Robo Progress Bars

    Hello,

    I would like to introduce you my new material/blueprint system that speeds ups preparing customized progress bars. My method allows achieving a large variety of cool effects without any 2d graphics skills.

    First alpha version showcase in UE4:
    https://www.youtube.com/watch?v=tYkH...ature=youtu.be

    My proof of concept on Shadertoy:
    https://www.shadertoy.com/view/XtlBzl

    Current features:
    • Signed distance functions based rendering (shape is generated from mathematical functions). 'Vectorized' graphics quality.
    • Configurable for all resolutions.
    • Configurable progress steps divisions.
    • Fully scalable and extendable for more shapes.
    • Not used any texture for final used but can be extended by textures.
    • GPU friendly, one draw call, fast loading, small memory usage (one material per bar)

    Roadmap:
    • More shapes circle bar, triangle bar
    • Second progress color (especially for fighting games)
    • Glossy effect/Shadows etc.
    • Animated patterns
    • Replace SDF functions with external SDF textures.
    It would be great to get some feedback from you.
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