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[Code Plugin] Feedback Event Factory

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    [SUPPORT] [Code Plugin] Feedback Event Factory


    Click image for larger version  Name:	MasonicStudiosLLC_FEF.png Views:	1 Size:	22.4 KB ID:	1408059
    PURCHASE ON THE MARKETPLACE HERE.

    A Feedback Event Factory is perfect for editing, spawning and managing the following:
    1. Particle Systems
    2. Sounds
    3. Force Feedback
    4. Camera Shakes
    5. Animations
    6. Time Dilation
    7. AI Notifications
    8. and more...
    ...all within a single Blueprint! Speed up your development process, reduce code complexity and never forget to give the player what they deserve again.
    Define a new Feedback Event Factory...
    Click image for larger version  Name:	FeedbackEventFactory.png Views:	1 Size:	93.3 KB ID:	1407852


    ...and replace individual event calls...
    Click image for larger version  Name:	NonFEFBlueprintSpawn.png Views:	3 Size:	259.7 KB ID:	1407758



    ...with a single Feedback Event Factory!
    Click image for larger version  Name:	FEFBlueprintSpawn.png Views:	2 Size:	179.4 KB ID:	1407759
    Last edited by Ryan Darcey; 02-23-2018, 11:29 PM.

    #2
    This is amazing! Thank you

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      #3
      Originally posted by Diegojansen7 View Post
      This is amazing! Thank you
      THANK YOU! Appreciate it

      Comment


        #4
        A new build for 4.20 is now available! It contains these updates, among other small tweaks/optimizations under the hood.

        - add support for "stopEventDestroyDelay" on actors spawned from factory
        - add "startTime" option for head/loop/tail audio cues
        - implemented HasActiveEvents, PlayEvents & StopEvents as BlueprintNativeEvent functions so developers can add custom feedback events for their projects
        - add support for stopping looping camera shakes in StopEvents

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          #5
          New build for 4.21 is now live!

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