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Marketplace Policy on Copyright and Trademark-Protected Content

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  • replied
    Originally posted by Luos View Post
    In this case though, even the silhouette of the newspaper wouldn't be allowed on the mp
    To quote Josh
    "Even without branding, the silhouette was enough to flag it."
    Sorry but how can any possible newspaper silhouette be copyrighted , uh?
    So no one can create any newspaper page from scratch on his own, why? What is copyrighted ? Some schools and universities have their own internal newspapers.. are they infringing any copyright perhaps ? I don't think so. Why would they? They are doing their own thing.
    AFAIK there is no copyright royalties tax to be paid to create a newspaper. Then that being a business in most countries obviously there are taxes and licenses to publish but it's not that if you want to create any newspaper pages you have to pay some famous newspaper in any country for the copyright royalties...
    And I don't think any country in the world has so far put any taxes on virtual newspapers inside PC or console games.

    Leave a comment:


  • replied
    May I suggest a stream with Amanda.Bott 's help to arrange it with Epic's copyright specialist lawyers? The person will answer stream questions and pre-made questions posted in the stream announcemen thread.

    This is really urgent and the whole community must be aware of this.

    Leave a comment:


  • replied
    ambershee that newspaper is a blast... never noticed it. I understood the point,


    I found myself in the need of rethink a lot of things... I am right now stopping all activities untill I am sure no current work will have such issues with copyright. The silhouette issue is giving me headaches at the moment.

    Leave a comment:


  • replied
    In this case though, even the silhouette of the newspaper wouldn't be allowed on the mp
    To quote Josh
    "Even without branding, the silhouette was enough to flag it."

    Leave a comment:


  • replied
    Originally posted by Luos View Post

    How is that impossible?
    If the team flags something, add it to the list. easy as that.

    If we'd assume all real world objects are copyrighted, 99% of marketplace would need to be removed
    It's impossible, because you *do* need to assume that real world objects are copyrighted. If somebody designed it, it's copyrighted - it's that simple.

    Originally posted by NilsonLima View Post
    Hmm. so this basically eliminate all the possibility for a game to create any real world scene... because in a real world scene there are lots of signs and outdoors with brands everywhere. So, there is no way to reproduce in a game a Tokyo or Vegas or New York scene, since they are flooded with such copyrighted stuff... Im wondering how movies do that? For me a brand to be visualized in any game is like: FREE ADVERTISEMENT, so I think I would have to be paid for this
    Movies as an example replace all billboards and signage with fake brands - if it isn't a fake brand, then it's actually a paid-for advert. On a related note, most TV and movies actually use the exact same mock newspaper, because even things as simple as a newspaper front page are copyrighted;

    Leave a comment:


  • replied
    Hmm. so this basically eliminate all the possibility for a game to create any real world scene... because in a real world scene there are lots of signs and outdoors with brands everywhere. So, there is no way to reproduce in a game a Tokyo or Vegas or New York scene, since they are flooded with such copyrighted stuff... Im wondering how movies do that? For me a brand to be visualized in any game is like: FREE ADVERTISEMENT, so I think I would have to be paid for this
    Last edited by NilsonLima; 01-03-2018, 09:55 AM.

    Leave a comment:


  • replied
    Originally posted by ambershee View Post

    That's basically impossible; just assume all real world objects are copyrighted.
    How is that impossible?
    If the team flags something, add it to the list. easy as that.
    ​​​​​​​
    If we'd assume all real world objects are copyrighted, 99% of marketplace would need to be removed

    Leave a comment:


  • replied
    Originally posted by Luos View Post
    1. Can we get a list of copyrighted content? i.e. you find something that's not allowed (yet unclear/rather unknown in the community, i.e. the red cross sign) and keep adding to that list?
    That's basically impossible; just assume all real world objects are copyrighted.

    Leave a comment:


  • replied
    additional thought:

    1. Can we get a list of copyrighted content? i.e. you find something that's not allowed (yet unclear/rather unknown in the community, i.e. the red cross sign) and keep adding to that list?
    something like:

    1. Red Cross symbol - Documentation/copyright url here.
    2. Nike shoes - documentation/copyright url here.
    3. unreal logo - documentation/copyright url here.

    Leave a comment:


  • replied
    I guess it's kind of hard to swallow that what appears to be a change in policy is actually just a sudden interest in enforcing existing policies when there appears to be no interest from the marketplace team in actually improving the marketplace in any way.

    Leave a comment:


  • replied
    Hey Amanda! Happy new year to you too!

    After reading this my initial questions/thoughts are:

    1. Will buyers of packages that wont be updated due to this infringement be contacted and refunded? (or at least warned that their content might get them into a hot mess when used in a project)

    2. Will there --Besides an email telling them they are now suddenly in a violation-- be an honest apology for not catching this when the pack was submitted? imho they deserve that.

    3. 30 days might be a very short time, especially for sellers who have a looooooot of packages on the marketplace. It takes time to create and recreate these things.

    4. Will creators that are contacted get accurate proof that their content is in fact copyrighted or trademarked? Because it would be rather unfortunate if something is flagged and the creator cant find any clear info on this. (heck, I tried with the weapons and even after a day of searching the internet my findings where all but conclusive)

    5.
    our team relays specific feedback to the seller, who can then modify and resubmit content for approval, if desired.
    Can we get an official promise of this? general consensus has often been lacking details and information, especially since we have had this conversation before pointing out this feedback was all but helpful or actually did not made it clear they could resubmit.

    6.
    Our team conducts a manual review of all content submitted to the Marketplace in order to ensure that assets comply with guidelines and standards.
    Can we get an official promise of this? my fireworks pack --before I fixed it-- had 152 non-working emitters and still got accepted. not to mention how often I see redirectors, unnamed parameters, and other things that do not comply with the standards mentioned here.

    7. Can we get a list of content that will be flagged so we can double-check if we have said content and either want a refund or find out if the creator will be spending valueble time to fix these issues?

    8. Not directly related, but when will Stephanie be back
    Last edited by Luos; 01-02-2018, 07:32 PM.

    Leave a comment:


  • Marketplace Policy on Copyright and Trademark-Protected Content

    Happy New Year, everyone! Recently, there have been questions around how the Unreal Engine Marketplace team reviews content that may be protected by copyright or trademark law. This FAQ thread is meant to provide clarity and serve as a channel for discussion.


    What is Epic’s policy around copyright and trademark-protected content in the Unreal Engine Marketplace?

    Epic has always required that sellers have full rights to assets they are distributing on the Marketplace. The following language has been in the Marketplace Distribution Agreement since the store’s launch:

    Section 2:
    b. You represent and warrant that you have all intellectual property rights necessary for you to grant Epic the rights set forth in this Agreement, including all necessary patent, trademark, trade secret, copyright, or other proprietary rights, in and to your Content. If third-party materials are included in the Content, you represent and warrant that you have the right to distribute the third-party material in the Content. You agree that you will not submit material to the Marketplace that is copyrighted, protected by trade secret, or otherwise subject to third party proprietary rights, including patent, privacy, and publicity rights, unless you are the owner of such rights or have permission from the rightful owner to submit the material to the Marketplace.

    Section 5:

    c. You represent and warrant that none of your Content, Brand Features, or Developer Materials:

    i. violates, infringes, or misappropriates any copyright, trademark, trade secret, trade dress, patent, publicity, privacy, or other right of any person;


    The following is also included in the Marketplace Submission Guidelines:

    15. Restricted Content
    The Seller must have legal rights to redistribute all components of the content.
    The content must not use any logos or branding for which the seller does not have appropriate legal rights.
    Submissions must be free of any trademarked or copyrighted designs and/or materials (unless owned by or adequately licensed to the Seller).


    What does Epic do to enforce this policy?

    Our team conducts a manual review of all content submitted to the Marketplace in order to ensure that assets comply with guidelines and standards. Content can be rejected due to a number of reasons, including but not limited to copyright issues, poor quality, or not working as described, for example.

    When a submission is rejected for reasons related to IP, our team relays specific feedback to the seller, who can then modify and resubmit content for approval, if desired.


    Why does it seem like policy around IP compliance is being enforced more strictly these days?

    While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review. As a result, we have renewed our focus on upholding these stated guidelines.


    What is Epic planning to do about assets already on sale in the Marketplace that may be in violation of policy?

    While the Marketplace team has been heavily focusing on reducing turnaround time in the submission review process, we recognize that policy enforcement should be handled consistently. With wait times in a better place now, we are planning to audit assets that may be in violation of copyright and trademark policy.


    When will this audit of Marketplace content occur?

    The audit will happen over the course of the next few months. We will contact sellers individually through email to notify them of assets that are found to be in violation of terms. Sellers will have a set period of time (current thinking is 30 days but we are open to feedback) to modify and resubmit their assets for approval. Assets found to be in violation after the grace period for changes will be removed from the Marketplace.


    Why post this here instead of on the Creators Hub (private sellers forum)?

    We believe this is of enough importance and community interest to be openly discussed in the public Marketplace forum.
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