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  • replied
    Originally posted by FrankieV View Post
    Since there does not seem to be a personal PM button that I can see[...]
    It is revealed if you click the user name to the left.

    Leave a comment:


  • replied
    Originally posted by FTC View Post
    As well as one might expect, but it will probably still be quite a while before I can think about any form of release.
    Since there does not seem to be a personal PM button that I can see would you be interested in developing your works with in a real time project?

    If interested please email me at fvan@shaw.ca and I'll go into a bit more detail.

    If not please ignore.

    Leave a comment:


  • replied
    The proposed system by Epic works for me. I also support that Epic should completely Forbid and Void any additional licensing terms alongside the ones Epic lay out. It can be a very unfair way to circumvent the existing terms.

    Leave a comment:


  • replied
    Originally posted by FrankieV View Post
    Oh for sure it's just all good fun over beer and pizza and I'll stick to my original suggestion of waiting until the Marketplace opens before even considering any marketing options. Just a bad idea in general to develop strategy in an open forum.
    Yea I guess you are right, I admit I do not have years of experience in retail, so you got the advantage

    Originally posted by FrankieV View Post
    Oh by the way how's the Adventure Kit coming along?
    As well as one might expect, but it will probably still be quite a while before I can think about any form of release.



    Just wanted to close of the conversation. I think everything worth saying has been said and that's the last you will hear from me regarding this topic

    greetings,
    FTC

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  • replied
    kkkk I aet a banana. kkkk

    Leave a comment:


  • replied
    Ah ok well then....

    My logic still applies but please substitute banana for ledge climb.

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  • replied
    Originally posted by FrankieV View Post
    Sure I did and I might be assuming that the poll relates to what you think is a fair price based on options versus the fact that our team is actually in the market for a ready made ledge climbing system be it BP or C++.

    I would think the opinion of someone who may very well be a future customer would have some value even though vast amounts of beer is involved.
    No, the poll prices are just examples. It could be any value. And I created because of this other thread here: https://forums.unrealengine.com/show...nes-READ-FIRST And it is for helping defining the rules of the marketplace.

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  • replied
    Sure I did and I might be assuming that the poll relates to what you think is a fair price based on options versus the fact that our team is actually in the market for a ready made ledge climbing system be it BP or C++.

    I would think the opinion of someone who may very well be a future customer would have some value even though vast amounts of beer is involved.

    Leave a comment:


  • replied
    Oh by the way how's the Adventure Kit coming along?
    Adventure Kit is C++, my Ledge Climbing is Blueprint. With C++ you can make dlls, but not with Blueprint. So, I have no way to control what people do with my system, because is BP, so, any type of license will do. Get it?
    And I think that Adventure Kit will be free.
    And what that poll has to do with Adventure Kit or my system? Did you took the time to read everything here at this thread? I suggest that you probably need to increase the pizza amount, and reduce the beer.

    Leave a comment:


  • replied
    Originally posted by FTC View Post
    Looking at the various threads that are discussing it and judging from the poll result it seems to me that there are definitly a lot of different opinions and if I have learned anything about public debates, then it is that only a small portion of people will actually participate even though a lot more might share different opinions. Sure, in the end Epic will still do what they think is best, but I have voiced my suggestions that's it.
    Oh for sure it's just all good fun over beer and pizza and I'll stick to my original suggestion of waiting until the Marketplace opens before even considering any marketing options. Just a bad idea in general to develop strategy in an open forum.

    I as well did not vote as the relevant question as to what motivated the poll in the first place was not asked.

    But to break it down here is my logic.

    The correct answer to the question is number 2. The reason is simple that it falls with in the current guidelines and is a fair price as to value.

    Now lets say that terms and conditions was put into the hands of the merchant.

    If so then the correct answer is number one.

    The reasoning is both 1 and 2 are the same question as number 3 even though 3 is dressed up as a 9 as far as the idea of a good deal goes it's a bad deal.

    Overall 3 is just an runaround bad deal for the buyer if you amortize the price difference with out any additional value added besides unlimited licensing.

    Run the numbers.

    At a spread of 50 to 300 dollars = 300/50 = 6. So at that pricing a developer would have to release 6 titles, that includes ledge climbing, just to break even and 7 to justify even the smallest of savings. So yeah since I'm cheap 1 is the better deal.

    Now the reasoning for waiting is simple. There is not yet any information available at the moment which one can set their fair market price based on the two most important variables.

    1) Who is the competition and what are their per unit price?
    2) How big is the marketplace and what is the expected rate of return?

    With out that information you might as well flip a coin. 300 heads 50 tails.

    Just saying...over beer and pizza.

    Oh by the way how's the Adventure Kit coming along?

    Leave a comment:


  • replied
    I find the results of this poll are potentially misleading. I had not voted, as I suspect many others have not, because my actual vote is "none of the above".

    I will not pay $300 for an asset, nor will I ever support per-project licensing. If I had to choose, I'd pick lifetime, but attaching prices to the vote skews the results.

    That aside, Epic already has their policies, and they're agreeable to many of us - so there's no need for many of us to 'vote'.
    Last edited by Rirath; 08-20-2014, 08:06 PM.

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  • replied
    Originally posted by FrankieV View Post
    Fair enough but playing footsie with what many feel is fair terms and conditions I don't think is a good idea and doubt that what would amount to an accommodation is feasible.
    Looking at the various threads that are discussing it and judging from the poll result it seems to me that there are definitly a lot of different opinions and if I have learned anything about public debates, then it is that only a small portion of people will actually participate even though a lot more might share different opinions. Sure, in the end Epic will still do what they think is best, but I have voiced my suggestions that's it.

    Originally posted by FrankieV View Post
    [...] something like DonationWare, for the lack of a better term, could be established as part of the market place where those wishing to do so could “gift” towards the development of such products to help offset the need for fixed pricing. It would be kind of like a kickstarter idea but with out all the flash and fluff and I would be more than willing to up a few bucks for features and functions that I know I'll make use of and I'm sure more than a few developers would do so towards any project that they could directly benefit from.
    It would be a nice addition, but it would probably not be a feasable model for most, especially if you need the money. Whenever people are free to choose between paying and not paying the majority will go the free route.

    greetings,
    FTC

    Leave a comment:


  • replied
    Well if we have to show our papers I've been involved in retail for over 30 years and impulse purchase has and will always be the money maker be it the client or customer wants to return the product or not.

    AKA buyer remorse is a fact of doing business and not a by product of how products are bought or sold but either way the easier you make it for your client or customer to come to that decision the easier it is for both as to coming up an agreeable price. Everyone asks for the deal.

    Now if you do have a high volume of returns that suggest there there is something wrong or unclear as to qualifying customers as to a need either through the lack of information or documentation that is unclear as to usability in relationship to other products of similar type. In other words it's the fault of how something was sold and not the fault of the client or customer.

    The bottom line it's a fact that over X amount of sales your going to get X amount of returns which would excluded the majority of those who are happy with their purchase.

    People should not have to give it a second though as long as it's made clear to them what they bought fills a need.

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  • replied
    The ideal is to be able to browse the marketplace and make a impulse purchase
    I don't agree with you. On other marketplaces that I already sold other products, this kind of impulse purchase, always ends with the buyer asking for his money back.
    If this marketplace is suppost to have a great quality of products, with good sellers, the same standard should be required from the buyers as well. People should give at least a second thought when buying something.

    Leave a comment:


  • replied
    Originally posted by FTC View Post
    It's not like we are complaining about set guidelines because we are looking for excuses to not use the marketplace. Quite the opposite, I am really looking forward to it being a great addition to the community and thus I hope to provide suggestions in order to make it the best experience for all parties.


    Yes we could all wait, but in the end UE4 is all about community feedback and contribution, so I see nothing wrong with the discussion. Why wait and patch later if you can maybe solve problems in advance?

    ---

    I think a compatibility list would be great. I have already read that several people are not using the latest version of the engine and the licensing encourages one-month subscriptions so I suppose that the divide between used versions and the current will only widen, especially if the majority of users are tinkerers that just want to try things out. It might also happen that an asset is only available for a certain version, but the user wants to know how it is done or is willing to convert the asset themselves.

    I myself have bought "deprecated" libraries or software before because there were no newer alternatives. It might not be the best experience and in a perfect world everything would always be up to date, but in the end it is sometimes better to have old tools than no tools at all.

    greetings,
    FTC
    Fair enough but playing footsie with what many feel is fair terms and conditions I don't think is a good idea and doubt that what would amount to an accommodation is feasible.

    The ideal is to be able to browse the marketplace and make a impulse purchase. Someone makes a 5 dollar materials package I/we should only have to push a buy it now button and the transaction is done. Putting obstacles in the way as in to having to make a decision on which version to buy hurts everyone both buyer and seller.

    But

    To try and be part of the solution how about a different approach to the problem by ways and means?

    An item like LC I would consider a big tick item as far as functionality goes so as part of a community based effort to help with the development something like DonationWare, for the lack of a better term, could be established as part of the market place where those wishing to do so could “gift” towards the development of such products to help offset the need for fixed pricing.

    It would be kind of like a kickstarter idea but with out all the flash and fluff and I would be more than willing to up a few bucks for features and functions that I know I'll make use of and I'm sure more than a few developers would do so towards any project that they could directly benefit from.

    Leave a comment:

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