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Ironbelly Middle Eastern Village Pack

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    #16
    Originally posted by Ironbelly View Post

    Hey J. yea they are coming in the next update to this pack which is awaiting Epic's approval. Hoping to have it up today
    Fantastic - thank you!

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      #17
      Originally posted by J.Fisher View Post

      Fantastic - thank you!
      Ok, pull that update now and let me know, the tree's are in there for sure, just search for palm in the content browser and they should come up.
      Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
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        #18
        If you haven't watched the fly-through for this pack here's your chance!



        Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
        Request a quote today:
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          #19
          I haven't had a chance to grab it yet (busy with other things), so apologies if this doesn't apply - just a quick note / tweak suggestion based on the images&video in case any future updates are planned: those rows of poles poking out the sides of walls near the top of the wall/building - AFAIK they're the ends of the joist beams that support the roof. In the pictures, they're placed at the very top of the wall - above the roof - so they vanish on the other side of the wall rather than entering the wall further down where the roof is. (In the props-collection image it looks like their position on the wall is built into the props)
          Last edited by RabbitHoleAvert; 01-29-2018, 11:26 PM.

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            #20
            perhaps a little more design research should have been done ?? lol. but still nice pack.

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              #21
              Originally posted by J.Fisher View Post
              I haven't had a chance to grab it yet (busy with other things), so apologies if this doesn't apply - just a quick note / tweak suggestion based on the images&video in case any future updates are planned: those rows of poles poking out the sides of walls near the top of the wall/building - AFAIK they're the ends of the joist beams that support the roof. In the pictures, they're placed at the very top of the wall - above the roof - so they vanish on the other side of the wall rather than entering the wall further down where the roof is. (In the props-collection image it looks like their position on the wall is built into the props)
              Nice observation! This was something we did think about. In the end we wanted to offer the greatest amount of flexibility and optimization for the user so we decided to make the roof itself adjustable, so that if someone wanted something accurate in the way you describe they can move the roof level up to be above those beams however if someone wanted a nice cover position for a fire fight they could move the roof down to offer a more protected position
              Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
              Request a quote today:
              https://ironbellystudios.com
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                #22
                Originally posted by dazZz-666 View Post
                perhaps a little more design research should have been done ?? lol. but still nice pack.
                I think the total amount of reference images and concept art images we created or gathered for this pack is about 220 and we probably logged about 40-60 hours researching, planning and concepting before any 3D work started. Some people feel that we overthink, over-plan and over-research but this might be the first time I've heard someone tell me we should have done more design research. I've prepared a small sample of our concepting and research process for those who might find it interesting https://imgur.com/gallery/7zlbU
                Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                Request a quote today:
                https://ironbellystudios.com
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                  #23
                  Everything in the Middle Eastern Village pack is ready to be customized and designed for your project needs. We designed the pack with modularity in mind. Here's a look at everything all together:


                  Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                  Request a quote today:
                  https://ironbellystudios.com
                  Follow us on Facebook: www.facebook.com/ironbellystudios

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                    #24
                    A bit of cross-promotion here, but we've also released an Open World Survival tool pack that pairs perfectly with the MEV pack (even though we do say so ourselves)



                    https://www.unrealengine.com/marketp...survival-tools
                    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                    Request a quote today:
                    https://ironbellystudios.com
                    Follow us on Facebook: www.facebook.com/ironbellystudios

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                      #25
                      Would you guys consider making like a Mediterranean style pack in the future

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                        #26
                        Originally posted by jojo8026 View Post
                        Would you guys consider making like a Mediterranean style pack in the future
                        That is definitely something we've considered, but as of right now its not the next pack we're planning. Thanks for idea though! If there is a lot of interest in the community, we could always consider moving that type of pack up in the list.

                        What kinds of buildings / props would you want to be included in the pack jojo8026 ?
                        Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
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