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    Originally posted by haico1992 View Post

    I think the color doesn't matter as long as your SteamVR can use all 3 base stations for tracking. Does it?
    Color or Vive Trackers corresponds to supported version of base stations. If I remember correctly, grey trackers don't work with BS2.0. And you can't use more then two BS1.0 or more then four BS2.0.
    Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
    And random stuff at Youtube

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      Is there anything that can be done about the time limit?

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        Originally posted by kuroderuta View Post
        Is there anything that can be done about the time limit?
        Yes, of course. Window -> Cinematics -> Sequence Recorder -> "Sequence Recording" rollout -> Default Animation Settings structure. You can set maximum length and desired sample rate. Then, restart editor.

        Click image for larger version

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        Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
        And random stuff at Youtube

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          Originally posted by fangxingsheji View Post
          2. Another idea: more complicated setup supporting more then one tracker to capture the same bone. Using two trackers attached, let's say, to pelvis, would allow to improve accuracy, decrease possible glitches and avoid occlustion?


          It is of great use for our work.
          I submitted update today with support of two trackers per bone. You'd also need to download new version of demo project (only 4.24).

          Last edited by YuriNK; 02-07-2020, 03:31 PM.
          Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
          And random stuff at Youtube

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            I've disable scale follow your instructions in animation blueprint. but, my role still be distorted ~~ It look like set my role as high as Mannequin
            Attached Files
            Last edited by ssxx2; 02-08-2020, 03:46 AM.

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              Originally posted by ssxx2 View Post
              I've disable scale follow your instructions in animation blueprint. but, my role still be distorted ~~ It look like set my role as high as Mannequin
              What's real size of your mesh (if you placed it on level from the Content Browser)?

              UPD. Never mind, i found a bug. Will resubmit update today.
              Last edited by YuriNK; 02-08-2020, 06:17 AM.
              Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
              And random stuff at Youtube

              Comment


                Originally posted by YuriNK View Post

                What's real size of your mesh (if you placed it on level from the Content Browser)?

                UPD. Never mind, i found a bug. Will resubmit update today.
                The real size of my mesh is in the middle of the Image. It looks very high, but it's just a big head

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                  Originally posted by ssxx2 View Post

                  The real size of my mesh is in the middle of the Image. It looks very high, but it's just a big head
                  Update is in Launcher already. Does it work now?
                  Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
                  And random stuff at Youtube

                  Comment


                    Originally posted by YuriNK View Post

                    Update is in Launcher already. Does it work now?
                    Hi, I update the plugin, but my mesh is still be scaled same as before~~
                    (The tool set my mesh as high as Mannequin , and I have already disable scale in Anim Bp)
                    Do we need any additional settings?
                    Or, Shall we send my mesh to your email ?
                    (it is use the same Skeleton as Mannequin)
                    and what is your email, thank you~

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                      Originally posted by ssxx2 View Post

                      Hi, I update the plugin, but my mesh is still be scaled same as before~~
                      (The tool set my mesh as high as Mannequin , and I have already disable scale in Anim Bp)
                      Do we need any additional settings?
                      Or, Shall we send my mesh to your email ?
                      (it is use the same Skeleton as Mannequin)
                      and what is your email, thank you~
                      Hi,
                      Is default mannequin scaled too?
                      Yes, please write at e-mail for quick response: ykasczc@gmail.com
                      Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
                      And random stuff at Youtube

                      Comment


                        Hi again YuriNK,

                        i have a problem with the mocap data that i have captured and then exported from UE4 as .FBX, then imported into my own project and then retargeted the animation to my own character, but his feet now appear to be sliding around all over the place?

                        I have recorded a youtube video for you to look at here:-

                        https://www.youtube.com/watch?v=yLpKoMdvyik

                        any help would be greatly appreciated please! Thanks


                        *** EDIT *** It's ok i found it. I just needed to capture without the root motion and after that the retargeting worked out ok without sliding. Thanks
                        Last edited by jobywood; 02-25-2020, 09:36 AM.

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