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VR IK Body - Support

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  • replied
    Originally posted by Rareden View Post
    huh? so i just spent $50 on the hands plugin a day before you add to the vr ik body...
    I'm really sorry.

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  • replied
    Unknown error: https://vimeo.com/321372940

    My overall goal would be to have the animation blueprint handle only the arm position, crouching, and not updating the pelvis offset as i have that logic covered already

    first time attempting to get this plugin working recently, any help appreciated. Thanks in advance

    Edit: got everything to work back in 4.16 when i first purchased this, not sure why i am having issues.
    edit2: everything seems to be fine on the mesh other than its scale and location?

    edit3: broken link fixed
    Last edited by Major Mints; 03-04-2019, 10:23 PM.

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  • replied
    Its it possible to add a feature to support the Vive tracker as an upper body or foot tracker (or both, should be configurable depending on how many tackers you have) like in your MoCap kit?

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  • replied
    Originally posted by YuriNK View Post

    Then disable one of them. VR IK Body now has fingers solver too.
    huh? so i just spent $50 on the hands plugin a day before you add to the vr ik body...

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  • replied
    Originally posted by Forever冯 View Post
    Can't two plug-ins work together?
    For now. I submitted update yesterday.

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  • replied
    Can't two plug-ins work together?

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  • replied
    Originally posted by Forever冯 View Post
    VR Hands Solver and VR IK Body Conflicting,
    Then disable one of them. VR IK Body now has fingers solver too.

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  • replied
    VR Hands Solver and VR IK Body Conflicting,
    Attached Files

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  • replied
    I've had enough to buy VR Hands Solver

    Why can't it be used in 4.19

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  • replied
    Originally posted by Rareden View Post
    Just looking at getting your hand solver and vr mocap,
    Quick question, is it possible to make the hand animations replicated or just have the client handle it instead.
    And the mocap demo, i tried it but i was in the floor and had less than 2fps
    1. Fingers Solver isn't replicated. You can replicate manually though.
    2. It's werid. But I can't test executable demo in VR for now.

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  • replied
    Just looking at getting your hand solver and vr mocap,
    Quick question, is it possible to make the hand animations replicated or just have the client handle it instead.
    And the mocap demo, i tried it but i was in the floor and had less than 2fps

    Leave a comment:


  • replied
    Originally posted by Forever冯 View Post
    Can you compile a 4.19 version of VR Hands Solver?
    I've submitteed it today. Should be available in a few days.

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  • replied
    Can you compile a 4.19 version of VR Hands Solver?

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  • replied
    Originally posted by Forever冯 View Post
    VR Hands Solver

    Can it be used in 4.19
    It wasn't compiled for 4.19 and it would require some minor changes in sources, but it's possible.

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  • replied
    VR Hands Solver

    Can it be used in 4.19

    Leave a comment:

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