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VR IK Body - Support

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  • replied
    BTW, I am doing the Multiplayer Setup.

    Leave a comment:


  • replied
    Does your plugin take into Case Sensitivity on the Skeletons? If not, what else would cause a new skeleton to NOT work in your project? I literally just swapped out the skeletal mesh from your BP_Avatar and changed out some Skeletal Bone names in IK Skeletal Mesh Translator, but some are capitalized. What other setup would I need to do to get a character working in your template using your current logic?

    Basically the TL;DR: What additional setup is required when doing a custom skeletal mesh in your template? Other than renaming the Skeleton Bones in VRIKSkeletalMeshTranslator.

    The hands don't even move. It's basically a static sk mesh rotated 90 degrees, moves with me. But does nothing else.

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  • replied
    Originally posted by YuriNK View Post
    Have you tried basic demo project (https://drive.google.com/open?id=1KG...ovQzbfAbU1LI)? It's based at the tutorial. You can import your skeletal mesh in it and test how it works.

    Also, make sure that skeletal mesh component in you project is rotatetd in forward direction (X axis) of the actor. If you make a screenshots of your pawn blueprint and animation blueprint I think could detect the problem.
    Yeah, your example project works...but it's not the same setup as your tutorial. I'll try to drop a character in there and see what the issue is.

    Leave a comment:


  • replied
    Originally posted by VictorBurgos View Post
    Any chance you could update your tutorial? Seems outdated. Some of the nodes have changed. And I could not get my character up and running 100% with it. My character was at a 90 degree offset and the head/hands were not working at all (wouldn't move with components). Followed the tutorial, changed up Input from Components, because of the docs and also through this thread. Still no go. Tried out your example project...works like a charm...but the BP is completely different than your tutorial...
    Have you tried basic demo project (https://drive.google.com/open?id=1KG...ovQzbfAbU1LI)? It's based at the tutorial. You can import your skeletal mesh in it and test how it works.

    Also, make sure that skeletal mesh component in you project is rotatetd in forward direction (X axis) of the actor. If you make a screenshots of your pawn blueprint and animation blueprint I think could detect the problem.

    Leave a comment:


  • replied
    Any chance you could update your tutorial? Seems outdated. Some of the nodes have changed. And I could not get my character up and running 100% with it. My character was at a 90 degree offset and the head/hands were not working at all (wouldn't move with components). Followed the tutorial, changed up Input from Components, because of the docs and also through this thread. Still no go. Tried out your example project...works like a charm...but the BP is completely different than your tutorial...

    Leave a comment:


  • replied
    Next update will include some bug fixes, better support from Character-based player blueprints, better support for a rough irregular surface, support of crawling (in beta).

    + New simplified demo project (4.18+)
    + Sample of proper legs animation blending in the old demo project (4.18+)
    + New landscape demo map in the old demo project (4.18+)

    ---

    If you have any feature requests please let me know.

    Leave a comment:


  • replied
    Originally posted by Yummy-Vegetables View Post
    Iam getting a lot of errors in the log when I play or when I package the game, they repeat endlessly until they arms are configured. Any idea where they might be coming from, I assume a Tick event?
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    It happens if LogVRIKSkeletalMeshTranslator::GetLastPose was called before mesh initialization (which happens every time). Just ignore it, I'll remove this message in the next update.

    Leave a comment:


  • replied
    Iam getting a lot of errors in the log when I play or when I package the game, they repeat endlessly until they arms are configured. Any idea where they might be coming from, I assume a Tick event?

    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.
    LogVRIKSkeletalMeshTranslator: Error: [GetLastPose]: Component isn't ready.

    Leave a comment:


  • replied
    Originally posted by VWAStudio View Post
    Hi,
    I was wondering if there will be a version of the plugin that is compatible with Unreal Engine 4.19
    In a few days after the official release of 4.19. It's ready, but I'll need to rebuild it for non-preview version.

    Leave a comment:


  • replied
    Hi,

    I was wondering if there will be a version of the plugin that is compatible with Unreal Engine 4.19

    Leave a comment:


  • replied
    1.0.7 Update info

    New parameters:
    (float) VRIKSkeletalMeshTranslator::ScaleMultiplierHorizontal (mesh height multiplier)
    (float) VRIKSkeletalMeshTranslator::ScaleMultiplierVertical (mesh width multiplier)

    Both require VRIKSkeletalMeshTranslator::RescaleMesh = true

    Leave a comment:


  • replied
    太棒了,感谢。我们正在尝试。

    Leave a comment:


  • replied
    New documentation: https://drive.google.com/open?id=1n7...HHJ24gpE7IHb78

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  • replied
    Originally posted by Major Mints View Post

    docs folder isn't appearing in location specified, is this documentation up to date?
    Sorry,
    https://drive.google.com/open?id=1iY...-cxi3U6yQHU9kL

    Leave a comment:


  • replied
    Originally posted by YuriNK View Post

    Program Files/Epic Games/[eigine version]/Engine/Plugins/Marketplace/VRIKBody/Docs or here
    docs folder isn't appearing in location specified, is this documentation up to date?

    Leave a comment:

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