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Realtime muscle system

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    #16
    so does that now work in real-time in the engine? meaning if I modify the arm animation with layered blending or IK the little bones will still behave according to local movement?

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      #17
      Of course... That is the main idea...



      There are only three driver bones as you can see

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        #18
        As overreal said:
        Originally posted by overreal View Post
        Interested!. You need a demo like this

        https://www.youtube.com/watch?v=hqXN...ature=youtu.be
        - that is right)



        Ok, it's time to challenge - ) Here is start scene without any corrections at all - as you can see there are some weird deformations in the elbow/shoulder/knee areas.. So, I'll try to fix that, and not only that.

        P.S. Please, exuse me for the framerate - suprisingly, my pc decide to update himself )
        Last edited by newfych; 10-21-2017, 08:51 PM.

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          #19
          So, first of all I decide to fix twist bones rotations... I think animators won't give it much thought.. So I make stuff which let rotate any bone with another bone by alpha value... Here is short sample:


          Next step - knee area..
          (I just understand it is not muscle for now, but this things are necessary, however)

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            #20
            Hello!
            Good news, ladies and gents. Work still is in progress, and, as I promisse earlier - I started to work on the knee area. Here are some results, I've reached for now:



            I don't think that is perfect, but it seems I heading in the right direction. Cheers.
            Last edited by newfych; 10-29-2017, 03:17 PM.

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