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VR Integrator Radial and Dockable Menus

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    [RELEASED] VR Integrator Radial and Dockable Menus


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    The VR Radial Menu is a Blueprint component that can be added to existing setups or use our provided base template to get off the ground running in VR space. Radial Menus use UMG widgets to populate, so its easy to add any number of slots and styles. Everything is dynamic so you can create sub menus or layered menus and have the component update automatically, just input the list of widgets to display.

    The Dockable Menus were inspired by the VR Editor and created for use in Blueprints. The windows are actors that are spawned in the world and are attached to the player. Included is a custom user widget for easy customization of any existing UMG widget. The windows can be dragged or pulled smoothly in the world.

    Additionally, you get our Smoothed Laser pointer. We've created an adjustable low pass filtering system to control the smoothness of the laser whip. It also comes as Blueprint component for ease of use.

    Plus, we have included some examples of movement driven hand animations for more natural feeling hands and haptic feedback controls on everything!
    Last edited by Devero; 10-10-2017, 01:22 PM.
    W3 Studios

    VR Integrator Update Released!
    • New Jedi Hands and ability
    • New Hands & Master MayaLT scene included
    • Precise Socketing of Weapons, skeletal and static mesh examples given
    • Improved Performance
    • Major Usability Updates
    • Several bug fixes
    Last edited by Devero; 10-12-2017, 03:39 PM.
    W3 Studios


      how can we integrate this with a VR pawn we already have???


        Can this be used to FIX, CUSTOMIZE or CHANGE the existing UE4 VR Editor? It is nearly impossible to do any BP work in VR Editor, you cannot Zoom in or out, if you toouch the Thumbstick it Zooms althe ways out and stays there,..

        Last edited by NextWorldVR; 06-01-2019, 06:27 AM.