Announcement

Collapse
No announcement yet.

Marketplace Info and Guidelines: READ FIRST

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Marketplace Info and Guidelines: READ FIRST

    Welcome to the Marketplace forum! We aim to make this place beneficial for developers and content creators alike, so we have set up a few guidelines in order to keep the content here relevant, valuable, and easily digestible. As the Marketplace is still in the process of evolving into the resource we all want it to be, we know things may not always go as expected. Please don't hesitate to reach out to us in the case of any issues you have, so we can give it our immediate attention. Thanks for hanging in there while we iron out the wrinkles in these early stages.

    Useful Links
    MARKETPLACE FAQ
    SUBMISSION GUIDELINES
    MARKETPLACE VOTING TRELLO

    Posting Guidelines
    Promoting Work: Only post items that are already available on the Marketplace. Work-in-progress items need to belong in The Work In Progress Forum until they're readily available for purchase.
    Requesting Content: Preface all Marketplace Requests with "[REQUEST]" to make it easier to spot for potential new offerings.
    Feedback: Preface all Marketplace Feedback with "[FEEDBACK]" so we can find it quickly.
    General: All the other rules of online professionalism apply here. Let's keep the discussions positive, constructive, and respectful.

    Thanks all!

    EDIT: This info has been moved here: https://forums.unrealengine.com/show...and-Guidelines
    Last edited by Alexander Paschall; 09-29-2015, 01:11 PM.
    Let's Connect [Twitter]

    #2
    Awesome! Let's move the other marketplace post in here

    Comment


      #3
      Assets should be UV mapped so that 1 texture tile covers 1m in the game world to maintain a consistent texture density. For example, if you build a wall 2m in length the texture you apply to it should tile twice along the length of the wall. Unique or more complex assets make break this guideline, but only where justified.
      I need some clarification on that.
      1 texture tile. What does it mean ? 256px/1m 512px/1m 1024px/1m ?
      https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

      Comment


        #4
        where did the MarketPlace Brainstorming thread went?????

        Comment


          #5
          Originally posted by iniside View Post
          I need some clarification on that.
          1 texture tile. What does it mean ? 256px/1m 512px/1m 1024px/1m ?
          When you import a texture and plug it into a material without scaling, it will automatically tile over 1m regardless of the texture resolution. So, in the simple case, you don't need to do any special scaling. As you create more advanced materials with various kinds of UV scaling, then the situation becomes more complex.

          Comment


            #6
            This is very exciting!

            I see there is already a few submissions on Trello!

            Dusting off some assets of my own to get them marketplace ready!
            Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-source template)

            Comment


              #7
              Originally posted by RaidX View Post
              where did the MarketPlace Brainstorming thread went?????
              It's back now - I had to migrate it back to leave the redirect in it's original location
              Let's Connect [Twitter]

              Comment


                #8
                Originally posted by RaidX View Post
                where did the MarketPlace Brainstorming thread went?????
                In the marketplace section now, here it is:
                https://forums.unrealengine.com/show...ommunity/page2
                Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                Comment


                  #9
                  Originally posted by Tom Looman View Post
                  This is very exciting!

                  I see there is already a few submissions on Trello!

                  Dusting off some assets of my own to get them marketplace ready!
                  Awesome, Tom!
                  Let's Connect [Twitter]

                  Comment


                    #10
                    All humanoid characters in Unreal Engine are required to be rigged using a skeleton provided by Epic.
                    When/Where can we get that? Do you mean the skeleton used by e.g. the third person template? Because our animator has already complained about the bone structure of it (e.g. the shoulder bones being unreasonably high). Will you maybe use the UT3 rig?

                    gretings,
                    FTC
                    Adventure Kit: UDK / UE4
                    Buy the Kit: Marketplace
                    Scan FX: Marketplace
                    www.freetimestudio.net
                    [Youtube][Twitter][Facebook]

                    Comment


                      #11
                      Lightmap UV restriction may be a little problematic unless Epic enforces to post a screenshot of the lightmap UV or check every uploaded asset themselves there is no way to guarantee that the asset has proper UV layout. One can just use the editor's UV generator and claim to have created a lightmap UV.

                      In any case, i cant wait to see what people start publishing there!
                      FREE VR Drum Kit Project
                      FREE Color LUT Collection
                      FREE Physics Driven Spacecraft Project
                      FREE GTA Style Vehicle Interaction
                      Dynamic DoF(Depth of Field)
                      Camera Crossfade

                      Comment


                        #12
                        I heard on the Stream that PayPal is currently not supported, If so when can we expect this support?

                        Comment


                          #13
                          Originally posted by FTC View Post
                          When/Where can we get that? Do you mean the skeleton used by e.g. the third person template? Because our animator has already complained about the bone structure of it (e.g. the shoulder bones being unreasonably high). Will you maybe use the UT3 rig?

                          gretings,
                          FTC
                          So one thing to keep in mind that it's just the hierarchy that needs to be the same, not the actual physical layout of the bones. So the naming and parentage needs to be the same, but they can be proportioned differently.

                          At least, I think that's the case.
                          Storyteller - An immersive VR audiobook player

                          Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                          Comment


                            #14
                            Originally posted by n00854180t View Post
                            So one thing to keep in mind that it's just the hierarchy that needs to be the same, not the actual physical layout of the bones. So the naming and parentage needs to be the same, but they can be proportioned differently.

                            At least, I think that's the case.
                            Yeah, hierarchy and bone names need to be the same. Retargeting will handle size and proportion differences when you want to use the same animation between different characters.
                            FREE VR Drum Kit Project
                            FREE Color LUT Collection
                            FREE Physics Driven Spacecraft Project
                            FREE GTA Style Vehicle Interaction
                            Dynamic DoF(Depth of Field)
                            Camera Crossfade

                            Comment


                              #15
                              "For every item sold, developers receive 70% of the base price of the item minus any country-specific withholding taxes collected and remitted by Epic".
                              Well, really? Then, I still have to pay for the money transfer taxes as well? Really? And Epic can still use whatever I sell it there for their marketing purposes, without paying me for that? Really?

                              Greed... is the only word that comes into my mind right now.

                              If Epic wants 30%, at least it should pay half of the taxes as well.

                              Also this:
                              "Items sold once are licensed to a buyer (an individual or company) for lifetime use in building and shipping an unlimited number of products, and the buyer may share the items with the buyer’s employees and contractors for the sole purpose of contributing to those products."

                              For lifetime use in building and shipping an unlimited number of products? Come on!

                              And, why not pay as using our Paypal account?
                              Last edited by Alex3d; 08-15-2014, 07:47 PM.
                              BASIC version can also be bought on Marketplace.
                              PRO version can be bought on my site only.
                              www.3dalex.com

                              Comment

                              Working...
                              X