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Modular Houses [Released]

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  • started a topic Modular Houses [Released]

    Modular Houses [Released]





    Abandoned house from start to finish





    Update 1.6 is out

    Decided to re-work the lighting for 4.18 This update will feature new exciting features like Multi-Bounce SkyLight and Volumetric lightmaps and other improvements that 4.18 brings

    More screenshots and 4K video:
    https://www.youtube.com/watch?v=jZm23f5erUw
    https://www.flickr.com/photos/156325141@N05/








    Update 1.2 is out

    1.Balcony modules
    2.New roof and wall materials
    3.Ground blueprint
    4.HLOD map from the Open World tutorial



    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Update version 1.1
    -Possibility to hide glass or windows on any modules
    -Destructible glass and frame meshes
    -Open/Close animation for windows




    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Hi Everyone!













    Preview video :

    Modular Houses - is a fully interactive house building pack with full interiors and the ability to walk inside. You can create a entire neighborhood with the endless variations. This package contains over 200 modules.


    Features:
    • Modular Exterior and Interior
    • High resolution models and textures
    • Over 200 Modules
    • Fully Customize Materials
    • Demo scenes with baked and dynamic lighting scenarios
    • Road,Stairs,Fence Blueprints
    • New/Aged look using vertex paint
    • 19 Pre-build houses included
    • Set of LOD & Lightmap UVs
    Texture Sizes: 32 to 2048

    Collision: Custom and Auto

    Vertex Count: 300-2000 Tris

    LODs: Yes

    Number of Meshes: 244

    Number of Materials and Material Instances: 19 Master and 92 Instances

    Number of Textures:95

    Addition info: "One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information."

    -Sky from NoEmotionHDRs



    Attached Files
    Last edited by QuadArt; 07-19-2019, 08:05 AM.

  • replied
    Hey i bought this asset but i have some problems with it... when i open the static or dynamic scene it´s heavy bright and when i open the night scene it´s nearly black so what i have to do for the same result as it shown at your screenshots here?

    Leave a comment:


  • replied
    Originally posted by LucianoJacomeli View Post
    Will have support for chaos in new Update some examples is enough!
    Hi, for now I dont have it in plans, and as DarkS474 mention, its in erly stage

    Leave a comment:


  • replied
    Originally posted by LucianoJacomeli View Post
    Will have support for chaos in new Update some examples is enough!
    I wouldn't expect Chaos to be supported by sellers until it is production ready. So probably until UE4.25

    Leave a comment:


  • replied
    Will have support for chaos in new Update some examples is enough!

    Leave a comment:


  • replied
    Modular Houses with 50% discount, SALE
    https://www.unrealengine.com/marketplace/modular-houses

    Leave a comment:


  • replied
    Modular Houses with 30% discount, Flash SALE
    https://www.unrealengine.com/marketplace/modular-houses

    Leave a comment:


  • replied
    Night lighting update is out! Make sure you turn on Distance Fields in your project

    Leave a comment:


  • replied

    Hi everyone, the night scene update was submitted to the store, hope will be live soon

    Some screenshots


    Leave a comment:


  • replied
    Modular Houses with 50% discount, Flash SALE
    https://www.unrealengine.com/marketplace/modular-houses



    - Also I want to share a screen from the latest update that brings merged houses to the project. Each house now a static mesh with 4 lods, the last lod is a proxy mesh with only 1 texture and 1 material.

    Click image for larger version

Name:	all2.jpg
Views:	1
Size:	475.0 KB
ID:	1623652

    Leave a comment:


  • replied
    Hi everyone,
    I want to share some WIP screenshots from the upcoming update requested by community

    Night lighting for Modular Houses pack, I will notify here when the update will be ready

    Click image for larger version  Name:	Night_02.jpg Views:	2 Size:	405.1 KB ID:	1609323
    Click image for larger version  Name:	Night_01.jpg Views:	2 Size:	552.5 KB ID:	1609322

    Leave a comment:


  • replied
    Update 1.8 is out, it adds various fixes requested by customers(minor issues with some meshes, etc)

    Leave a comment:


  • replied
    Cool, thanks! Yeah, normally it wouldn't be noticeable but the gaps cause light to leak in after baking.

    Leave a comment:


  • replied
    Originally posted by DsyD View Post
    Thanks for such a prompt response! The new mesh fixes the gap, but now there's some odd thing going on at the top where the wallpaper "pokes through" the window frame, not sure if it was there before but the 1st floor version doesn't seem to have that problem?
    Yep, it should no be like that, I am working on the fixes. Again thank you for reporting all this minor but important stuff, I think it a time for an official update 1.8 for this pack.
    I will let you know when Epic approves it
    Last edited by QuadArt; 03-04-2019, 09:00 AM.

    Leave a comment:


  • replied
    Thanks for such a prompt response! The new mesh fixes the gap, but now there's some odd thing going on at the top where the wallpaper "pokes through" the window frame, not sure if it was there before but the 1st floor version doesn't seem to have that problem?

    Also, I think the directory might be wrong...in the ZIP, it's

    Code:
    ModularHouses\Meshes\Windows
    but I think it should be:

    Code:
    ModularHouses\Meshes\Walls\Windows
    I also noticed some gaps in a couple of the roof pieces:

    SM_Roof_A_Side_A
    SM_Roof_A_End_A

    When the "gutters" and top of the roof are aligned with adjacent pieces, there is a tiny gap between the bottom of the siding and the top of the 2nd-floor wall (see 2nd picture). Those are the two I noticed, but there might be more.

    Thanks for the support, I really appreciate it!

    Leave a comment:

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