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    #46
    Originally posted by QuadArt View Post

    Hi, thank you for purchase!

    The majority of materials have ability to use vertex paint, you need to turn on Vertex_Blend in Material Instance, and customize it by your taste, after that open Painting tab and start paint using Green channel.
    This topic was raised before, I will make a video tutorial how to use it.
    Thanks mate, will try this out Also, a tutorial is greatly appreciated!

    BTW: You got five stars!
    VFX & AI
    http://www.team-imx.com

    Comment


      #47
      Originally posted by IMX View Post

      Thanks mate, will try this out Also, a tutorial is greatly appreciated!

      BTW: You got five stars!
      Nice, from my experience only 10% of buyers leaves the rating, so thank you for that!
      I am already working on the video, will do my best to release it today

      Comment


        #48
        Originally posted by IMX View Post

        Also, a tutorial is greatly appreciated!
        Its ready, feel free to ask questions if something is unclear.
        Last edited by QuadArt; 04-06-2018, 04:05 PM.

        Comment


          #49
          4.19.1
          Opening the demo maps in a new untouched project causes the engine to crash: (apex enabled)

          [2018.04.13-00.03.01:210][561]LogSkeletalMesh: Skeletal Mesh found in DDC [0.725910ms] /Game/ModularHouses/Meshes/Windows/DM_Glass.DM_Glass
          [2018.04.13-00.03.01:227][561]LogWindows: Windows GetLastError: The operation completed successfully. (0)
          [2018.04.13-00.03.02:774][561]LogWindows: Error: === Critical error: ===
          [2018.04.13-00.03.02:774][561]LogWindows: Error:
          [2018.04.13-00.03.02:774][561]LogWindows: Error: Assertion failed: SerializedElementSize == 0 || SerializedElementSize == ElementSize [File:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1168]
          [2018.04.13-00.03.02:774][561]LogWindows: Error: Unexpected array element size. Expected 4, Got: 1024. Package can be corrupt or the array template type changed.
          [2018.04.13-00.03.02:774][561]LogWindows: Error:
          [2018.04.13-00.03.02:774][561]LogWindows: Error:
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x00000000A3754008 KERNELBASE.dll!UnknownFunction []
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000008CA67884 UE4Editor-ApplicationCore.dll!UnknownFunction []
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000007F696D8B UE4Editor-Core.dll!UnknownFunction []
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000007F5D1929 UE4Editor-Core.dll!UnknownFunction []
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000006AFE33F0 UE4Editor-Engine.dll!UnknownFunction []
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000006B025536 UE4Editor-Engine.dll!UnknownFunction []
          [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000006B13D514 UE4Editor-Engine.dll!UnknownFunction []

          Comment


            #50
            Originally posted by huklen View Post
            4.19.1
            Opening the demo maps in a new untouched project causes the engine to crash: (apex enabled)

            [2018.04.13-00.03.01:210][561]LogSkeletalMesh: Skeletal Mesh found in DDC [0.725910ms] /Game/ModularHouses/Meshes/Windows/DM_Glass.DM_Glass
            [2018.04.13-00.03.01:227][561]LogWindows: Windows GetLastError: The operation completed successfully. (0)
            [2018.04.13-00.03.02:774][561]LogWindows: Error: === Critical error: ===
            [2018.04.13-00.03.02:774][561]LogWindows: Error:
            [2018.04.13-00.03.02:774][561]LogWindows: Error: Assertion failed: SerializedElementSize == 0 || SerializedElementSize == ElementSize [File:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1168]
            [2018.04.13-00.03.02:774][561]LogWindows: Error: Unexpected array element size. Expected 4, Got: 1024. Package can be corrupt or the array template type changed.
            [2018.04.13-00.03.02:774][561]LogWindows: Error:
            [2018.04.13-00.03.02:774][561]LogWindows: Error:
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x00000000A3754008 KERNELBASE.dll!UnknownFunction []
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000008CA67884 UE4Editor-ApplicationCore.dll!UnknownFunction []
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000007F696D8B UE4Editor-Core.dll!UnknownFunction []
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000007F5D1929 UE4Editor-Core.dll!UnknownFunction []
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000006AFE33F0 UE4Editor-Engine.dll!UnknownFunction []
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000006B025536 UE4Editor-Engine.dll!UnknownFunction []
            [2018.04.13-00.03.02:774][561]LogWindows: Error: [Callstack] 0x000000006B13D514 UE4Editor-Engine.dll!UnknownFunction []
            Hmm, I will check and let you know, thx

            Comment


              #51
              Originally posted by huklen View Post

              4.19.1
              Opening the demo maps in a new untouched project causes the engine to crash: (apex enabled)
              ​​​​​​​Just check it, works fine without any error.

              What I did:
              1.Download 4.19.1 Update
              2.Create empty project without starter content
              3.Add Modular Houses
              4.Open all maps, works fine
              5.Turn on Apex, restart and open maps, works fine
              6.Turn Distance Fields restart and open maps works too

              Maybe it is working on my side since I have some local cache that was generated before, need to test it on fresh PC, will do it on my laptop, it does not have Unreal installed

              Comment


                #52
                Strange, the 4.18 version worked fine, but the latest version refuses to work. I tested on both my dev computers (one has 4.19.0 and the other 4.19.1), Cleared download cache, New project, re-downloaded asset pack, same result on both

                Comment


                  #53
                  Originally posted by huklen View Post
                  Strange, the 4.18 version worked fine, but the latest version refuses to work. I tested on both my dev computers (one has 4.19.0 and the other 4.19.1), Cleared download cache, New project, re-downloaded asset pack, same result on both
                  Unfortunately I can't reproduce this issue, have test it on my laptop, works fine.
                  Maybe you can try to migrate all the assets from 4.18 project to 4.19.

                  Click image for larger version  Name:	New.jpg Views:	1 Size:	236.0 KB ID:	1460341

                  Comment


                    #54
                    Clearing the DerivedDataCache folder fixed the issue

                    Comment


                      #55
                      Originally posted by huklen View Post
                      Clearing the DerivedDataCache folder fixed the issue
                      Great news, thanks for letting me know

                      Comment


                        #56
                        I just bought this project
                        I found it very interesting but at the time of starting it presents errors
                        I want this to be updated
                        I'm using version 4.19.2

                        It is impossible to compile
                        presents a large variety of errors
                        this must be solved urgently
                        can not be compiled



                        Click image for larger version  Name:	Captura.PNG Views:	1 Size:	520.4 KB ID:	1477349
                        Click image for larger version  Name:	image_138163.png Views:	1 Size:	395.1 KB ID:	1477360




                        Click image for larger version  Name:	Capturas-5.PNG Views:	1 Size:	211.4 KB ID:	1477359
                        Last edited by DiuxKira; 05-17-2018, 02:51 PM.

                        Comment


                          #57
                          Originally posted by jonathan light View Post
                          I just bought this project
                          I found it very interesting but at the time of starting it presents errors
                          I want this to be updated
                          I'm using version 4.19.

                          Hi, Thanks for the purchase
                          Turn on Apex plugin to fix it

                          From the description on the store page:

                          Click image for larger version

Name:	fix.jpg
Views:	13
Size:	69.5 KB
ID:	1477399
                          Last edited by QuadArt; 05-17-2018, 04:24 PM.

                          Comment


                            #58
                            Originally posted by QuadArt View Post

                            Hi, Thanks for the purchase
                            Turn on Apex plugin to fix it

                            From the description on the store page:

                            Click image for larger version

Name:	fix.jpg
Views:	13
Size:	69.5 KB
ID:	1477399
                            hello thank you very much is already resolved
                            I still have many warnings but
                            has managed to compile without problems
                            Is it possible to correct the warnings?

                            Comment


                              #59
                              Originally posted by jonathan light View Post

                              hello thank you very much is already resolved
                              I still have many warnings but
                              has managed to compile without problems
                              Is it possible to correct the warnings?
                              From my experience of the packaging process if it gives "0 Error " and if everything is works properly you can ignore warnings but I will check it on my side.

                              Comment


                                #60
                                Originally posted by jonathan light View Post

                                Is it possible to correct the warnings?
                                I was able to fix the warnings that was reffer to my assets, here is the fixed Blueprints:
                                https://drive.google.com/open?id=1ds...Be_i14HF2G6XmY

                                Place the files from archive to your project Content folder

                                Comment

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