Cool. I've been waiting for ages for something like this.
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Mesh to terrain Converter
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Originally posted by remvul01 View PostCool. I've been waiting for ages for something like this.
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Originally posted by Draven_lock View PostSo does this support "Over Hangs"?
Unfortunately it does not. It's still bound to the rules of the unreal terrain system.
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Having the same issue as dinka, though I'm guessing that's due to the 8mb mesh limit. It may be better to set that limit within the editor so the user can toggle the limit on/off or at least leave it for the user's discretion what file size (how detailed) the terrain should be with warnings of going over 8mb, I've always seen Mesh to Terrain assets as a way of retaining important details that can sometimes be lost in heightmap conversions- having to lower the mesh to 8mb makes the plugin less useful for uses like my own where I'm recreating a terrain/environment 1:1 with a real location. I understand I can change that in the cpp file but would have been nice to have that support out of the box.
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Have you tried importing a curved mesh and see how well the landscape conforms to the shape? I've been trying to figure out a way to curve the landscape more. Not into a sphere, but just a slight bulge.-TorQueMoD
www.torquemod.com
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Originally posted by orbobservation View PostHaving the same issue as dinka, though I'm guessing that's due to the 8mb mesh limit. It may be better to set that limit within the editor so the user can toggle the limit on/off or at least leave it for the user's discretion what file size (how detailed) the terrain should be with warnings of going over 8mb, I've always seen Mesh to Terrain assets as a way of retaining important details that can sometimes be lost in heightmap conversions- having to lower the mesh to 8mb makes the plugin less useful for uses like my own where I'm recreating a terrain/environment 1:1 with a real location. I understand I can change that in the cpp file but would have been nice to have that support out of the box.
I have since updated the plugin and you can set the max size directly in the editor under the plugin section
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Originally posted by TorQueMoD View PostHave you tried importing a curved mesh and see how well the landscape conforms to the shape? I've been trying to figure out a way to curve the landscape more. Not into a sphere, but just a slight bulge.
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I'm having trouble with this importer.
I create the mesh in Blender and export it as an FBX.
Image 1 shows my mesh imported using the normal UE4 FBX importer.
Image 2 shows the wireframe version.
Image 3 shows the FBX to Landscape importer settings.
Image 4 shows the wireframe version of the FBX to Landsape mesh.
What am I doing wrong?
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I've been testing your plugin and would like to share my opinion, I extracted the landscape from Fallout 4
Prewar Sanctuary. and welded the tile vertices applied a mesh smooth then cut into 90 tiles.
Then Imported each fbx tile at 100% z scale, and exported each one created a bounding box. Used an online percentage calculator
to calculate the original terrains height for each tile.
x0_y0
Original Height 797.0469
100% Z Height 51048.4375
Percentage 1.5613541550610635%
Having the terrain cut into tiles gives a more accurate denser mesh, Do you think it would be possible to try adding some form of world composition
function. maybe read transforms from a text file to get the z scale and fixing the seams.
The right is my original mesh.
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