Originally posted by Capn C4ke
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Auto Settings - Game options and input binding toolkit
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I got example project 1.13, running Unreal 4.25.1
Everything worked great the first time i ran it, but when i stopped it and tried to run it again, it gives me this errors:
In use pin Raw Value no longer exists on node Clamp Raw Value . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Clamp Raw Value . Please refresh node or break links to remove pin.
Could not find a function named "ClampRawValue" in 'StyledSliderSetting_C'.
Make sure 'StyledSliderSetting_C' has been compiled for Clamp Raw Value
In use pin Raw Value no longer exists on node Raw Value to Normalized . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Raw Value to Normalized . Please refresh node or break links to remove pin.
Could not find a function named "RawValueToNormalized" in 'StyledSliderSetting_C'.
Make sure 'StyledSliderSetting_C' has been compiled for Raw Value to Normalized
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Originally posted by ugmoe View PostI got example project 1.13, running Unreal 4.25.1
Everything worked great the first time i ran it, but when i stopped it and tried to run it again, it gives me this errors:
In use pin Raw Value no longer exists on node Clamp Raw Value . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Clamp Raw Value . Please refresh node or break links to remove pin.
Could not find a function named "ClampRawValue" in 'StyledSliderSetting_C'.
Make sure 'StyledSliderSetting_C' has been compiled for Clamp Raw Value
In use pin Raw Value no longer exists on node Raw Value to Normalized . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Raw Value to Normalized . Please refresh node or break links to remove pin.
Could not find a function named "RawValueToNormalized" in 'StyledSliderSetting_C'.
Make sure 'StyledSliderSetting_C' has been compiled for Raw Value to Normalized
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It works perfectly in the engine when playing and using, but when i got to package i get this error.
UATHelper: Packaging (Windows (64-bit)): ERROR: Expecting to find a type to be declared in a module rules named 'AutoSettings' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
PackagingResults: Error: Expecting to find a type to be declared in a module rules named 'AutoSettings' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Any ideas on how to fix this?
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Originally posted by Dreamcastgamer View PostIt works perfectly in the engine when playing and using, but when i got to package i get this error.
UATHelper: Packaging (Windows (64-bit)): ERROR: Expecting to find a type to be declared in a module rules named 'AutoSettings' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
PackagingResults: Error: Expecting to find a type to be declared in a module rules named 'AutoSettings' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Any ideas on how to fix this?
​​​​If you used 4.25.2 please read this https://www.reddit.com/r/unrealengin...m_medium=web2x , but released update 4.25.3 (i cant check) perhaps they fixed this errorLast edited by ALM678mb; 07-29-2020, 09:06 AM.
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Originally posted by Capn C4ke View Post
I couldn't find that node
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Originally posted by Capn C4ke View Post
That would make sense, I have 1.7.1, How do I update plugins? I haven't ever updated a plugin
https://autosettings.readthedocs.io/...#compatibility
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Originally posted by itsAcren View Post
You can do so through the Epic launcher normally, but you'd need to be on at least 4.24 to get that version
https://autosettings.readthedocs.io/...#compatibility
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Hi all,
I'm in a little bit of a pickle. I am trying to change the RadioButtonClass on the VerticalRadioSelect Widget but no matter what I do it will not allow me to change this to my own version.
My own version is a child of the RadioButton class and I have followed all the steps necessary to make it work as far as I can see.
We are on 4.24.3 and are using the 1.13 version of the Plugin. I did test this with the example project on 4.24.3 and it worked fine there, so so far it is just on our specific build of the engine.
Has anyone else experienced this behaviour? Is there a way to fix this?
Heres a gif showcase what happens when I want to change the class: https://gyazo.com/362f5c9bbc8764c439989c1876cfd950
Kind Regards.Last edited by Unearthlywhales; 10-16-2020, 09:07 PM.
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