Originally posted by grujicbr
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Auto Settings - Game options and input binding toolkit
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First off, thank you for your plugin. You are a huge help and I will continue to recommend your Plugin on the UE4 discord servers.
Unfortunately I am having an error show up in my Output Log, perhaps you could help?:
Code:LogClass: Warning: FKeyScale::Scale is not initialized properly LogClass: Warning: BoolProperty FInputMappingPreset::bUseDefaultMappings is not initialized properly
Last edited by Ghoztt; 02-13-2019, 07:50 PM.
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Ghoztt Apologies for the late response, I've been very caught up in shipping my game.
Is this still something I can help you with? Are those errors causing functional issues or are they just warnings?
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Originally posted by Sitrec View PostAcren Hi, I just bough this and followed the migration video and have a question. When I set the FOV on a player it gets set on other players as well when testing on a dedicated server. I haven't done anything other than follow the guide so I'm unsure why this is happening.
Thanks!
CVars are global to the engine instance, so if you are controlling FOV via a CVar it will be shared across all game instances in a single-process play-in-editor session.
This shouldn't happen with multi-process or packaged game / server though since they would all have their own unique engine instances.
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And in other news,
Version 1.6 supporting UE 4.22 has released
(This is just a compatibility update)
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Updated to support UE 4.23! (Plugin version 1.7)
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Originally posted by Sam Bonifacio View PostUpdated to support UE 4.23! (Plugin version 1.7)
I know that this only came out today, but in 4.23.1 i am now getting a crash to desktop when changing from windowed to fullscreen mode....
I can run for example "r.setres 1920x1080f" in the console and its fine, but when i do it in either the example project or my own from the ui it crashes.
Borderless and windowed options are fine. Gotta be an easy fix
Any ideas?
Outer Planet Studios
http://outerplanet.webflow.io/
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Originally posted by gozu View Post
I know that this only came out today, but in 4.23.1 i am now getting a crash to desktop when changing from windowed to fullscreen mode....
I can run for example "r.setres 1920x1080f" in the console and its fine, but when i do it in either the example project or my own from the ui it crashes.
Borderless and windowed options are fine. Gotta be an easy fix
Any ideas?
It also crashes in a blank project with no plugin, so I'll say this is definitely an engine bug in 4.23.1 and so unfortunately I can't really help with it.
You might have to switch back to 4.23.0 or wait for Epic to fix it, sorry!
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Originally posted by Sam Bonifacio View Post
I tried this out in 4.23.1 and was able to reproduce this crash switching between windowed and fullscreen in either direction, even with console commands. It seems though from what I tested that if you change resolution at the same time as changing to fullscreen it does not crash.
It also crashes in a blank project with no plugin, so I'll say this is definitely an engine bug in 4.23.1 and so unfortunately I can't really help with it.
You might have to switch back to 4.23.0 or wait for Epic to fix it, sorry!
https://issues.unrealengine.com/issue/UE-81742
That's a pity. 4.23 has been such a buggy engine.
Thanks anyway!Outer Planet Studios
http://outerplanet.webflow.io/
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Hello everyone, I've pushed a hotfix (1.7.1) changing the plugin load phase to PreDefault, which has fixed an issue some users were getting with the plugin not loading properly. If you run into any issues (especially load failures around '/Script/AutoSettings') please let me know!
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Hello Sam Bonifacio,
I really like your plugin, because as a 3D artist it saves me a lot of time.
However, I noticed that animations are only played once. Here is an example:
I click "Quit", the animation plays, I click "No", the animation plays, I click "Quit" again and the animation doesn't play. Hopefully the screenshots will be sufficient to better understand the situation.
I have taken some directly from the example (like Category Changed).
How can I play animation everytime when I press a button?
EDIT: Window do still exist, it's just not visible and open animation will not play.
Last edited by Gévarred; 11-14-2019, 06:13 PM.
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Originally posted by Gévarred View PostHello Sam Bonifacio,
I really like your plugin, because as a 3D artist it saves me a lot of time.
However, I noticed that animations are only played once. Here is an example:
I click "Quit", the animation plays, I click "No", the animation plays, I click "Quit" again and the animation doesn't play. Hopefully the screenshots will be sufficient to better understand the situation.
I have taken some directly from the example (like Category Changed).
How can I play animation everytime when I press a button?
If you're trying to play an animation when switching category I would suggest calling a Play Animation node from the CategoryChanged event.
Good luck
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