Unearthlywhales I haven't seen that before. Is there something in a construction script setting it or something reinitializing the widget?
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Originally posted by itsAcren View PostUnearthlywhales I haven't seen that before. Is there something in a construction script setting it or something reinitializing the widget?
I'm going to check first thing tomorrow with my lead programmer to see if that could be it. Checking all the inheritance based things regarding UMG and see what pops up.
Thanks for the reply, if anything in the mean time pops up where you think the problem might be please let me know. I'll keep you posted if we make any progress.
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itsAcren
Having some trouble with an xbox build and its looking like the radiobutton isnt loading, I'm not sure. I saw a response to someone else about changing the loadingphase settings. I tried that but still no luck.
Currently set to EarliestPossible.
Code:"Name": "AutoSettings", "Type": "Runtime", "LoadingPhase": "EarliestPossible", "WhitelistPlatforms": [ "Win64", "Win32", "XboxOne" ]
fatal error
Code:[2020.11.12-01.29.49:790][ 1]LogStreaming: Error: ****DumpDependencies [Dependencies]: [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Export 2 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Linker is ../../../Engine/Plugins/Marketplace/AutoSettings/Content/RadioSelect/DefaultRadioButton.uasset [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Dep S_BEFORE_S Import 4 /Script/AutoSettings.RadioButton [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Dep S_BEFORE_S Export 0 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:UberGraphFrame (class StructProperty) [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Dep S_BEFORE_S Export 3 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:MainButton (class ObjectProperty) [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Dep S_BEFORE_S Export 20 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:TextBlock_0 (class ObjectProperty) [2020.11.12-01.29.49:790][ 1]LogStreaming: Error: Dep S_BEFORE_S Export 19 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:Clicked (class MulticastInlineDelegateProperty) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep S_BEFORE_S Import 30 /Script/AutoSettings.Default__RadioButton [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep S_BEFORE_S Export 7 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:ExecuteUbergraph_DefaultRadioButton (class Function) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep C_BEFORE_S Export 27 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:WidgetTree (class WidgetTree) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep C_BEFORE_S Export 17 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:ComponentDelegateBinding_0 (class ComponentDelegateBinding) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep C_BEFORE_S Export 10 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:GetTextColor (class Function) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep C_BEFORE_S Export 8 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:BndEvt__MainButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature (class Function) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep C_BEFORE_S Export 5 /AutoSettings/RadioSelect/DefaultRadioButton.DefaultRadioButton_C:Clicked__DelegateSignature (class Function) [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep S_BEFORE_C Import 16 /Script/UMG.WidgetBlueprintGeneratedClass [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep S_BEFORE_C Import 37 /Script/UMG.Default__WidgetBlueprintGeneratedClass [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Dep C_BEFORE_C Import 4 /Script/AutoSettings.RadioButton [2020.11.12-01.29.49:791][ 1]LogStreaming: Error: Missing Dependency, request for /Script/AutoSettings.RadioButton but it hasn't been created yet. [2020.11.12-01.29.49:791][ 1]LogXboxOneOutputDevices: Error: appError called: Fatal error: [File:C:/UE_4.24/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3134] Could not find SuperStruct RadioButton to create DefaultRadioButton_C
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J_Escape I would check the logs to see if the plugin is actually being initialized on xbox, and maybe try other LoadingPhases too if you haven't already, since some of them seem to work for some people and not for others. (Wish I knew why, it seems very fickle)
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Originally posted by itsAcren View PostJ_Escape I would check the logs to see if the plugin is actually being initialized on xbox, and maybe try other LoadingPhases too if you haven't already, since some of them seem to work for some people and not for others. (Wish I knew why, it seems very fickle)
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We're making a racing game, and we noticed that people sometimes accidentally assign steering to the up/down gamepad axis instead of the left/right. What do you suggest to prevent that? Is there a good way of perhaps blacklisting the left stick up/down, or notifying them it's the up/down direction?
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EDIT: Problem solved by deleting Saved folder, looks like it wasn't related to Auto Settings plugin after all.
Closed my project cleanly, nothing seemed wrong. One of the last things I did before closing it was unhooking a part of blueprint for creating a widget that used Auto Settings within it. Then I built the project and tested the build, everything worked fine. After trying to start the project again I got the following error at 45% loading:
Code:Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 10] Cast of LinkerPlaceholderExportObject /Game/UI_AS/SettingsUI.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__WidgetBlueprint_1 to Blueprint failed
Code:Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
Last edited by VRLtqq; 12-02-2020, 12:11 PM.
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Originally posted by UnrealNateJ View PostWe're making a racing game, and we noticed that people sometimes accidentally assign steering to the up/down gamepad axis instead of the left/right. What do you suggest to prevent that? Is there a good way of perhaps blacklisting the left stick up/down, or notifying them it's the up/down direction?
You could also bind to the OnChordCaptured event to throw up a warning dialog if certain keys are used.
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