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Infinite Item and Loot Generator

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  • started a topic [RELEASED] Infinite Item and Loot Generator

    Infinite Item and Loot Generator

    Marketplace Link : https://www.unrealengine.com/marketp...item-generator


    What is it?


    Then the Infinite Item Generator is the best tool to generate limitless item variations,each complete with their own stats and graphics.
    I always was a big fan of the Diablo series and this is my homage to it. Anyone that has played Diablo 1-3 or any of the more popular action rpgs ( torchlight , path of exile , grim dawn etc ) should be familiar with how my system works as well.


    Trailer

    https://www.youtube.com/watch?v=-Tfv...ature=youtu.be

    Screenshots

    item generatoritem32


    General Information

    The system is easy to plug and play and ready to be used for any game type. With just a few clicks you can generate endless items that are fully or partially randomized.

    Any item property can be fixed or left completely at random ,allowing you to fine tune the system for your needs.


    Current features :
    • Generate completely random weapons and armor items, based on a few easy to modify base values.
    • Choose from dozens of already created item rarities,classes and modifiers or create new ones with just a few clicks and the generator will handle the rest.
    • Ability to create custom items as well with either fixed or semi randomized stats.
    • Each item is generated with the following properties :
    • Item Level ( determines the minimum and maximum value of the stats ).
    • Class ( eg : axe,sword, leather armor, shield etc.).
    • Rarity.
    • Value ( based on rarity and class ).
    • Durability ( based on rarity and class ).
    • Damage amount,type and attack speed ( for weapons ).
    • Defense amount, slot( chest,shoulders,helmet, etc ) and type ( for armor).
    • Modifiers ( number based on rarity ).
    • 3D models ( based on class )
    • 2D icons ( based on class )
    • A large selection of icons are already included from infinity blade assets and a lot created especially for this pack.





    Basically this is a plug and play solution that you can use out of the box and you should be able to add it to any game you want : RPG , Survival , it's compatible with my existing platformer game template as well.
    You just need to replace the graphics with your own and add whatever stats you desire and you now have limitless items to populate your game world with.
    It can even be used for miscellaneous items ( currency , decorative , consumable items and so on ).

    Any questions or feedback , please let me know.
    Last edited by axell699; 09-13-2017, 11:06 AM.

  • replied
    Originally posted by Kjoltblod View Post
    Hey Axell! thank you for your diligence, I really like this system. I'm having one issue and I'm not sure why, I just migrated the system into a new project and everything works as expected except all the item tooltips show the name of the item as "Random".
    Is it possible that the naming enum got lost in transition?

    Leave a comment:


  • replied
    Hey Axell! thank you for your diligence, I really like this system. I'm having one issue and I'm not sure why, I just migrated the system into a new project and everything works as expected except all the item tooltips show the name of the item as "Random".

    Leave a comment:


  • replied
    Originally posted by Sha_d0h View Post
    Still no word on network replication?
    Hi,
    I'll be honest. I invested quite a bit of time in trying to get it network ready without success.It's more complicated than initially expected. I'm not saying I won't keep trying and working on it in the background, but at this point there are a few other projects that have priority at least for the next month or 2.
    It's probably not the anwer you wanted, but it's the honest truth.

    Leave a comment:


  • replied
    Still no word on network replication?

    Leave a comment:


  • replied
    Originally posted by axell699 View Post

    Hi,
    The item information for the generated items is saved in a structure. You can use Unreal's built in save system or any of the available save systems on the marketplace to save the structure that contains all the information on the item. And when you load it you just load the information back in the weapon/armor actor.
    Thank you for the reply, I will look into how to use this system.

    Leave a comment:


  • replied
    Originally posted by LumberingTroll View Post
    So, there is no save system in this to make use of any items that are created, are you planning to implement a solution for this? if not how do you envision it handling your work? This is a requirement for this system to actually be of use.
    Hi,
    The item information for the generated items is saved in a structure. You can use Unreal's built in save system or any of the available save systems on the marketplace to save the structure that contains all the information on the item. And when you load it you just load the information back in the weapon/armor actor.

    Leave a comment:


  • replied
    Originally posted by NinjaBlackHD View Post
    Would we use a struct to make the fixed weapons with fixed stats ? And where would we add the weapons to the list ?
    Hi,
    Each weapon is an child actor of the main weapon class. The actor has a variety of functions for generating the weapon stats. Those functions can be tweaked or you can just input the weapon stats manually to create a unique item.

    Leave a comment:


  • replied
    So, there is no save system in this to make use of any items that are created, are you planning to implement a solution for this? if not how do you envision it handling your work? This is a requirement for this system to actually be of use.

    Leave a comment:


  • replied
    Would we use a struct to make the fixed weapons with fixed stats ? And where would we add the weapons to the list ?

    Leave a comment:


  • replied
    Has there been any progress on adding network replication to this? I see that in December 2017 you said it was coming.

    Leave a comment:


  • replied
    Originally posted by Imaginalex View Post
    I'm looking for a way to link this to DCS's (Dynamic combat system) items system but i struggle a fair amount achieving it.
    Hi, since i'm not the author of that pack I'm not able to help you but where are you having issues exactly?

    Leave a comment:


  • replied
    I'm looking for a way to link this to DCS's (Dynamic combat system) items system but i struggle a fair amount achieving it.

    Leave a comment:


  • replied
    Originally posted by evarsor View Post
    axell699 hi i bought your pack but i am struggling to understand how to use it, is there any documentation for this?
    Hi,
    There is no documentation outside the comments inside the pack itself, but if you let me know the part which you are struggling with I will be more than happy to assist you.
    Thanks.

    Leave a comment:


  • replied
    axell699 hi i bought your pack but i am struggling to understand how to use it, is there any documentation for this?

    Leave a comment:

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