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Infinite Item and Loot Generator

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  • replied
    I have bought this now, but I have two questions:
    1. Why do you use no DataTables?
    2. How do you store the random items in inventory?
    I have created my own random drop system and I have some problems to store the random items (and use them) in inventory, that´s the only reason why I have bought it...
    I hope you want add an example inventory.

    Storing items with an item id is easy, but I have no idea how I should do it with random stats and no id´s^^
    I did it for now with many different stats to compare, but it´s a really bad way...

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  • replied
    Originally posted by Cmcginn View Post
    How easy/difficult would this be to merge with the Action RPG inventory?
    Since I do not own the action rpg inventory I do not know how it works but for my kit the spawned items are just regular actors so if you can use any actors with the rpg inventory then i see no reason why they can't work together.

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  • replied
    How easy/difficult would this be to merge with the Action RPG inventory?

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  • replied
    Originally posted by Deftones4 View Post
    I have another question I bought your pack today so far so good I want to implement it so when an enemy dies it spawns the box and opens up by it self but I'm abit lost please help
    Hey ,
    This should be easy enough. The item generator is an actor and you can use the spawn command to spawn the item generator actor when the enemy dies. For it opening by itself , it's relatively easy. Just take the blueprint section that opens the chest when the button is pressed and add it after you spawn the chest so that it opens automatically.

    Hope this helps.

    OT : Also making stuff MP compatible is harder than it seems. I am currently reading through a lot of documentation and trying to make it mp compatible , but it's not the easiest thing in the world.

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  • replied
    I have another question I bought your pack today so far so good I want to implement it so when an enemy dies it spawns the box and opens up by it self but I'm abit lost please help

    Leave a comment:


  • replied
    Originally posted by Deftones4 View Post
    Hello can you equip the items you have generated or do you need to provide your own ?
    The items generated are physical items that have their own mesh and icons so you just need to replace the generic bag with whatever mesh you want and then equip it to your character.

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  • replied
    Hello can you equip the items you have generated or do you need to provide your own ?

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  • replied
    Originally posted by Schags View Post

    Thanks, I have a project I've been working on that I'm not ready to upgrade to 4.17 yet. Would be much appreciated if I can just install this to 4.16. I could always merge but eh, figured I'd mention it's not installing correctly to 4.16.
    Hey,
    I'm not sure how the issue happened but it's the same on my computer as well. I will submit a fix but those usually take a while to get going so I would suggest you merge manually for now if you are in a hurry,

    Thanks!

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  • replied
    Originally posted by axell699 View Post
    Thanks I'll look into it.
    Thanks, I have a project I've been working on that I'm not ready to upgrade to 4.17 yet. Would be much appreciated if I can just install this to 4.16. I could always merge but eh, figured I'd mention it's not installing correctly to 4.16.

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  • replied
    Originally posted by Schags View Post
    Yeah, I tested this. Everything installs fine for 4.17 but not 4.16. Sent a pm with more info.
    Thanks I'll look into it.

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  • replied
    Yeah, I tested this. Everything installs fine for 4.17 but not 4.16. Sent a pm with more info.
    Last edited by Schags; 09-22-2017, 03:15 AM.

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  • replied
    There should be the same project files for both versions.

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  • replied
    Is this working for 4.16? Tried to add it to a project and it looks like assets are missing from several folders. Downloading 4.17 now to see if it's an issue there.

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  • replied
    So I have started updating the pack in order to support multiplayer. Hopefully i should be able to submit the new version this weekend.

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  • replied
    Originally posted by Xi4 View Post
    Looks pretty nice! Is this network ready? (drops replicated etc.)
    Hey,
    Not yet but I've seen a lot of people really would like networked assets for most things so I am working on updating it to be network ready. Hopefully it shouldn't be too hard.

    Leave a comment:

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