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    [SUBMITTED] Amplify Shader was submitted

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    This plugin can implement a lot of styles, like cartoon, hatching, color gradient(LUT), etc. Every material expression was implemented by code. They were tested in a lot of platforms, like Windows, Mac, Android, iOS, etc and are high quality.
    In future, the plugin will includes more material expressions to implement more great effects.
    Please see two demo videos (https://youtu.be/Yu7VKB98X9c and https://youtu.be/x0EhePKH5vs).

    Cartoon & Hatching:


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    LUT & Hatching & Pixelisation:


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    In this plugin, some material expressions are different between desktop and mobile. They are optimized for the mobile platform. You needn't to care the performance for each platforms. The plugin will ensure every expression is high performance in every supported platform.
    Features:
    • A lot of simplified/integrated material expressions
    • High quality & high performance shaders
    • Support a lot of platforms, etc, Windows, Mac, iOS, Android
    Code Modules:
    • AmplifyShader: A Runtime module
    • AmplifyShaderEd: A Editor module
    Engine Compatibility: 4.10+
    Number of Blueprints: 0
    Number of C++ Classes: 30
    Network Replicated: No
    Supported Development Platforms: Win32, Win64, Mac, iOS, Android
    Supported Target Build Platforms: Win32, Win64, Mac, iOS, Android
    Documentation: https://doc.c4g.io/amplifyshader

    Welcome to post your question or email me(help@c4g.io).
    Attached Files

    #2
    No one want this? No one like this?

    Comment


      #3
      I'm really interested in the crosshatching and cartoon shaders! Are they a post process shader or world shader?

      Comment


        #4
        This looks very interesting and I have been waiting for plugins using the new shader feature. I don't know why I didnt see this.
        But I currently do not see any effects that I would like to achieve. Is this going to be extended? Or could you provide examples of more complex scenes?

        Comment


          #5
          Originally posted by brisck1 View Post
          I'm really interested in the crosshatching and cartoon shaders! Are they a post process shader or world shader?

          Yes, the hatching supports in texture or post-process, but the cartoon just supports in texture.

          About the hatching, the document in https://doc.c4g.io/amplifyshader/man...-hatching.html.
          About the cartoon, the document in https://doc.c4g.io/amplifyshader/man...n-cartoon.html.

          Thanks for your reply.

          Comment


            #6
            Originally posted by rYuxq View Post
            This looks very interesting and I have been waiting for plugins using the new shader feature. I don't know why I didnt see this.
            But I currently do not see any effects that I would like to achieve. Is this going to be extended? Or could you provide examples of more complex scenes?

            You are right. I am creating some complex scenes for demo.

            For now, you can visit the document (https://doc.c4g.io/amplifyshader/manual/en/) for more information.

            Comment


              #7
              Nice I'm particularly curious about your cartoon shader and how you can adjust it to achieve different look and feels (if this is possible)

              Comment

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