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    [RELEASED] Rodents: Rabbit, Squirrel & Rat

    Rodents is now Available in the Unreal Marketplace.


    Rodents makes use of the Perception System in conjunction with Behavior Trees.
    These Rodents will move between random Rodent Path Nodes, taking breaks to feed and rest. They will run away from any Actor with a "Enemy tag" that has entered their perception range. So you can have many Enemy's running around your levels and these rodents will run away from all of them, including Player and NPC Actors. Very easy setup.

    Rodents v1.0 Includes:
    • (3) Rigged and Animated Skeletal Meshes (Rabbit, Squirrel & Rat)
    • (63) Animations
    • (6) Animation Blueprints (NPC, and PlayAs)
    • (6) Character Blueprints with 2 Parent Classes
    • (2K) Textures and Materials
    • (3) Physics Assets
    • 2D Movement BlendSpaces
    • LOD's
    • Perception based enemy avoidance
    • (3) AI Controllers
    • (3) Behavior Trees
    • (3) Blackboards
    • Overview map with setup information




    Scaled to Epic skeleton: Yes

    Rigged: Yes

    Animated: Yes

    Number of characters: 3

    Vertex counts of characters: Rabbit (2628-734), Squirrel (4394-963), Rat (4252-831)

    Texture Resolutions: 2048 X 2048

    Number of Animations: 63

    Supported Development Platforms: (Windows)
    Click image for larger versionName:	Rodents_2.jpgViews:	1Size:	588.8 KBID:	1360187

    Click image for larger version  Name:	Rodents_Featured_Thumb_2.jpg Views:	1 Size:	165.4 KB ID:	1360182

    Last edited by Living Systems; 10-20-2017, 04:58 PM.

    #2
    The running animation for rats looks wrong. The butt shouldn't be jumping up like that, am i wrong?

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      #3
      Looks very interesting to me. Sound it be possible to have them follow a spline on command. Or to have them move from position x,y to position a,b on command ? I could use some cool foreground background animations for my game
      Kind regards
      Stucki
      www.ofpawnsandkings.de

      Comment


        #4
        Originally posted by rYuxq View Post
        The running animation for rats looks wrong. The butt shouldn't be jumping up like that, am i wrong?
        Rats can bob quite a bit.

        But I'll take another look and tone it down a bit. Animations are still WIP

        Originally posted by stucki View Post
        Looks very interesting to me. Sound it be possible to have them follow a spline on command. Or to have them move from position x,y to position a,b on command ? I could use some cool foreground background animations for my game
        Kind regards

        Stucki
        Attaching characters to curves is easy to do, here is a tut i found on youtube- https://www.youtube.com/watch?v=KxgELeJC6jo
        There are many more just search- "Unreal 4 Spline Path"
        Last edited by Living Systems; 08-30-2017, 03:10 PM.

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          #5
          Here is a longer look at the Enemy Avoidance for Rodents.

          Comment


            #6
            Here is a longer view of the in-game enemy avoidance.
            In this demo you can see the Perception system interacting with the Behavior Tree and Blackboard.

            Comment


              #7
              Could you please elaborate on the collisions you used for the animals. Are they capsule component based, or custom of some sort?

              Comment


                #8
                Originally posted by Ashh111 View Post
                Could you please elaborate on the collisions you used for the animals. Are they capsule component based, or custom of some sort?
                Yes they are capsule, and in the next update ragdoll when health is at 0.

                Comment


                  #9
                  The first Rodents:Rabbit,Squirrel &Rat update is now live. I added a health system to the Rodents, and they will rag-doll when their health runs out.
                  If you want to draw their health bars above their heads you can do so in the Rodent Parent class (BP_NPC_Rodent_Base). Just tick the Bool "DrawOverheadHealth?", and "RotateHealthBarToPlayer?" to true, then save.
                  Enjoy the update

                  Comment


                    #10
                    Excellent work.

                    Comment


                      #11
                      Hey, great! I'm really looking forward to a united big ecosystem, that contains all the previous packs: birds, fish, rodents, and the future boar.

                      So, are there assumptions, when such ecosystem can appear on the marketplace? And will it cost a little less than the sum of all the packs?

                      And one more question. I like animals created by GiM (https://www.unrealengine.com/marketplace/profile/GiM). Is it possible to combine them and your packs? Can those animals act according to your AI-blueprints?
                      Last edited by Valauskas; 12-20-2017, 10:07 AM.

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                        #12
                        From my looking over the setup it looks like you have created the functionality to handle threats being killed (or removed) but they're not actually removed from the threat queue. Is that unimplemented functionality?

                        Comment


                          #13
                          Originally posted by Cryhog View Post
                          From my looking over the setup it looks like you have created the functionality to handle threats being killed (or removed) but they're not actually removed from the threat queue. Is that unimplemented functionality?
                          As of right now that is unimplemented functionality. It will be built upon on a future update.

                          Comment


                            #14
                            I'm going to be annoying and say that rabbits aren't rodents

                            Comment


                              #15
                              I'm going to be annoying and say that rabbits aren't rodents
                              How annoying.

                              I had my Father over for dinner one night and was showing him how Rodents worked and he said the same thing. I said for these purposes Rodents are anything that scurries on the ground and runs away from an Enemy, Behavior wise. So new animals can be added to Rodents in the future, and they also might not be classified as Rodents. Its more the behavior, these are the little guys that scurry away from danger. perhaps I should change the name to scurry'ers.

                              Obi-Wan: So what I told you was true, from a certain point of view.
                              Luke: [incredulously] A certain point of view?
                              Obi-Wan: Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view.
                              Last edited by Living Systems; 07-19-2018, 02:56 PM.

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