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Cloudscape Seasons - v1.2d

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    Thank you Nelson Lima for replying so quickly! I know its the holidays, so thanks. I attached the concept.
    Click image for larger version

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    The idea is a spire surrounded by clouds. There would be low laying clouds as if it were floating and the top of the spire would be hidden. It would be nice to control the where the clouds are in order to frame the spire and hide the top.

    Also, I was using Cloudscape Seasons and was having issues getting rid of these horizontal lines/layering effect. I would mostly see it when i was trying to sharpen the clouds.

    Thanks again.

    -Luke

    Comment


      Also, it doesn't have to be a spiral at the top. I just threw that in there to see if it's achievable.

      Comment


        I have completed a recording section, unfortunately before seeing the concept, but there are enough details on it to get you in the road to this effect. Once the video is edited (because there are so many interruptions when we want to record one, lol) I will sit and think in a math model mixed with noise to achieve this and the mask, but it is very important that you watch the videos and study the materials I have shown to understand where the things are.

        One particular problem with the concept above is that you can't tell precisely where the main light source is coming from since the tower is not casting any shadow and also there are too many lit edges at the lower left portion of that picture that would tell the light source is coming from above while passing through the clouds that even not been seen from the top, looks like they are disposed as rings (as an onion) with some certain distance between each shell.

        Stay tuned for the video, hopefully released late today or tomorrow morning (we are GMT -3 currently).

        Cheers!

        PS: due to holidays and to bring a very detailed video we might actually release it on the following week.
        Last edited by NilsonLima; 12-21-2018, 10:20 AM. Reason: release for video changed
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/FUwTvzr

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          Currently cloud generation is procedural and parametric, which doing the material properly with a mix of material and texture mask, would be perfectly possible to achieve, even the spiral.. not in circular movement at the moment since that would need a vector field which is currently not supported by the raymarch material, but we are developing one for the tornado effect.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Join us at Discord: https://discord.gg/FUwTvzr

          UE4 Marketplace: Cloudscape Seasons
          supporting: Community FREE Ocean plugin

          Comment


            Thank you thank you!!!! i'm looking forward to the video!

            Comment


              This is going to be the future Sky Seasons:


              currently having 50% less on frame costs no matter the view angle or if up, down or inside the clouds.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/FUwTvzr

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                Got more shotting requests, so there you go:

                the top view must be perfect (currently it is not), because the asset first use will be on aerial combat, with a lot of fly over, inside and below the clouds.
                Last edited by NilsonLima; 12-28-2018, 08:53 AM.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/FUwTvzr

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

                Comment


                  Amazing results, even better than any HDRI i used for static Archviz. Added to list.
                  http://davidboura.deviantart.com/gallery/
                  https://soundcloud.com/davidboura

                  Comment


                    LukeVillanueva follow the part one of the video:


                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/FUwTvzr

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

                    Comment


                      LukeVillanueva follow the part two of the video:



                      Merry Christmas!!
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Join us at Discord: https://discord.gg/FUwTvzr

                      UE4 Marketplace: Cloudscape Seasons
                      supporting: Community FREE Ocean plugin

                      Comment


                        A small fix was sent to the Marketplace (version will be now 1.2c) and will be available at launcher in the next days. Just notice that MP staff is reduced during holidays.

                        PS: as of Jan 2nd 2019 the update is live!
                        Last edited by NilsonLima; 01-02-2019, 04:19 PM.
                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Join us at Discord: https://discord.gg/FUwTvzr

                        UE4 Marketplace: Cloudscape Seasons
                        supporting: Community FREE Ocean plugin

                        Comment


                          Perhaps I have missed a post about this, the issue i'm seeing is that some of the smoke particles that come with starter content seem to render behind the cloud. Would this be possible to fix? Perhaps change the render order? Thanks!

                          Comment


                            Originally posted by SashaHush View Post
                            Perhaps I have missed a post about this, the issue i'm seeing is that some of the smoke particles that come with starter content seem to render behind the cloud. Would this be possible to fix? Perhaps change the render order? Thanks!
                            Since the material applied to the cube where the clouds are drawn is sort of translucent material, it suffers from sort issues like any other translucent material. Inside the BP_CloudscapeViewer you have a component mesh called CloudscapeMesh, click on it and at the details panel on the right search for "Translucency Sort Priority" which has a value of 999 (default is 0). This value tells that the cube mesh must have priority on the sorting among any other translucent material elsewhere.

                            So to solve an issue like yours, you need to change the "Translucency Sort Priority" to a value higher than 999 for any other mesh which needs to cover the clouds. For a particle system, you can only change this value at its instances dropped into the level!

                            Cheers!
                            Last edited by NilsonLima; 01-03-2019, 07:07 PM.
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Join us at Discord: https://discord.gg/FUwTvzr

                            UE4 Marketplace: Cloudscape Seasons
                            supporting: Community FREE Ocean plugin

                            Comment


                              Thank Nilson!. I watched the videos and I'm going to start making my own. I'll let you know how it goes. Thanks again for doing the videos and helping me out.

                              Cheers and happy new years,
                              Luke.

                              Comment


                                Originally posted by LukeVillanueva View Post
                                Thank Nilson!. I watched the videos and I'm going to start making my own. I'll let you know how it goes. Thanks again for doing the videos and helping me out.

                                Cheers and happy new years,
                                Luke.
                                Another customer watched the videos and liked the cloudy rings. He created a material which updates a render target making a spiral rotating (pure math nodes, so fast) and used that render target as the mask texture for the top layer. He didn't show me, but I can imagine how pretty it was.

                                Good luck on your project!
                                Nilson Lima
                                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                                Join us at Discord: https://discord.gg/FUwTvzr

                                UE4 Marketplace: Cloudscape Seasons
                                supporting: Community FREE Ocean plugin

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