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Cloudscape Seasons - v1.2d

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    #46
    New demo can be downloaded (1.9GB) : here

    Be sure to watch the video from the previous post before downloading the demo, Have fun!
    Last edited by NilsonLima; 12-29-2018, 03:51 PM.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/uFFSEXY

    UE4 Marketplace: Cloudscape Seasons
    supporting: Community FREE Ocean plugin

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      #47
      Good Lord that ground fog is incredible!

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        #48
        Originally posted by Aumaan Anubis View Post
        Good Lord that ground fog is incredible!
        I knew you would like it
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/uFFSEXY

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          #49
          Update version 1.1 is now live for both 4.17 and 4.18. Make sure to update your installation.

          Make sure to watch the new video to know what have changed, the new tweaking parameters, the sky blueprint driving volumetric fog (engine implementation), how to produce a ground moving fog efforthless (using the cloudscape layers), and also to check the demo:



          and also check the demo shown in the video to see the performance: (1.9GB) : here

          Also check the updated roadmap at 1st post!

          Cheers!
          Last edited by NilsonLima; 02-07-2018, 02:08 PM.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Join us at Discord: https://discord.gg/uFFSEXY

          UE4 Marketplace: Cloudscape Seasons
          supporting: Community FREE Ocean plugin

          Comment


            #50
            FAQ updated with roadmap changes and with version 1.1 release. See posts 23, 24 and 25.
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Join us at Discord: https://discord.gg/uFFSEXY

            UE4 Marketplace: Cloudscape Seasons
            supporting: Community FREE Ocean plugin

            Comment


              #51
              As per user's requests, in two weeks we will release a series of videos of "How-To"s for every feature in this product. We will start with 5 at once and every 3 days a new one, all of them no more than 10-20min. Covering from basic daylight and nighttime setups, dealing with curves, day and night cycles, creating your own cloud, changing cloud shapes (we will create a heart shaped clouds), etc

              Stay tunned.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/uFFSEXY

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                #52
                As per user request Im going to post a solution for large scale materials with transparency (like oceans) which clips the cloudscape on certain angles or when looked from the above of the clouds. The solution will show the clouds on top the ocean (free community ocean project as example). Im just not posting it yet, because we are checking several other material options and see if the solution will not cause any other strange phenomena if applied.
                Last edited by NilsonLima; 12-18-2017, 10:50 AM.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/uFFSEXY

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

                Comment


                  #53
                  The video is up (16min)! Check it out and leave comments here please. Any issues that might appear being from the cloudscape, tell me and even if it is not, Im glad to help figure it out, like this one.



                  - When version 1.2 is released the setting for the "Render after DOF" can be left checked that the clouds will be correctly displayed on top of any translucency.
                  Last edited by NilsonLima; 02-13-2018, 05:26 PM.
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/uFFSEXY

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

                  Comment


                    #54
                    Updated roadmap on 1st post!

                    and

                    Getting my hands on Dev kits for Xbox and Playstation in 2018 first quarter!
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/uFFSEXY

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

                    Comment


                      #55
                      Thanks everyone for your interest in Cloudscape Seasons, purchases in Holiday Sale event went well and there are several people already modeling their cloudscapes!

                      Don't forget to check the support thread in few days for the "How-To" video series, where we will go covering from basic setup, run deep into main volumetric techniques used in the asset, the main raymarch material, tips about HLSL, the cloud layer materials and masks, the setup for the base and detail materials, modeling new shapes, It is a must watch videos for who purchased the assets and everyone else looking for some tips for the techniques used. Subscrive the Youtube channel if you want to, follow on twitter, subscribe to this thread, dont forget to rate the asset at the marketplace to support our efforts! Use this thread for your comments and critics so we can improve even more this asset.

                      Remember that current price of $24.99 will last this December 31st and it will go to $49.99! Don't miss the opportunity for this deal! 50% off. Check the video if you didn't:

                      Also: updated roadmap on 1st post!

                      and

                      Getting my hands on Dev kits for Xbox and Playstation in 2018 first quarter!
                      Last edited by NilsonLima; 02-07-2018, 05:24 PM.
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Join us at Discord: https://discord.gg/uFFSEXY

                      UE4 Marketplace: Cloudscape Seasons
                      supporting: Community FREE Ocean plugin

                      Comment


                        #56
                        Thank you so much for this sale!
                        I thought it would take me some time to get my hands on this, so thank you!

                        I hope to learn how to model very detailed clouds, like the reference image below:
                        http://dangerousintersection.org/wp-...-creatures.jpg

                        Fortunately for me this I don't need it to run in real time, because I'll be using this for cinematics. Would such modeling be possible?

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                          #57
                          It is possible! You got lucky because I still have time to put this exactly picture in the "How-to" video series Im preparing, so you will learn step-by-step how to do it. It will be based the new material I released in the version 1.1 for the Cumulus clouds, but the height will be using the height for the Cumulonimbus. We can mask some space in the layer texture section to have the areas we want more empty while surrounded by those majestic mushroom like shapes. About the colors, we need to tune the density + extinction color + ambient color to have those bluish shades. The interesting in this photo, is because was it was took in a very high altitude (by the camera angle and cloud formations, around 7,000 meters sometime near 2pm during Summer nearest to equator line), the sunlight is basically white and this one gives the most beatifull scattering effects for this particularly picture. There will be a second cloud layer for that Cirrus cloud which looks like a veil at the most high altitude (8,000 meters approx). Also, the turbulence which causes the crispy effect have to be zero to preserve the cauliflower shapes at the top of the clouds.

                          You can place 0 at the wind strength bp in each clouds layer to have it static and you can fly between the clouds starting at the camera position going down, making sure the Raymarch steps is minimum 360 and still have more than enough FPS for cinematic capture. The better sunlight for performance is the static or stationary ones if you want seeing the landscape bellow the clouds at some point during the cinematic.

                          The videos are under production and I will release 5 at once, being the next ones released in 3 days interval. The amount is not fixed, because we are still waiting for user sugestions or doubts to increase the video count, but they will be at least 20 vides from 10 to 20min.
                          Last edited by NilsonLima; 12-27-2017, 06:28 AM.
                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                          Join us at Discord: https://discord.gg/uFFSEXY

                          UE4 Marketplace: Cloudscape Seasons
                          supporting: Community FREE Ocean plugin

                          Comment


                            #58
                            That's really good to hear (wow you know a LOT about clouds )

                            I can hardly wait, this is so exciting! Thank you once again.

                            Comment


                              #59
                              Im glad with that picture you provide, because we will also use it in the the video series to do a step-by-step implementation of a future feature: lightining and lightining bolt effects, which will also be volumetric!! Total geek stuff! We thought to do it live, but it would be really exhausting because we expect it to last 2 hours.. we might even divide the video itself in segments for better management.
                              Nilson Lima
                              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                              Join us at Discord: https://discord.gg/uFFSEXY

                              UE4 Marketplace: Cloudscape Seasons
                              supporting: Community FREE Ocean plugin

                              Comment


                                #60
                                Wow I look forward to it! I can hardly wait

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