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Cloudscape Seasons - v1.2d

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  • replied
    NilsonLima Thank you for the tip. It works much better now. It would be best for me if you released it in the second half of April. Do you think it is possible?

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  • replied
    kubapie The Clouds block the sunlight and this is the reason why it is dark when you look at the opposite side (it is meant to be this way). The material takes into account the directional light's angle (the one acting as Sun). If you want to have that portion illuminated the same, then you need to provide different lights as follow:

    a) make sure you have 1 directional light (lets call this light_hack) set at BP_CloudscapeSeasons and that it is positioned 90 degrees in relation to the ground
    b) make sure you have 1 directional light (lets call this sunlight) set at BP_SkySeasons
    c) make sure to use the same light in "b" set at BP_TheSun

    This directional light in "a" should do the trick, but you will need to find a way to turn it off when you don't need it anymore based on "b" angle maybe. Probably you will need to carefully adjust the intensities on "a" and "b", and also at BP_SkySeasons you will need to adjust the sunlight intensity in the material applied in the sky dome.


    As for the question regarding performance in VR, if the directional lights are static lights you might have the extra performance you need. Is this urgent by the way? The next update will bring an extra performance that will very fit your VR needs too (we cut off 5 ms on the rendering time, approx 28% more performance), but we are still working on it as fast as we can, but we decided to release a great amount of work at once, so is taking more time for tweaking.

    PS: the performance gains are real even if using 4K coverage textures.
    Last edited by NilsonLima; 04-03-2019, 11:54 AM.

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  • replied
    Hey, I've been using your clouds for some time and they are really impressive. However, I have a few issues. I am working with the newest version on UE4 4.21. On the two photos, you can see the same location but rotated 180 degrees. When you look at the sun the clouds are illuminated nicely, but when you turn around everything turns dark. Is there a way to control this? The second question is about VR. Do you think that a scene above clouds like on the photos can run smoothly on 2080Ti?

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  • replied
    Spring Sales Event is up and Cloudscape Seasons are at 20% discount. Grab it now, because next update with lots of features it will get base price raised!

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  • replied
    Update for UE4.22 been released was sent today! You need to update your UE4.22 project in order to work, since there were changes in the engine which will prevent the older releases to operate properly.

    PS: It is up!
    Last edited by NilsonLima; 04-02-2019, 12:40 PM.

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  • replied
    The hotfix 1.2d was released today. Note that to see the clouds when in editor you need to check DevelopmentMode at the BP_CloudscapeSeasons blueprint. Even if not checked when you run in editor you will see clouds. Also at the store page there is a link for the Config folder to be overwritten when you want to run the Demo Maps only, they are not important to overwrite on your own project.

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  • replied
    I strongly advice against making it a Create Project type. It would be easier to upload the config files and provide instructions on how to apply them to one's own project (it should be as easy as opening .txt files and copying some segments over into your own config files)

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  • replied
    I have discussed with the Marketplace Team that for the release 1.5 several info need to be in the config files, but they stated that they won't send the config folder when the product is an Asset Pack, but will if the product is a Create Project type. So, we will change the asset accordingly to easy the experience for the next update or leave a link for a Config folder download.

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  • replied
    I am releasing a small update to fix crash issues found by some users, the most severe is when you run as standalone game. This update will be 1.2d.

    We have the update for 4.22 ready as soon it releases.

    The new features under development are still in tweak phase and the release will be known as 1.5. Thanks for your support!

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  • replied
    Tweaking the Tornado scene based on this reference:

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  • replied
    The new set of features are still in tweaking phase and I am sure all will be pleased. The Tornado effect and the demo level we made for it is breathtaking!
    We will have a new PDF as documentation inside the package and 10 videos focusing in the following:

    01 - Quick setup and general features
    02 - Using the material sets and performance sets
    03 - Cloud types (new sets of cloud shapes)
    04 - Modeling clouds and choosing where they will appear
    05 - Custom cloud shapes (featuring a heart shape cloud)
    06 - Cartoon and stylized clouds
    07 - Tornado effect, wind and debris (use of sequencer)
    08 - Lightning and rain (use of sequencer)
    09 - Package built in tools to help in cloud shape creation
    10 - Other types of effects you can use (featuring a waterfall cascade)

    I will also add an extra video some time after the update launch with a step-by-step tutorial on how the Tornado effect was made.
    Last edited by NilsonLima; 03-26-2019, 06:47 PM.

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  • replied
    If anyone want to try the asset on 4.22 previews, follow the steps bellow:

    a) backup your project
    b) change the engine association field inside your project file (.uproject extension at file name) to 4.22
    c) inside the folder Config, edit the file DefaultEngine.ini and at the field EditorStartupMap make it equal to None
    d) open the project
    e) it should open without errors, don't open any map yet
    f) close your project
    g) send an e-mail with your Marketplace receipt and ask me for an updated M_CloudscapeVk material to try it on 4.22
    h) you will receive a M_CloudscapeVk.uasset file to replace the one inside the folder \CloudscapeSeasons\Materials
    i) replace the file above with yours
    j) open the project and open the map you have with Cloudscape Seasons on it

    Cheers!

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  • replied
    And so, this is the sneak peak of the new map showing World Composition with 9x9 tiles (I will make a tutorial later showing how to do it) and it show case a 18 x 18Km map ~= 324 Km2, we will still smooth out some details since we used a low res heightmap (2K per tile), so we will use some alpha noises, some rocks and trees, some asset to fly around later, and this map will be done for release with the package (all included into Marketplace download). Enjoy!

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  • replied
    The update submission will be delayed, working on it constantly to deliver it as soon as possible, we want to make the new experience with the asset flawless and pleasant, can't wait to gather the impressions from you all after it!
    Last edited by NilsonLima; 02-28-2019, 09:10 AM.

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  • replied
    One of our artists thought that a small landscape was too shabby to show the tornado effect and made a 300Km2 map with world composition which will not only be awesome to show case it, but also flying around.
    Pictures and movie soon.

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