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Cloudscape Seasons - v1.2d

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  • replied
    Originally posted by NilsonLima View Post
    Just made a video about the asset (release 1.2d) behavior with Realtime Raytracing that you can watch here:



    And the final touches and tests for the release 1.5 progress:

    - 4.17: new features OK, optimizations OK
    - 4.18: new features OK, optimizations OK
    - 4.19: new features OK, optimizations 3/4 OK
    - 4.20: new features 10/10 OK, optimizations 3/4 OK
    - 4.21: new features 9/10 OK, optimizations 3/4 OK
    - 4.22: new features 8/10 OK, optimizations 2/4 OK
    - 4.23: new features 8/10 OK, optimizations 1/4 OK

    The asset is at 30% discount at UE4 Marketplace and will last for few days. Don't miss the opportunity.
    HI.Nilson
    Because TrueSky is so bad in DX12 mode, we have to look for new dynamic sky. What I want to ask is that your dynamic sky doesn't seem very clear and sharp? Our current requirements for the sky are as realistic as possible, even at the expense of some performance, so I'm not sure if your sky can achieve high clarity and high quality rendering.

    What's more, I'd like to consult about its stability? In the case of RayTraing in 4.22 or 4.23?

    Leave a comment:


  • replied
    Just made a video about the asset (release 1.2d) behavior with Realtime Raytracing that you can watch here:



    And the final touches and tests for the release 1.5 progress:

    - 4.17: new features OK, optimizations OK
    - 4.18: new features OK, optimizations OK
    - 4.19: new features OK, optimizations 3/4 OK
    - 4.20: new features 10/10 OK, optimizations 3/4 OK
    - 4.21: new features 9/10 OK, optimizations 3/4 OK
    - 4.22: new features 8/10 OK, optimizations 2/4 OK
    - 4.23: new features 8/10 OK, optimizations 1/4 OK

    The asset is at 30% discount at UE4 Marketplace and will last for few days. Don't miss the opportunity.

    Leave a comment:


  • replied
    With the new preview 5 for the UE4.23 the issue https://issues.unrealengine.com/issue/UE-77601 is confirmed by me to be fixed, so not affecting Cloudscape Seasons anymore.

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  • replied
    While doing some tests with release 1.5 on the supported UE4 releases:

    - 4.17: new features OK, optimizations OK
    - 4.18: new features OK, optimizations OK
    - 4.19: new features OK, optimizations 3/4 OK
    - 4.20: new features 9/10 OK, optimizations 3/4 OK
    - 4.21: new features 8/10 OK, optimizations 2/4 OK
    - 4.22: new features 7/10 OK, optimizations 2/4 OK
    - 4.23: new features 7/10 OK, optimizations 1/4 OK - an issue is said to be fixed for next preview and final release: https://issues.unrealengine.com/issue/UE-77601

    so, we are diligently working on fixes and workarounds for the found issues at 4.19, 4.20, 4.21, 4.22 and 4.23. First, we will try to make the fixes and workarounds specific for each release and propagate to the later releases, second, we will see if these fixes and workarounds works fine if present in earlier releases, ensuring every release user has exactly the same code running, which reduces the work in case of upgrading project with newer releases.

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  • replied
    Another video added showing the release 1.5

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  • replied
    Very problematic bug in UE4.23 which happens when Raytracing is Enabled. Currently it affects several of our projects and probably several projects in the UE4 Marketplace. Cloudscape Seasons is one of the projects affected, since the material fails to compile there won't be any clouds. The tracker issue is this one: https://issues.unrealengine.com/issue/UE-77601

    The devs marked this issue with UE4.23 (and 4.24) as having a fix for the release of UE4.23, which is expected since is a regression bug because a new feature (Raytracing) being introduced. The fix is not present in the preview 3, so we still need to wait.

    Just in case it is not fixed, we have a workaround we can do which is bring the Noise Node code inside the materials, which will require tests to see if will affect performance or not, and this would be a required step since the Marketplace user interface will require that any asset update be marked for 4.23 aswel, so we can't submit with a bug.

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  • replied
    Update 1.5 expected to release at first half of August 2019.

    After the release we will focus on other projects to get back to this one and continue on the update 2.0 mentioned at the end of the last video. The update 2.0 will require UE4.21 for the new planned features and they can't be made in earlier releases.

    Leave a comment:


  • replied
    Check out the new working in progress videos for the release 1.5 in the final stages of development and tests.

    video part 1/4:

    video part 2/4:

    video part 3/4:

    video part 4/4:
    Last edited by NilsonLima; 07-31-2019, 02:01 PM.

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  • replied
    The new set of features are still in tweaking phase and I am sure all will be pleased. The Tornado effect and the demo level we made for it is breathtaking!
    We will have a new PDF as documentation inside the package and 10 videos focusing in the following:

    01 - Quick setup and general features
    02 - Using the material sets and performance sets
    03 - New Cloud types & Modeling clouds and choosing where they will appear (also using Photoshop/Krita)
    04 - Custom cloud shapes (featuring a heart shape cloud)
    05 - Cartoon and stylized clouds
    06 - Tornado effect, wind and debris (Tornado is fully volumetric)
    07 - Rain with Lightning & Thunder and Snow (6 types of rain intensities and 6 types of snow intensities, all done with particle systems)
    08 - Auxiliary materials for wet ground, water droplets and streaks at glass, water ripples, snow accumulation, polar lights, rainbow (for both rain and snow specific cases) etc
    09 - Package auxiliary blueprints: mask for rain and snow blockers, evolution orchestrator and mesh volume texture renderer.
    10 - Showcasing all maps and the free features built-in

    I will also add an extra video some time after the update launch with a step-by-step tutorial on how the Tornado effect was made.

    Currently we are finishing the tweaking and starting the tests of all features in DX11, DX12, Vulkan and OpenGL. This update will go all the way from UE4.17 to UE4.22 this time, but there is a chance in the future we will make a choice of updating on the most recent releases only in case of new improvements using specific new features like Volume Textures, Blueprint Utility, etc.

    Id like also to thank for the support for the last few months which has been great in terms of sales! Cheers!

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  • replied
    We tried another optimization using Blue Noise, after trying it the correct way it didn't give the most performance expected (another big texture lookup took out the advantage), but after using it as a mask at the overall coverage texture + the settings from the tests above we got:

    4k - 46 FPS
    1440p - 86 FPS
    1080p - 128 FPS

    the Blue Noise texture used was a 2k texture, so maybe do another test with a 4k texture and see how it changes the performance. It might worth later implement an automatic performance adjustment based on the current usage and resolution x camera's position and movement speed while 4k got only 9% improvement, the other resolutions got 20%+ improvement and since the idea is to not render all pixels for the clouds, seems interesting, up to the point it start changing the aspect of the clouds.

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  • replied
    While we advance in the wrapping up on the changes for the release 1.5, follow the current performance measurements we got with a GTX 1080 (no TI) running with Scalability settings at Epic, except Foliage and Shadow which were set at Medium, and main directional light as Sunlight as dynamic (movable):

    4k - 42 FPS
    1440p - 69 FPS
    1080p - 105 FPS

    We will add in the next video (part 3/4) these measurements and showing off the stylized environments, snow, extra rain things, some extra cloud shapes! Don't miss the video!

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  • replied
    Another progress video for release 1.5 - part 2/4 - Rain / Stylized / Evolution Orchestrator

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  • replied
    Since there are plenty of new users for the asset, the basic tutorial video was not synchronized enough with the current asset functionality and those users are having a hard time to follow up with the videos, then I have made a replacement video updated to the release 1.2d. Don't get disappointed yet, we are diligently working on the release 1.5 and more new stuff are coming. (it is just a year worth of new features to be delivered at once)

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  • replied
    Just a sneak peak of what is coming.. we will release more videos on the progress on each feature we tweaked and QAed.

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  • replied
    Originally posted by kubapie View Post
    NilsonLima Thank you for the tip. It works much better now. It would be best for me if you released it in the second half of April. Do you think it is possible?
    I hope we can do it, it is just taking more time than we expected, but I am afraid that even if we can release at that time frame, the amount of new resources to learn might take an added extra time you won't have. We just condensed into one single update the amount of features previously planned for a year long of development... mainly because we want to finish it and then focus on the Ocean asset we have been working on for a year now.

    Leave a comment:

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