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Cloudscape Seasons - v1.2b

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    #91
    The asset got quite some audience and as we just got 100+ people who purchased it, Id like to know what are the thoughts on a version for this asset as a C++ plugin. I will still keep the blueprint one, but several features planned will have more performance in the C++ plugin one. The people who purchased the blueprint version will automatically receive a copy of the C++ plugin version for free up to the launch date, then the C++ version will receive another name.

    Let me know your thoughts! With this I can put the priority on development up regarding other assets I already have being planned to release.
    Last edited by NilsonLima; 09-08-2018, 10:18 AM.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Art is a state of Spirit

    Join us at Discord:
    https://discord.gg/uFFSEXY
    UE4 Marketplace:
    Cloudscape Seasons

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      #92
      Is it possible to add the clouds to your own nightday cycle?

      Comment


        #93
        Originally posted by pippin007 View Post
        Is it possible to add the clouds to your own nightday cycle?
        It is possible, since the blueprints which control the clouds are separate from the blueprint which control the day and night cycle. You just need to have fed the directional lights in separate for Sun and Moon for the correct rim light effect to be seen in the clouds.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Art is a state of Spirit

        Join us at Discord:
        https://discord.gg/uFFSEXY
        UE4 Marketplace:
        Cloudscape Seasons

        Comment


          #94
          I am planning a new set of updates, including some from user feedback on projects. There is also in development a new asset which is a C++ plugin more advanced with a lot more performance and details, which will be introduced next year and I will grant every owner of Cloudscape Seasons a free copy up to the launch. Don't miss any news, subscribe to the Youtube channel or the Discord server: https://discord.gg/uFFSEXY
          Last edited by NilsonLima; 10-05-2018, 07:02 AM.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Art is a state of Spirit

          Join us at Discord:
          https://discord.gg/uFFSEXY
          UE4 Marketplace:
          Cloudscape Seasons

          Comment


            #95
            Asset is working fine in 4.21, there is a standard message about the Curves present into the pack:
            Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update C_XXXXXXX

            You can ignore this message which is given when the project is converted to 4.21 or when packaging, since it is just a warning and will not prevent the asset to run. The next update I will sent to the package, I will update the curves so they will not show the warning anymore.
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Art is a state of Spirit

            Join us at Discord:
            https://discord.gg/uFFSEXY
            UE4 Marketplace:
            Cloudscape Seasons

            Comment


              #96
              There is an issue found today on UE 4.21 which seems to prevent the project to be opened sometimes... no clue still what is causing it, but we are investigating and sending logs to Epic. Asset were working with no changes from 4.17 to 4.20. It was working fine on 4.21 previews (tested on each one which was available). As soon we manage to pin point the root cause and a way to fix it, we will let you all know about it!

              Meanwhile, we are still working on the next major update and also trying to include Tornado as an additional feature, but we are not sure if we will be able to complete all tests in time to release it upon this December. Rain, lightning and thunder progress are going fine and I will release a video soon! ^_^
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Art is a state of Spirit

              Join us at Discord:
              https://discord.gg/uFFSEXY
              UE4 Marketplace:
              Cloudscape Seasons

              Comment


                #97
                We have found the cause, but not why it is causing the issue, since it was not present previously. It looks for some reason the editor can't load a map containing the asset when you startup the editor, but once you have the editor loaded you can open the level without problems, meaning it is a regression issue of some sort.

                The steps to get out of the crashing projects is to follow the steps below:
                - Save your project Config folder
                - At your current Config folder, edit the file DefaultEngine.ini
                - Locate the configuration section: [/Script/EngineSettings.GameMapsSettings]
                - search inside the section above, the line with the parameter "EditorStartupMap"
                - you can remove the entire line
                - now you can open again the project

                Once we have answer from Epic about this regression issue I will see how the fix will be applied (if their side in case they are not going to fix this or if we should change something and how)

                Cheers!
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Art is a state of Spirit

                Join us at Discord:
                https://discord.gg/uFFSEXY
                UE4 Marketplace:
                Cloudscape Seasons

                Comment


                  #98
                  TIP: People asking how to get even more fluffy clouds without changing the turbulence movement and without changing the wind strength too. The fluffiness can still be achieved without changing the noise textures which erode the depth and shapes, once you make the scale of the curly noise used to distort the edges of the cloud which the turbulence acts.
                  To do it change the material MI_2DTexture_01 with the following values:
                  > Curl_1stOctaveScale = 0.0001
                  > Curl_2ndOctaveScale = 0.2
                  > Curl_2ndOctaveStrength = 1.1
                  It is necessary to hit the checkbox Update at the BP_CloudscapeSeasons for it to update the whole cloudscape
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Art is a state of Spirit

                  Join us at Discord:
                  https://discord.gg/uFFSEXY
                  UE4 Marketplace:
                  Cloudscape Seasons

                  Comment


                    #99
                    Originally posted by NilsonLima View Post
                    We have found the cause, but not why it is causing the issue, since it was not present previously. It looks for some reason the editor can't load a map containing the asset when you startup the editor, but once you have the editor loaded you can open the level without problems, meaning it is a regression issue of some sort.

                    The steps to get out of the crashing projects is to follow the steps below:
                    - Save your project Config folder
                    - At your current Config folder, edit the file DefaultEngine.ini
                    - Locate the configuration section: [/Script/EngineSettings.GameMapsSettings]
                    - search inside the section above, the line with the parameter "EditorStartupMap"
                    - you can remove the entire line
                    - now you can open again the project

                    Once we have answer from Epic about this regression issue I will see how the fix will be applied (if their side in case they are not going to fix this or if we should change something and how)

                    Cheers!
                    About the bug above when the EditorStartupMap containing your level with Cloudscape Seasons makes the editor crash when opening the project, I have figured out the regression issue in UE 4.21. The issue happens when the editor is starting up and loading the level and any operation being done in render targets happens while editor still loading is causing the crash. Isolating the code making that the render targets are never accessed made the editor loads without issues. First thing now is to identify a workaround in blueprint code to avoid this and package a game and see if nothing is breaking. Second is to create a sample project with the behavior captured and send to Epic for a fix. So, things are going fine on the final solution for the issue.
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Art is a state of Spirit

                    Join us at Discord:
                    https://discord.gg/uFFSEXY
                    UE4 Marketplace:
                    Cloudscape Seasons

                    Comment


                      It seems that with blueprints now, if you ever going to access any resource in a constructor, which affects basically editor, you need to be sure it is loaded. So, while a workaround would be if the asset registry is loading resources and skip the constructor at all (it works and I have tested it), I am checking if in blueprint mode is possible to wait each resource while in contructor phase. Something tells me it is not possible... but again this asset registry thing is kinda new.

                      Update:
                      Fix for UE 4.21 called 1.2a will be sent tomorrow (Nov 28th), so within days you should see an update on your Epic Launcher's Library tab. We could apply a single update for all versions 4.17 to 4.21 and we will get back to the testing on the features for release 1.3 we hope to reach you all in December with Rain and Thunder, hopefully we will stick the Tornado aswell, lets hope in an update for all versions and not only 4.21.
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Art is a state of Spirit

                      Join us at Discord:
                      https://discord.gg/uFFSEXY
                      UE4 Marketplace:
                      Cloudscape Seasons

                      Comment


                        Fix 1.2a is now live. Update your package!
                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Art is a state of Spirit

                        Join us at Discord:
                        https://discord.gg/uFFSEXY
                        UE4 Marketplace:
                        Cloudscape Seasons

                        Comment


                          chrisradsby found an issue with the demo maps (which should be reproducible elsewhere) with planar reflections being completely missing when night time and even with the Moon up. Basically no stars, no Moon or clouds can be seen. This happens because of an error in the main raymarch material which negates the transmission (blend mode: alpha composite) resulting in dark areas underneath, so the planar reflections are translating this to an absence of reflection. If you uncheck Visible at BP_CloudscapeViewer you will see the reflections back. This issue also impacts the light intensities at night time, meaning that if you have created a level showing night time, you will see all the light types probably too strong and you will need to adjust that aswel. I will leave a video posted here and at the Discord channel showing how is the impact on the lighting and how you can change the cloudscape parameters to compensate aswel. If you only created day time levels, you won't be affected.

                          With that said we are about to release another update (fix) 1.2b in the next days after we finish the tests for all scenarios of Sun and Moon position through the Sky!
                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                          Art is a state of Spirit

                          Join us at Discord:
                          https://discord.gg/uFFSEXY
                          UE4 Marketplace:
                          Cloudscape Seasons

                          Comment


                            Update 1.2b is Live!

                            Lists of fixes:
                            - fixed issue with main raymarch material which affects the ability of planar reflections to reflect scene when Sunlight is below horizon;
                            - fixed issue with New Moon still casting light as if it was Full Moon;
                            - several changes in default values for: BP_SkySeasons, DT_MoonPhases
                            - fixes parameter values for the BP_SkySeasons and BP_CloudscapeSeasons at each demo scene, to reflect the new changes on light intensity which now needs to be lower (originally because the main raymarch material was killing the light transmission over the material when Sun below horizon)

                            video describing the fixes for your scene is here:
                            Last edited by NilsonLima; 12-07-2018, 08:54 AM.
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Art is a state of Spirit

                            Join us at Discord:
                            https://discord.gg/uFFSEXY
                            UE4 Marketplace:
                            Cloudscape Seasons

                            Comment


                              Please make a demo for non vr, too. Really interested in the possibilities for my game...

                              psiphon

                              Comment


                                Originally posted by Alica999 View Post
                                Please make a demo for non vr, too. Really interested in the possibilities for my game...

                                psiphon
                                The demo available at store page is not for VR,
                                Nilson Lima
                                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                                Art is a state of Spirit

                                Join us at Discord:
                                https://discord.gg/uFFSEXY
                                UE4 Marketplace:
                                Cloudscape Seasons

                                Comment

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