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Cloudscape Seasons - v1.2

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    #76
    We had a fix candidate for the issue with blueprint nativization, but it is not working in 4.19 so we prefere to not include it now and study a bit more why such difference. Tests of other features keep going.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Art is a state of Spirit

    Join us at Discord: https://discord.gg/QJUb5Wk
    UE4 Marketplace:
    Cloudscape Seasons

    Comment


      #77
      Version 1.2 almost there for submission. While the testing is being concluded, we are rewriting the demo maps for a more pleasant experience, with a new demo executable coming after and finally the so awaited HowTo's video series.

      Just a glimpse of the new Cumulus material setup:

      Last edited by NilsonLima; 02-07-2018, 05:30 PM.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Art is a state of Spirit

      Join us at Discord: https://discord.gg/QJUb5Wk
      UE4 Marketplace:
      Cloudscape Seasons

      Comment


        #78
        Another fix will be included that has passed QA:

        - a workaround to make the clouds be rendered on top of other transparencies setting Render After DOF on that material to false is not needed anymore.

        We are still working hard to make the new feature Evolution Orchestrator to come along this submission plus everything else we have said earlier for version 1.2.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Art is a state of Spirit

        Join us at Discord: https://discord.gg/QJUb5Wk
        UE4 Marketplace:
        Cloudscape Seasons

        Comment


          #79
          Another "fix" or more like a workaround will be made available for the asset be successfully packaged with Vulkan (Vulkan is still as experimental feature). The "fix" actually was done because the current material graph is producing an unknown error in the shader compiler for Vulkan and which is not triggering compilation error producing a successful build, and in the end makes the whole cloudscape invisible in execution. Im discussing this issue closely with the Epic's engine developer for this part and it might be possible the "fix" is not necessary... anyway a solution exists otherwise and the main material will be duplicated to M_CloudscapeVk and it should be used for while for those who want to test Vulkan.

          Now, about the performance... unfortunately the performance it not ok "yet". I was expecting a great improvement, but as it is for now there is a consistent 16-18 FPS drop on a specific test where the expected framerate was 76 FPS which represents a great loss. Lets hope it gets better before leaving experimental status!

          We are talking here about Vulkan for desktop, not for mobile and I didn't even try to get there, mainly because currently the shader compiler path is the same for both and the solution would still be too heavy for mobile despite the display having less resolution to play with. If you want to try, be my guest, but beware things will get hot!
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Art is a state of Spirit

          Join us at Discord: https://discord.gg/QJUb5Wk
          UE4 Marketplace:
          Cloudscape Seasons

          Comment


            #80
            So far, we have choosen a scene not too complex, with simple materials mostly (all green), FX 9370 3.6GHz and GTX 1080 not OC'ed and to be delivered for versions UE 4.17, 4.18 and 4.19 the remaining conditions:

            Conditions: texture sizes 2048, Epic settings, Full HD, dynamic lighting, main light with movement each second to simulate 1 hour = 36 seconds (time pass 100 x faster), minimum SM5 feature set, Vulkan for Desktop

            test a) Deferred Render, DX12, SM5, 160 raymarch steps : 69 FPS
            test b) Deferred Render, DX12, SM5, 384 raymarch steps : 51 FPS
            test c) Forward Render, DX12, SM5, 160 raymarch steps: 84 FPS
            test d) Forward Render, DX12, SM5, 384 raymarch steps: 58 FPS
            test e) Deferred Render, Vulkan, SM5, 160 raymarch steps : 46 FPS
            test f) Deferred Render, Vulkan, SM5, 384 raymarch steps : 35 FPS
            test g) Forward Render, Vulkan, SM5, 160 raymarch steps: 57 FPS
            test h) Forward Render, Vulkan, SM5, 384 raymarch steps: 41 FPS

            The amount of raymarch steps choosen 160 and 384 refers to minimum for gaming and minimum for cinematics quality respectively.

            Notice that both APIs (DX12 and Vulkan) have better performance in Forward Render. Vulkan still experimental and the performance as said in the previous post, not ok.





            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Art is a state of Spirit

            Join us at Discord: https://discord.gg/QJUb5Wk
            UE4 Marketplace:
            Cloudscape Seasons

            Comment


              #81
              We found another bug that no one reported, but we think it is urgent to fix because many people dont have another alternative for it: BP_SkySeasons (asset given for free to replace the engine BP_SkySphere). The issue is that during night time the frame rate is dropping by half and the faulting piece is this blueprint. More news to come soon, hopefully good news.
              Last edited by NilsonLima; 02-19-2018, 09:43 AM.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Art is a state of Spirit

              Join us at Discord: https://discord.gg/QJUb5Wk
              UE4 Marketplace:
              Cloudscape Seasons

              Comment


                #82
                The new feature called Evolution Orchestrator is being made in blueprint and the performance was not good enough, so we got back to the issue with blueprint nativization and we managed to make it work! Now the performance is equivalent from a similar implementation we did in C++ and we just need now some time to rework the network replication because of the changes and we are good to go!

                PS: all fixed. Now while we reapply all the tests I will finish the work with the new documentation and to update the FAQ, which will get pretty small now that so many things are working properly and no workarounds needed!!
                Last edited by NilsonLima; 02-20-2018, 01:04 PM.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Art is a state of Spirit

                Join us at Discord: https://discord.gg/QJUb5Wk
                UE4 Marketplace:
                Cloudscape Seasons

                Comment


                  #83
                  A customer saw at twitter and want it replicated in a video using Cloudscape Seasons. It shall be fast enough to have a plane moving into the storm as part of the featurete


                  .Storm ofver the Pacific
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Art is a state of Spirit

                  Join us at Discord: https://discord.gg/QJUb5Wk
                  UE4 Marketplace:
                  Cloudscape Seasons

                  Comment


                    #84
                    To antecipate the new version release (v.1.2) in the coming days, in the store there will be a link for a website which you will input your e-mail to acquire the documentation. You will need to use the same e-mail account which you used to purchase, there will be no passwords, just inform the e-mail. After few days once I receive the confirmation from Epic that you are eligible for the asset you will receive the link.

                    The main reason for this procedure is to difficult people, who has using friendly fraud after purchase, to access the documentation once they don't have the rights anymore. Unfortunetelly this will make life a bit harder for other people, but there will be plenty of extra maps, extended documentation and extended videos to explain how the asset works, while at the store only minimal documentation and short videos.

                    Once I update the store I will update this thread.

                    Stay tunned and cheers!
                    Last edited by NilsonLima; 03-05-2018, 08:21 PM.
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Art is a state of Spirit

                    Join us at Discord: https://discord.gg/QJUb5Wk
                    UE4 Marketplace:
                    Cloudscape Seasons

                    Comment


                      #85
                      We are still doing some changes on version 1.2 because we want it perfect!

                      The changes on the pack are massive, basically we created an entire level to show how to go through all our FAQ, created a new level to showcase the new Evolution Orchestrator, made new videos for the manual (short and long versions as stated above), a written manual (short and long version aswel), new pictures and video for the support thread and the store.

                      The asset price will not change anymore and it will have the Evolution Orchestrator as integral part of it, which alone will be sold for US$25, so it is a win for everyone who have been supporting our product from the very beginning and a great value for the new users.

                      The moment antecipating the submission is making us very anxious, since we are putting a lot of effort on this asset, and we really hope everyone enjoy the new featured video and the updates! (soon)

                      Thank you for your support!
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Art is a state of Spirit

                      Join us at Discord: https://discord.gg/QJUb5Wk
                      UE4 Marketplace:
                      Cloudscape Seasons

                      Comment


                        #86
                        Update roadmap. As there are other projects going on, some features will come later, other brought earlier and others will come with version 1.2, we also added a new feature of performance and quality auto-adjust which will come with version 1.2, since we are using it for one ongoing project.

                        Cheers!
                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Art is a state of Spirit

                        Join us at Discord: https://discord.gg/QJUb5Wk
                        UE4 Marketplace:
                        Cloudscape Seasons

                        Comment


                          #87
                          We are very upset that we could not release the version 1.2 yet, since we are running after regaining 2ms performance we lost with some modifications. Up to now, we are spliting the features which have added the extra loss, so we can still attack them in development while releasing the following set of features for everyone to start using:


                          - add blinking effect at stars and some movement
                          - adding simple circular trajectoty to the Sun and Moon (you set the angle from the sun position as a curve) as a secondary option using just the time of the day from the calendar. The Moon rises where the Sun sets.
                          - multiplayer replicated for all features
                          - works now with OpenGL and Vulkan, besides D3D
                          - works now with Blueprint Nativization
                          - extra parameters to control clouds height, interspacing and radius - per layer
                          - better Maps with built-in documentation and showing some FAQ - common ones
                          - 4.17, 4.18 and 4.19 will be updated same content.

                          From the release 1.2, you can expect it working for other platforms besides Windows, like Mac and Linux. You might think that Vulkan support might make it work well on mobile, but the fact is that it can run OK while in emulators, but in a real device, the overheat because the high demand on the raymarching makes it not suitable for battery and device lifespan, so keep this in mind if you still want to try this.

                          The 1st post will be updated with new pictures and videos and the asset MP page as soon it gets released by the MP team, I will make the announcement. Thanks for your support.
                          Nilson Lima
                          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                          Art is a state of Spirit

                          Join us at Discord: https://discord.gg/QJUb5Wk
                          UE4 Marketplace:
                          Cloudscape Seasons

                          Comment


                            #88
                            Version 1.2 is up! Soon the 1st post and store will be updated with new pictures, new videos and new video documentation.

                            The changes depicted in the previous post.
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Art is a state of Spirit

                            Join us at Discord: https://discord.gg/QJUb5Wk
                            UE4 Marketplace:
                            Cloudscape Seasons

                            Comment


                              #89
                              I have setup a Discord server with the link you can find in my signature, join us, chat with us, intention is to provide support, but gamedev chat aswel.
                              Nilson Lima
                              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                              Art is a state of Spirit

                              Join us at Discord: https://discord.gg/QJUb5Wk
                              UE4 Marketplace:
                              Cloudscape Seasons

                              Comment


                                #90
                                A small update will be released in the next days, bringing:

                                - all assets will have the obrigatory and desirable variables set as exposed to cinematic;
                                - a new map containing a way of masking the cloud coverage placement and cloud shapes;
                                - a new map containing how to drive the assets inside a cinematic sequence;
                                - removal of few assets (enums and structs) wrongly released and have no current use;

                                The two new maps will be part of a new complete documentation for the asset since they will be covered in a video tutorial. Make sure to download the update and check it out.

                                Cheers!
                                Nilson Lima
                                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                                Art is a state of Spirit

                                Join us at Discord: https://discord.gg/QJUb5Wk
                                UE4 Marketplace:
                                Cloudscape Seasons

                                Comment

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