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    #31
    Originally posted by JimPhoenix View Post

    Well,thanks for the info, but the error is still there (in v1.10.2), so no changes in my side, I can't package the project, this is from the output log:

    Code:
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\RocketSync\4.19.1-3989454+++UE4+Release-4.19\Working\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 268]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Tried to get module interface for unloaded module: 'ContentBrowser'
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000284DF218 KERNELBASE.dll!UnknownFunction []
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000BDF7884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FF426D9B UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FF361949 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C73F310D UE4Editor-RMAMirrorAnimation.dll!FModuleManager::GetModuleChecked<FContentBrowserModule>() [d:\rocketsync\4.19.1-3989454+++ue4+release-4.19\working\engine\source\runtime\core\public\modules\modulemanager.h:268]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C740018C UE4Editor-RMAMirrorAnimation.dll!URMAMirrorAnimationMirrorTable::PostInitProperties() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\rmamirroranimation\source\rmamirroranimation\runtime\private\rmamirroranimationmirrortable.cp
    p:84]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FEED8214 UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2849]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FEEA40A3 UE4Editor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2706]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FEC65502 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2750]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FEEF7D30 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FEED94A2 UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:895]
    PackagingResults: Error: begin: stack for UAT
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FEC6A7F7 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FF214190 UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000FF425E91 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:487]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000F82FC7A UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:484]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000F84242B UE4Editor-Projects.dll!TryLoadModulesForPlugin() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:910]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000F82F9F7 UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:975]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000CB37974A UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2610]
    PackagingResults: Error: === Critical error: ===
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000CB37DD83 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2027]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000CB3769FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000CB376C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
    PackagingResults: Error: Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\RocketSync\4.19.1-3989454+++UE4+Release-4.19\Working\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 268]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000CB384177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000CB384FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000002B6A3034 KERNEL32.DLL!UnknownFunction []
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000002BDC1551 ntdll.dll!UnknownFunction []
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000002BDC1551 ntdll.dll!UnknownFunction []
    PackagingResults: Error: Tried to get module interface for unloaded module: 'ContentBrowser'
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
    UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
    PackagingResults: Error: [Callstack] 0x00000000284DF218 KERNELBASE.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x000000000BDF7884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
    PackagingResults: Error: [Callstack] 0x00000000FF426D9B UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
    PackagingResults: Error: [Callstack] 0x00000000FF361949 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
    PackagingResults: Error: [Callstack] 0x00000000C73F310D UE4Editor-RMAMirrorAnimation.dll!FModuleManager::GetModuleChecked<FContentBrowserModule>() [d:\rocketsync\4.19.1-3989454+++ue4+release-4.19\working\engine\source\runtime\core\public\modules\modulemanager.h:268]
    PackagingResults: Error: [Callstack] 0x00000000C740018C UE4Editor-RMAMirrorAnimation.dll!URMAMirrorAnimationMirrorTable::PostInitProperties() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\rmamirroranimation\source\rmamirroranimation\runtime\private\rmamirroranimationmirrortable.cpp:84]
    PackagingResults: Error: [Callstack] 0x00000000FEED8214 UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2849]
    PackagingResults: Error: [Callstack] 0x00000000FEEA40A3 UE4Editor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2706]
    PackagingResults: Error: [Callstack] 0x00000000FEC65502 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2750]
    PackagingResults: Error: [Callstack] 0x00000000FEEF7D30 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821]
    PackagingResults: Error: [Callstack] 0x00000000FEED94A2 UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:895]
    PackagingResults: Error: [Callstack] 0x00000000FEC6A7F7 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
    PackagingResults: Error: [Callstack] 0x00000000FF214190 UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
    PackagingResults: Error: [Callstack] 0x00000000FF425E91 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:487]
    PackagingResults: Error: [Callstack] 0x000000000F82FC7A UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:484]
    PackagingResults: Error: [Callstack] 0x000000000F84242B UE4Editor-Projects.dll!TryLoadModulesForPlugin() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:910]
    PackagingResults: Error: [Callstack] 0x000000000F82F9F7 UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\pluginmanager.cpp:975]
    PackagingResults: Error: [Callstack] 0x00000000CB37974A UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2610]
    PackagingResults: Error: [Callstack] 0x00000000CB37DD83 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2027]
    PackagingResults: Error: [Callstack] 0x00000000CB3769FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
    PackagingResults: Error: [Callstack] 0x00000000CB376C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
    PackagingResults: Error: [Callstack] 0x00000000CB384177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
    PackagingResults: Error: [Callstack] 0x00000000CB384FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
    PackagingResults: Error: [Callstack] 0x000000002B6A3034 KERNEL32.DLL!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x000000002BDC1551 ntdll.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x000000002BDC1551 ntdll.dll!UnknownFunction []
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingle.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMulti.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingle.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:DrawDebugCylinder.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMulti.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingle.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMulti.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingle.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleByProfile.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleForObjects.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or BoolProperty /Script/Landscape.LandscapeSplineConnection:End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.BatchedLine:End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/AIModule.NavLocalGridManager:FindLocalNavigationGridPath.End
    LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/FunctionalTesting.FunctionalTestUtilityLibrary:TraceChannelTestUtil.End
    PackagingResults: Error: end: stack for UAT
    UATHelper: Packaging (Windows (64-bit)): Took 13,1053364s to run UE4Editor-Cmd.exe, ExitCode=3
    UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
    UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Jim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+4+Engine+UE_4.19\UAT_Log.txt for full exception trace)
    PackagingResults: Error: Cook failed.
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Cook Failure
    The v1.10.0 did the job without any error, so could I download that version from Git or Google Drive? If you wish, I can show you the invoice from Epic in PM to share the link, tomorrow I need to show the whole packaged (Shipping) project to people, so that's a bit hasty thing right now.
    Please contact me via email: RafaelMAlmeida@Outlook.com.br

    Comment


      #32
      Originally posted by RafaelMAlmeida View Post

      Please contact me via email: RafaelMAlmeida@Outlook.com.br
      Alright, I just sent you an e-mail.

      Comment


        #33
        Originally posted by JimPhoenix View Post

        Alright, I just sent you an e-mail.
        I come to inform everyone that the Bug reported by Jim was fixed in the version (1.10.3), I thank Jim for the contribution.

        Comment


          #34
          Originally posted by RafaelMAlmeida View Post

          I come to inform everyone that the Bug reported by Jim was fixed in the version (1.10.3), I thank Jim for the contribution.
          You're Welcome Rafael and thanks again for the insanely quick hotfix!

          Comment


            #35
            I want to inform you that the new version "1.10.3" is now available, restart the Epic Games Launcher to get the lastest updates.
            Please rate the plugin in the store if you have not done.

            Comment


              #36
              Hey there,

              The plugin works great and I have a suggestion for a future version.

              I am working with Animation Montages and Child Montages, I want to replace certain animations in my montages as shown here in the epic documentation

              However the animation sequences generated by the plugin don't show up in the pick list. I think this is because they are a custom type.

              Click image for larger version

Name:	rma_suggestion.png
Views:	31
Size:	44.3 KB
ID:	1491334


              If the Mirror Table could offer a settings tab, that would let you switch what type of asset it produces that would be very helpful.
              Currently the only workaround I found is to export the animation back to an fbx, delete the asset, and import it from the fbx again.

              Comment


                #37
                Originally posted by Hitsugen View Post
                Hey there,

                The plugin works great and I have a suggestion for a future version.

                I am working with Animation Montages and Child Montages, I want to replace certain animations in my montages as shown here in the epic documentation

                However the animation sequences generated by the plugin don't show up in the pick list. I think this is because they are a custom type.

                Click image for larger version

Name:	rma_suggestion.png
Views:	31
Size:	44.3 KB
ID:	1491334


                If the Mirror Table could offer a settings tab, that would let you switch what type of asset it produces that would be very helpful.
                Currently the only workaround I found is to export the animation back to an fbx, delete the asset, and import it from the fbx again.

                Hello Hitsugen,

                Replace the animation in the AnimMontage, I think it's a good suggestion I will add this in a future release, now about being able to choose the type of asset that will be produced this would bring some limitations to the plugin, it will not happen.

                Thank you very much Hitsugen for your suggestion.

                Comment


                  #38
                  Oi tudo bem.
                  Fiz a compra do seu plug-in, ao espelhar a animação não consigo exporta ela do unreal engine versão 4.20? porque não consigo?tem algum processo?

                  Comment


                    #39
                    Originally posted by tiago-1915 View Post
                    Oi tudo bem.
                    Fiz a compra do seu plug-in, ao espelhar a animação não consigo exporta ela do unreal engine versão 4.20? porque não consigo?tem algum processo?
                    Olá Tiago,
                    Poderia especificar melhor seu problema, oque acontece quando você tenta exportar a animação?, poderia disponibilizar o log para uma analize mais aprofundada?

                    Comment


                      #40
                      Originally posted by RafaelMAlmeida View Post

                      Olá Tiago,
                      Poderia especificar melhor seu problema, oque acontece quando você tenta exportar a animação?, poderia disponibilizar o log para uma analize mais aprofundada?
                      Click image for larger version  Name:	Sem-título.png Views:	1 Size:	132.7 KB ID:	1520781
                      Ao selecionar uma animação que foi espelhada AssetAction>Export> ele não exporta pra área de trabalho.
                      Log:
                      Click image for larger version

Name:	asdasd.png
Views:	21
Size:	4.2 KB
ID:	1520787

                      *ocultei os Preview pois não sei se posso mostra o conteúdo.
                      Last edited by tiago-1915; 08-27-2018, 09:41 AM.

                      Comment


                        #41
                        Originally posted by tiago-1915 View Post

                        Click image for larger version Name:	Sem-título.png Views:	1 Size:	132.7 KB ID:	1520781
                        Ao selecionar uma animação que foi espelhada AssetAction>Export> ele não exporta pra área de trabalho.
                        Log:
                        Click image for larger version

Name:	asdasd.png
Views:	21
Size:	4.2 KB
ID:	1520787

                        *ocultei os Preview pois não sei se posso mostra o conteúdo.
                        Porfavor, tente exportar a animação original "não espelhada", me informe se obteve sucesso, não houve qualquer relato com exceção ao seu sobre esse problema, pode ser que seja um caso "isolado", se assim for devemos continuar o suporte via e-mail.

                        Email: RafaelMAlmeida@outlook.com.br

                        Comment


                          #42
                          Originally posted by RafaelMAlmeida View Post

                          Olá Tiago,
                          Poderia especificar melhor seu problema, oque acontece quando você tenta exportar a animação?, poderia disponibilizar o log para uma analize mais aprofundada?
                          obrigado pela primeira resposta, ao ler o LOG vi onde estava o erro! Resolvido o poblema.

                          Comment


                            #43
                            Originally posted by tiago-1915 View Post

                            obrigado pela primeira resposta, ao ler o LOG vi onde estava o erro! Resolvido o poblema.
                            Estou feliz em saber que conseguiu resolver seu problema, por favor quando possivel avalie o plugin na pagina do Marketplace.

                            Comment


                              #44
                              Hello, I've purchased this plugin and testing now. It seems to work well on Epic Mannequin. However my own character does not work properly. When my retargeted animation mirrored, shoulders, arms, legs are twisted. I changed bone config, axis, tolerance but still twisted. How can I fix this?

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                                #45
                                Originally posted by imcommi View Post
                                Hello, I've purchased this plugin and testing now. It seems to work well on Epic Mannequin. However my own character does not work properly. When my retargeted animation mirrored, shoulders, arms, legs are twisted. I changed bone config, axis, tolerance but still twisted. How can I fix this?
                                Hello Imcommi,
                                Please send me an email to continue the support through there.

                                Thank you.

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