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Volumetric Clouds by Mumu Momo

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    [RELEASED] Volumetric Clouds by Mumu Momo

    Volumetric Clouds is 3D clouds shader that can cover and obscure objects in the level such as mountain. This project consist of Day & Night cycle with flexible parameter including Cloud coverage( The percentage of cloud coverage in the sky), Cloud Density, etc. Easy to customizes.

    YOU CAN GET THIS ON MARKETPLACE

    Feature:
    - Simulate volumetric cloud transition.
    - Customize cloud coverage and cloud density, from clear sky to overcast.
    - Set a only time to control single time on day & night cycle.
    - Simulate real time day & night cycle.
    - Adjustable day length.
    - Realtime cloud lighting.
    - Adjustable cloud colors.
    - Customize cloud speed, cloud height.
    - 4K Landscape textures.

    Video trailer:


    How to set up:


    ***If you have any technical problem or question, feel free to ask.***

    Update

    I'm optimizing the performance and making cloud shadow.

    #2
    Here's a video of that Static issue i was talking about:
    https://youtu.be/nhTXsE50FAk

    And an image:
    Click image for larger version

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    Comment


      #3
      Thank you for your feedback. The Jitter variable must be set to 1.0. For non smooth effect like your image, are you adjust r.SeparateTranslucencyScreenPercentage? If this value is low, clouds will render like that picture. (try to use 100)

      Comment


        #4
        Yeah mate, its already at 100 with that, I just made sure. Its not r.SeparateTranslucencyScreenPercentage.

        Comment


          #5
          For artifact problem. you should decrease density variable. If you get high value of density, you should increase RaymarchStep. For my suggestion, you can use fog to make it better.

          Comment


            #6
            Hi there. I can't get the day night cycle to function.

            Comment


              #7
              Originally posted by RonynGhostryker View Post
              Hi there. I can't get the day night cycle to function.
              Could you give me some pics or video?

              Comment


                #8
                How can i scale the effect so it cover a larger area?!
                Facebook Progress page : Homarttaco Facebook
                Artstation :Homart
                Portfolio: Homarttaco

                UE4 Marketplace : RTS CARTOON ENVIRONMENT PACK

                Comment


                  #9
                  Originally posted by HoMaRt View Post
                  How can i scale the effect so it cover a larger area?!
                  You should adjust 4 parameters.
                  1. Scale the cloud box up. My setting is 500,500,500 from 100,100,100.
                  2. Increase divided amount of Camera Position in Mat_Cloud as this picture. If you scale from 100 to 500, you have to change 1e+06 to 5e+06.
                  Click image for larger version

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                  3. Adjust BaseNoiseScale in MI_Cloud as this picture. It will increase number of cloud.
                  Click image for larger version

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                  4. Adjust HeightOffset in BP_CloudSystem.

                  Comment


                    #10
                    THanks! Really Good work !
                    Facebook Progress page : Homarttaco Facebook
                    Artstation :Homart
                    Portfolio: Homarttaco

                    UE4 Marketplace : RTS CARTOON ENVIRONMENT PACK

                    Comment


                      #11
                      how can you able to display the time node as text on a user widget main menu area

                      Comment


                        #12
                        You mean Time of Day Right?

                        Comment

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