Announcement

Collapse
No announcement yet.

Location Toolkit

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    Location Toolkit: August 7, 2018 Update
    Hello,
    Location Toolkit for Unreal Engine 4.20 is now available in the Epic Games marketplace and launcher. Enjoy!

    This version sees the following updates:
    • Various improvements to the pack assets.
    • Usability improvements to the Android demo.
    • Various minor fixes and improvements.

    Feel free to reach out for questions or support at cerise.software@gmail.com
    Thank you for being an awesome community,
    Fen

    Comment


      #32
      Location Toolkit: November 20, 2018 Update
      Hello,
      Location Toolkit for Unreal Engine 4.21 is now available in the Epic Games marketplace and launcher. Enjoy!

      This version sees the following updates:
      • Unreal Engine version 4.21 compatibility.

      Feel free to reach out for questions or support at cerise.software@gmail.com
      Thank you for being an awesome community,
      Fen

      Comment


        #33
        Hello Location Toolkit users,
        Are some of you going to GDC or GTC next week in California? If you are, shoot me a private message or email and, we can connect IRL! I'd love to hear or see what you guys have all cooked up with the kits! I heard some pretty crazy rumors!
        Thank you for being you!
        Fen

        Comment


          #34
          Location Toolkit: April 13, 2019 Update
          Hello,
          Location Toolkit for Unreal Engine 4.22 is now available in the Epic Games marketplace and launcher. Enjoy!

          This version sees the following updates:
          • Unreal Engine version 4.22 compatibility.

          Feel free to reach out for questions or support at cerise.software@gmail.com
          Thank you for being an awesome community,
          Fen

          Comment


            #35
            How can I use a globe Earth Map from this toolkit as an AR element and animate from one location to another? I need to place in the latitude and longitude somewhere

            Comment


              #36
              Hello BORDEBORDEMAN,
              Checkout the ToRotator() macros. They will allow you to rotate the globe or the item around the globe. Plug them in on the Tick() of your blueprint. That should do the trick.
              Sorry for the delay, I must have missed this notification, feel free to directly reach out to cerise.software@gmail.com for for further details.

              Comment


                #37
                Location Toolkit: May 20, 2019 Update

                Hello,

                Some of you reported an issue with the toolkit: the overview blueprint partially functional and the location rotators incorrect. The issue was due to a packaging error and is now resolved for 4.22.1. Older versions will be updated over the next few days. As usual, feel free to comment or reach out directly.

                This version sees the following updates:
                • Unreal Engine version 4.22.1 compatibility.
                • Fix packaging bug in overview level blueprint.
                • Fix packaging bug in overview ToRotatorOrbit/Planet() macros.

                Feel free to reach out for questions or support at cerise.software@gmail.com
                Thank you for being an awesome community,
                Fen

                Comment


                  #38
                  @F3NR1S

                  How would I go about spoofing a real world location in my level?

                  I want to specify an actor (or actors) with a XYZ that correspond to real world Lat/Long/Altitude, and then have things spawn into the world based on the relative distance to this "marker" from a Datatable with Lat/Long, and Elevations, among other things.

                  How would I go about doing that?

                  Comment


                    #39
                    Hello PA VR,

                    You can use the BP_TrackerLocationEngine blueprint component to automatically track and convert your coordinates. Add this component to the actor you want to track in lat/long/altitude coordinates. Initialize the world half-longitude and the maximum altitude corresponding to your UE world coordinates. At the heart of this blueprint is the macro "ToLocationServiceData (from WorldData)" which does the coordinate conversion.

                    Here's one suggested operation flow for your problem: 1: decide your map scale (e.g. 1000x500), 2: setup your marker (fixed?)(e.g. with half-longitude = 250 in this example), 3: read your data table info, 4: convert the spawn coordinates from lat/long/alt to xyz (reverse the conversion, see ProcessUpdatedLocation implementation in the BP_PlanarMap for example), 5: spawn actor.

                    Hope this helps and let me know if you need anything,
                    Fen

                    Comment


                      #40
                      Originally posted by F3NR1S View Post
                      Hello PA VR,

                      You can use the BP_TrackerLocationEngine blueprint component to automatically track and convert your coordinates. Add this component to the actor you want to track in lat/long/altitude coordinates. Initialize the world half-longitude and the maximum altitude corresponding to your UE world coordinates. At the heart of this blueprint is the macro "ToLocationServiceData (from WorldData)" which does the coordinate conversion.

                      Here's one suggested operation flow for your problem: 1: decide your map scale (e.g. 1000x500), 2: setup your marker (fixed?)(e.g. with half-longitude = 250 in this example), 3: read your data table info, 4: convert the spawn coordinates from lat/long/alt to xyz (reverse the conversion, see ProcessUpdatedLocation implementation in the BP_PlanarMap for example), 5: spawn actor.

                      Hope this helps and let me know if you need anything,
                      Fen
                      Working on it now, will update with any problems/success. Thanks! That should get me going.

                      Comment


                        #41
                        Originally posted by F3NR1S View Post
                        Hello PA VR,

                        You can use the BP_TrackerLocationEngine blueprint component to automatically track and convert your coordinates. Add this component to the actor you want to track in lat/long/altitude coordinates. Initialize the world half-longitude and the maximum altitude corresponding to your UE world coordinates. At the heart of this blueprint is the macro "ToLocationServiceData (from WorldData)" which does the coordinate conversion.

                        Here's one suggested operation flow for your problem: 1: decide your map scale (e.g. 1000x500), 2: setup your marker (fixed?)(e.g. with half-longitude = 250 in this example), 3: read your data table info, 4: convert the spawn coordinates from lat/long/alt to xyz (reverse the conversion, see ProcessUpdatedLocation implementation in the BP_PlanarMap for example), 5: spawn actor.

                        Hope this helps and let me know if you need anything,
                        Fen
                        Fen, how is the tracker component told what geolocation (Lat/Long) the actor is at? I want to place an actor, attach this component, tell the component that this actor is at Lat/Long/Elevation, then have it set that for reference when spawning new actors from a Lat/Long.

                        Should I set this in the Last Known Location default values for this component? Can this component tell the "location engine" that this UE4 world location is the specified real-world geolocation Lat/Long, and have new Lat/Long information supplied by Datatable be compared relative to this actor's world location and placed in the world?

                        Comment


                          #42
                          Location Toolkit: September 22, 2019 Update
                          Hello,
                          Location Toolkit for Unreal Engine 4.23.0 is now available in the Epic Games marketplace and launcher. Enjoy!

                          This version sees the following updates:
                          • Unreal Engine version 4.23.0 compatibility.
                          • Minor improvements and bug fixes.

                          Feel free to reach out for questions or support at cerise.software@gmail.com
                          Thank you for being an awesome community,
                          Fen

                          Comment


                            #43
                            Location Toolkit: January 15, 2020 Update
                            Hello,
                            Location Toolkit for Unreal Engine 4.24 is now available in the Epic Games marketplace and launcher. Enjoy!

                            This version sees the following updates:
                            • Unreal Engine version 4.24.1 compatibility.
                            • Minor improvements and bug fixes.

                            Feel free to reach out for questions or support at cerise.software@gmail.com
                            Thank you for being an awesome community,
                            Fen

                            Comment


                              #44
                              Hi, i cant find any documentation on how to use location toolkit to find the location of my mobile device. Which blueprint nodes do i use in which order?? (I'm trying to get the devices longitude and latitude and save them to a string variable)
                              Last edited by huseyin12343; 01-18-2020, 08:27 AM.

                              Comment


                                #45
                                Originally posted by huseyin12343 View Post
                                Hi, i cant find any documentation on how to use location toolkit to find the location of my mobile device. Which blueprint nodes do i use in which order?? (I'm trying to get the devices longitude and latitude and save them to a string variable)
                                Hello huseyin12343,

                                I reached out with your private message and we can continue the discussion on my support email at cerise.software@gmail.com for more details. For those who may have similar question in the future:
                                1. To get started with the kit, you can find some very useful and general information on the wiki at https://wiki.unrealengine.com/Location_Toolkit (although outdated since the Wiki is deprecated...).
                                2. For the details on the nodes, an easy way is to review the L_DemoMobile level which contain a small set of examples, of course the L_Overview map contains more examples.
                                3. Finally the blueprint for standard GPS is BP_GeoLocationEngine. You merely add it and use. The interface is concise.

                                Thank you!
                                Fen

                                Comment

                                Working...
                                X