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Marketplace Content - What would you like to see from the community?
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tero83 repliedplanning some winter themed sport project so some template including good character and maybe system fro start to finish
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elmjoyprod repliedI am hope someone creates a llama that uses groom hair as I need one for an upcoming project!
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CGeorges repliedI would love to see an editor plugin which can resize all images (change compression) from a certain map level, just give it a number like 2 which will double the size of all textures, 0.5 will half them, etc.
This comes really handy once we've already optimized our textures but we want to tweak them and squeeze every ounce of performance
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UnrealEnterprise replied^ This ^
There's nothing quite like converting packs that have 1000's of variables.
Or nested functions using BP Types that don't / can't even replicate at all.
(Had some really joyous times converting a few Melee Combat Systems).
Having a way to eliminate NON-Multiplayer packs in a Marketplace search would help.
Even if you type Multiplayer into the search box, you still can't sort by highest-rated atm.Last edited by UnrealEnterprise; 12-22-2020, 04:01 AM.
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TechLord repliedI no longer purchase blueprints/code plugins not multiplayer ready. All blueprints/code plugins should support multiplayer in my opinion. So I want to see remakes of many packages that do not support multiplayer, support multiplayer.
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Repent To Jesus repliedJust like the mini-game for lockpicking that is already on the market,
I would love to see a mini-game for cooking like in Genshin Impact.
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LowEntry repliedPlugin developer here, I would like to know:
- What blueprints would you like to see added to the engine?
- What is currently not possible with blueprint alone?
Also, I'm curious to know, for certain solutions such as facebook/twitter/etc integration, as well as MMO functionality, would you accept a plugin with a pay-per-month model (as in a monthly subscription) if you would need that functionality for your project or game?Last edited by LowEntry; 11-21-2020, 03:15 PM.
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UnrealEnterprise repliedOriginally posted by Pine722 View PostIt's time for my Annual Marketplace Creator Guide for 2021, as it's been one year since my last post!:). So I didn't get through it all. But hey here's my own wall.
As I did pick up on some points like Plug and Play, that I'd like to support as well. So fwiw, here my wishlist of places I'd like to see the marketplace go.....
I would also like to see more packs directly related or tied to KITBASH, environments particularly...
One of things sellers assume is that end-users are going to seamlessly integrate an environment.
But the reality is, if they could do that they probably already have the chops to make similar packs.
Why???
It takes 'real skill' to integrate packs into existing work, and make them look like they belong there.
That's why the marketplace is a bore, there aren't enough hybrid packs that offer benefits like this.
Or content that has customization tools built-in to help you integrate packs, as it'd really add value.
Random Example:
Real-world cities often integrate Asian architecture or temples next to Western buildings next to Italian restaurants...
And guess what, it just works....
The human brain doesn't register its all wrong / can't happen. It just works. But how to replicate that in virtual cities?
TLDR:
There is a hands-off approach taken by MP creators such as: 'Well, here it is, my latest environment.... Now its your problem to try and integrate it into your own work'. Whereas, it'd be nice to have the option to pay more and have creators take a different approach like: 'its our job as creators to help you integrate this into your own work. So here's some tools to help'... Or 'here's our price list to help you with custom tweaking if you need it'.
But the marketplace never expanded to that sadly.... Sorry if this sounds harsh... But there's such a lack of ambition on the marketplace, its a crime... A lot of it stems from creators feeling trapped and thinking 'Well I have to price this @ 10 / 20 / 30 / 40 / 50 USD / EUR in order to sell anything. So I may as well just create another factory building or rundown zombie apartment, as that will definitely sell, right'??? Its kinda sad... Epic promised more..Personally I had hoped the marketplace would become more and expand into other areas. But that seems like parallel universe / wishful thinking, when you compare the revenue Epic get from F'nite, as everything else just fades into irrelevancy. That's why Epic can simply afford to give away marketplace packs for free.
But if the marketplace ever becomes more, one-off sales would be interesting to see. And going beyond that... What if it was possible to just buy 'creator time'... ... Purchase 5 / 10 / 20 / 50 / 100 hours of consulting time from the very best devs (3D art / coding skills), all backed up by an Epic quality check, knowing you're not going to get screwed over like here.
In addition, what if Epic sold or offered one-off prizes related to MP purchases, such as 100 hours of consulting time to launch a game (free marketing on EGS or other Epic channels). (To avoid the usual pitfalls of launch-fail / non-discovery). It may happen as EGS evolves.
Last edited by UnrealEnterprise; 11-13-2020, 08:58 PM.
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Divivor repliedOriginally posted by Pine722 View Post
I'm honestly not used to having a near real time discussion on these forums, so thank you for your patience with my edits/replies haha, I usually edit something multiple times as you can see as I sometimes have mistakes in the initial post that I go over to correct.
I'm still trying to figure out the part though where you see the "Replicated Volume based gravity system" is a segway for your product if your product is not replicated? Even forgetting the oversight about using the default character.
But, there is a more fundamental problem in theory of having this replicated. What exactly would be replicated?
The areas themselves don't do anything, they just exist as a volume. Check a box and make sure that the area is everywhere the same? There is nothing more to it I think.
The gravity direction comes from an finder actor component that just calculates from a given World Location a Gravity Direction. What even would be replicated here? The result value of the direction? That can be stored inside the actor itself and would probably be even cheaper than to replicate the finder. The finder component would only need to be available on the local character for instance.
But regardless of that, I personally don't get attracted by replication being available on an asset. I used some assets on the marketplace that, for whatever reason, needed me to learn all the multiplayer related stuff before I can use it in Singleplayer. It just consumes your time. So I am just focusing on the stuff that I can do the best, even if it gives me less sales. (But it also gives me less support requests to MAYBE answer correctly)
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Pine722 repliedOriginally posted by Divivor View Post
I thought I unexpectedly entered a longer discussion and was prepared to reload the page ¯\_(ツ)_/¯
But yeah, don't expect any sort of gravity changing characters in default UE4 anytime soon. I really hope that UE5 has a new character system that allows that.
However, my gravity fields are actually part of a game. So it does have proven itself already useful, but that game is completely based on physics: https://www.youtube.com/watch?v=c5aR9LoQsow
I'm still trying to figure out the part though where you see the "Replicated Volume based gravity system" is a segway for your product if your product is not replicated? Even forgetting the oversight about using the default character. Nonetheless there are already replicated volume based gravity systems on the marketplace that have been on there for quite a while now I think even over a year, so I would have removed it from the list already if that had actually been the intention of my suggestion.Last edited by Pine722; 11-13-2020, 02:57 PM.
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Divivor repliedOriginally posted by Pine722 View PostDivivor My apologies about the pawn thing as I had misread something initially and, the forums aren't always working for me when someone is responding so soon, and I had actually removed the part about the pawn thing only to see you already quoted and responded to it haha
But yeah, don't expect any sort of gravity changing characters in default UE4 anytime soon. I really hope that UE5 has a new character system that allows that.
However, my gravity fields are actually part of a game. So it does have proven itself already useful, but that game is completely based on physics: https://www.youtube.com/watch?v=c5aR9LoQsow
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Pine722 repliedDivivor My apologies about the pawn thing as I had misread something initially and, the forums aren't always working for me when someone is responding so soon, and I had actually removed the part about the pawn thing only to see you already quoted and responded to it. You should really let people know if it's replicated or not on the page though.
'Last edited by Pine722; 11-13-2020, 01:23 PM.' Is when I edited my post but I only saw your messages appear just now at 1:29PM.
Anyhow, I would like to say that the replication of the default character's gravity movement in new directions may be challenging to accomplish without a lot of work, but that was the main purpose of the suggestion in the list I have written up.Last edited by Pine722; 11-13-2020, 02:36 PM.
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Divivor repliedOriginally posted by Pine722 View PostUpdate: So it is a pawn as it seems you answered a question about if it uses the default character or not, but you should still add that information to the main page of your product.
On another note I will say I do like the screenshots/layout/demo scene you have going for your product which I think is better than some of the competition for this particular product.
Second: Thank you very much. I don't know If it is actually worth it to go so far to make Logos and images, as there are no statistics to compare it to, but I want my Products to shine somehow. Even if they are never perfect.
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Divivor repliedOriginally posted by Pine722 View Post
I have seen your product already but it makes no mention of if it's replicated or if it uses the default character or a pawn? This is information you need to add to your product's page! And you only quoted part of what was written, Here is what was originally written by me: "Replicated Volume based gravity system. Place volume boxes of any size in your level, and adjust the gravity within that volume box in its detail's tab. Example: Two players enter a room with a sudden gravity change due to entering the gravity volume and start to float upward." I've since added the "using the default character and not a "pawn" part as that was an oversight I forgot to include.
Since you make no mention of it anywhere on the page, I would therefore assume that it is not replicated and uses a pawn and not the default character, which is what other systems currently on the marketplace offer.
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Pine722 repliedOriginally posted by Divivor View Post
On another note I will say I do like the screenshots/layout/demo scene you have going for your product which I think is better than some of the competition for this particular product.Last edited by Pine722; 11-13-2020, 02:23 PM.
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