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Marketplace Content - What would you like to see from the community?

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  • replied
    The Ultimate Beggar Animation Pack. For inspiration watch Witcher 3 streams.

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  • replied
    Originally posted by motorsep View Post

    Perhaps not purely related to Blueprints, but it would be nice if someone made an asset that renders multi-page PDF file in UMG widget (2D and 3D) with mobile (Android) platform in mind.
    Hmm I looked around and found this: https://forums.unrealengine.com/unre...ue4-enterprise, it seems that it's possible with the in-game browser widget. Not sure about making it work without the in-game browser widget, you'd have to somehow read and render PDF content, which is unrealistic, and with plugins/libraries you'd probably be limited to what platforms you can successfully export to. I'm not sure, you might want to experiment with it, but I wouldn't get your hopes up on that too much as it seems unlikely it will work well. Using the in-game browser might be your best bet. Either way, if you're trying it out, let me know how it goes!

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  • replied
    Originally posted by LowEntry View Post
    Plugin developer here, I would like to know:

    - What blueprints would you like to see added to the engine?
    - What is currently not possible with blueprint alone?
    Perhaps not purely related to Blueprints, but it would be nice if someone made an asset that renders multi-page PDF file in UMG widget (2D and 3D) with mobile (Android) platform in mind.

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  • replied
    Plugin developer here, I would like to know:

    - What blueprints would you like to see added to the engine?
    - What is currently not possible with blueprint alone?

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  • replied
    lot of shooter templates but would like to even pay for wild western shooter template, where player has old style weapons, ai, player can ride with horse etc

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  • replied
    A three-point lighting setup. Also any other light rigs for products features.

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  • replied
    The Unreal Market still missing a solution for horses and carts. Something almost every game would like to feature. Perhaps 4.26 with chaos will bring it?

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  • replied
    A marketplace gap I've noticed in environments/props:

    There are no long-ago-apocalypse assets (eg "Horizon Zero Dawn" style ancient remnants of modern civilization). Pretty much all modern-ruins / post-apocalyptic assets currently in the marketplace are for recent or ongoing apocalypse (especially Chernobyl/Pripyat style of ruins)

    Speaking for myself I'm up for buying some ancient ruins of modern civilization. In my case, the ideal would be that they are unmistakably from modern 21st century civilization (modern cars etc), but clearly decayed/corroded/weathered for hundreds of years or more.
    Last edited by RabbitHoleAvert; 10-18-2020, 01:10 PM.

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  • replied
    Id like t see a tool for exporting 360 video out of UE. There's a lot of applications for this including for use as skydomes in external compositing software, etc. There's two in the market currently. One seems to be way overpriced and unattainable to the average consumer and the other the dev just steals your money. He hasn't updated it since version 4.22 and when you buy it you get a lot of runaround from the dev eventually making it so you cant get your money back. There is also an experimental free plugin that's built in but its pretty unusable.

    Please, someone make a user friendly 360 video exporter. No stereo needed, just basic 360 video and make it affordable.

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  • replied
    It would be nice if someone made an asset that renders multi-page PDF file in UMG widget (2D and 3D) with mobile (Android) platform in mind. I'd buy that instantly

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  • replied
    hi there just wanting to see if there is interest in cyberpunk (the style not the game)characters currently no screenshots are made but you should expect the same quality as my published assets

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  • replied
    some high end particle systems and chaos simulations which could help understand the latest modifications in the engine.

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  • replied

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  • replied
    Who is the person who makes the choice whether to release a product or not ?

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  • replied
    Good day! Can you tell me what you are guided by when selecting new extensions ? Because I am confused, the new additions in the store do not meet your requirements at all, but they are released. There are hundreds of links to new products below... My long-term experience allows me to make a high-quality and optimized product. Why would I add different "garbage" to it, which will affect the overall performance, just for the sake of making the list of "useless" content bigger? I think the rules and requirements for content and quality of content should be reviewed, otherwise the store will turn into a UnityStore...

    NEW RELEASE: "according to epic store, there is enough content here"
    https://www.unrealengine.com/marketp.../virus-monster (one character painted in five colors)
    https://www.unrealengine.com/marketp...act-grunge-art (18 textures in attempts to find the right brush)
    https://www.unrealengine.com/marketp...zed-warrior-01(one character with very low quality)
    https://www.unrealengine.com/marketp...acky-creatures (here comments will be superfluous, what is it, Epic ?

    https://www.unrealengine.com/marketp...k-post-process (one material, instead of the standard aberration)
    https://www.unrealengine.com/marketp...-adventure-bps(There is a completely free tutorial that you released)

    This is just a quick look at the content in the store...

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