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Marketplace Content - What would you like to see from the community?

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  • replied
    I'm still curious if someone is working on something or even just thinking about it?
    Google's got you covered. Apparently, the model, once trained, can run on a single PC, but it'll probably take most of your GPU just doing that...

    With UE5 around the corner the visuals for the metaverse are pretty much nailed.
    I heard that when the TNT2 came out, and even tried to build the metaverse for a few years, with funding and everything, but it didn't work out. Generally, I don't think it WILL work out as a mass adoption technology, at least not until we all click cables into our heads.

    SMART AI could sample heatmap data of locations players like to frequent and use that to prioritize where AI should go.
    I actually think you could capture fragments of 1-4 seconds of control input, and chop 'em all up, and adversarial-train reinforcement-learn some model on how to string various of those bits and bobs together to make successful, or at least interesting, AI players. It all depends on how much you think AI players is worth investing in for your game -- given that the world is full of II (Internet Intelligent) players who are already looking for a match...

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  • replied
    Smart AI System
    Originally posted by jwatte View Post
    @EnterpriseCustomr If I could make such an AI system that could learn from just a few playthroughs, I would probably make all my money predicting the stock market, not selling it for dozens of dollars on the marketplace :-)
    The first thing SMART AI should be able to do is hunt down and execute anyone even thinking about rigging the stock market. Oh wait - its already rigged. The SMART AI request was a nod back to this post from 2015... It doesn't seem like AI has advanced much in UE compared to Rendering etc (even Utility AI barely figures). But I'm still curious if someone is working on something or even just thinking about it???

    With UE5 around the corner the visuals for the metaverse are pretty much nailed. What isn't - is AI emotion or emotioneering in games. In my own work I often try split-screen with real players first, just see what they'll do with it. The hard work starts afterwards trying to take results and make the AI less dumb. At a minimum, SMART AI could sample heatmap data of locations players like to frequent and use that to prioritize where AI should go. But it would also be great to see UE5 offer AI that can simulate grudges or bots that can feign human emotions (such as revenge plays etc).

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  • replied
    @EnterpriseCustomr If I could make such an AI system that could learn from just a few playthroughs, I would probably make all my money predicting the stock market, not selling it for dozens of dollars on the marketplace :-)



    You know what we're missing? A set of mix-and-match medieval RPG character gear. Helmets/caps, chestplates/leathers/tunics, greaves, leggings, boots/sandals/barefoot, and so on.
    Some number of mesh pieces that all go together. They don't need to fit vertex snap tight together -- you can have small bands of some body mesh slightly inside the armor spots in all the normal "seam" locations (waist, neck, wrists, ankles, etc.)
    Bonus if there were also morph targets for "emaciated" vs "muscular" vs "obese."
    Ideally all rigged to the Unreal skeleton, and ideally-ideally, in two or three genders, or with a morph target to go between male - neutral - female.

    I happen to know from past lives that character art is super costly to build, and swappable pieces even more so. But one can wish?
    Maybe I should apply for a super grant to build this, and then use all the money to outsource the actual character modeling and base textures :-)

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  • replied

    Smart AI System

    With all the AI hype we're made to swallow how about it?
    Train the AI in 'Local Split-Screen' or 'Online-Multiplayer'.


    AI system that watches players in multiplayer & learns to mimic the tactics used.
    Auto-created blueprints that capture the strategies or auto-generated BT / EQS.
    Think Sci-Fi Shooter with large open-levels with Characters and Flying Vehicles.
    If its too hard a prob to solve for AI / ML experts... AI system that just takes hints?

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  • replied
    I'd love to see something like this offered for UE4: https://assetstore.unity.com/package.../moveen-101452

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  • replied
    For any publishers listening out there. I only purchase Modular Audio Visuals and Network Replicated Logic.
    • Seeking 3D Kitbash for Character, Creatures, and Machines..
    • Seeking Proc Animated Tentacles Accessory Pack
    • Seeking Cloth Capes and Hair Accessory Packs

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  • replied
    Originally posted by Tylru View Post
    Hey all!

    I'm a Game UI Artist by profession, and I've managed to gain some additional time on the weekends, so I'm thinking about offering my services through the Marketplace.

    Are there any assets / packs that you might find useful for your projects? I'm thinking more of generic assets, rather than bespoke. Perhaps within a few art styles? For example, I know icon packs are quite common already on the Marketplace, but something similar that wouldn't feel too similar/recognizable across multiple projects.

    Anyway, any ideas, let me know
    Glad you ask! I think many devs would be happy to see a fully-fledged UI-System for the Main Menu of a game. An example of that would be the Code Vein Main Menu and Title Screen (Code Vein has been made by Namco using UE4) with all the nice fluff like animated text, cool 3D background and such. Here's a video of what I'm talking about ---> https://www.youtube.com/watch?v=yPUqt2mZ0dU (title screen). I've also got footage of the options screen and more (made some videos of inspiring main menus of some games just for my own studies. Cheers.

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  • replied
    Alex this is really the wrong place to ask this. I would be better to start a new post.

    However I'm sure it's the price. At that level no one is going to buy it on a whim. You have cut off 99% of the market which are hobbyist very small indies. It a very low chance you are going to find someone with that kind of money to spend (bear in mind a game would have lot of characters so they would need a good budget) and also that their game needs that character exactly. It's a nice model but your audience is so small it's going to have trouble finding anyone.

    Personally I think if you were to slash the price to around the same as other similar characters, then you would make up for loss in the individual sales in volume.

    Then it a question of getting it seen. Unfortunately I think the most eye would be on it at the point it was added.

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  • replied
    Hey guys! Just wondering why my product is not sellable on MP maybe the price is too high or anything I couldn't catch as a seller to point out and include in my product. If you mind to give your feedback I would appreciate.
    here is the link - https://www.unrealengine.com/marketp...imalecharacter

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  • replied
    Originally posted by tero83 View Post
    not know why marketplace hasnt this kind of big rpg systems, like in unity store: https://assetstore.unity.com/package...ayer-rpg-95016
    Similar product :
    https://www.unrealengine.com/marketp...mate-character

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  • replied
    someone now an template for cross platform multiplayer on lan and network? to play turn by turn game bethin diferit devices? theatre to buy or hou to make? to buy or hou to make?

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  • replied
    Can Epic games make some free Monthly content like Weapon Customization or Character Customization systems? It could be very nice!

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  • replied
    Hey guys, another product released with exterior and interiors. Tested with 3rd person mannaquin.

    Modular Old Style Wooden Shack Building Set:
    https://www.unrealengine.com/marketp...k-building-set

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  • replied
    Don't know if it's been said, but we really need a quality Ghillie Suit! Seriously! Would love a modular ghillie suit with head, chest, arms, legs, etc. that you can drape over any character, no matter their clothing. And have it as a clothing also. A headpiece you can easily size to fit over your character's head/hat too. Modelers, get to it, please!

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  • replied
    Want see a Grand Strategy Game example, with basic province administration, province borders and main map.

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