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    Originally posted by KristofMorva View Post

    Haha, we have done it more or less the same time
    Mine is here btw: https://www.unrealengine.com/marketp...port-utilities

    It's a bit wider than switching between splitscreen and shared camera tho, that's just one thing you can achieve with it, as you have total control over all built-in splitscreen parts, so you can choose between 1-2-3-4 player screens in runtime, switch them, etc.

    I have no video or nice screenshots yet, just the minimal required, but I'll try to make some at some point
    It sounds like it does a lot. You really need video to show off what it does. Those system are hard to understand if you don't show them in action. Although
    Mine is simple enough for quick prototype.
    I still got so many questions on what it does. I thought it's simple and easy to understand. lol
    Anyway, good luck mate. All the best!
    Raed Abbas
    IMDB
    FACEBOOK
    Circle Of Time the game
    Dynamic Shared Camera

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      Originally posted by Raed Abbas View Post

      It sounds like it does a lot. You really need video to show off what it does. Those system are hard to understand if you don't show them in action. Although
      Mine is simple enough for quick prototype.
      I still got so many questions on what it does. I thought it's simple and easy to understand. lol
      Anyway, good luck mate. All the best!
      Haha yea, it's a bit more technical, while I enjoy implementing these things, I can't stand promoting and capturing and etc
      But I hope I'll have the willpower at some point to make some examples, I really do.
      Also, mine needs some extra work to get a proximity-based splitscreen to work which feels good, I just exposed the necessary C++ functions, and it's up to the developer to make it actually feel awesome. Yours is more focused on this exact need, so both these plugins have their place on the marketplace I believe. Cheers!
      Engine Contributions, Game Jam Projects
      Polars (WIP): Development Blog, Facebook
      Marketplace: Viewport Utilities, Blueprint Streams, Control Structures

      Comment


        Raed Abbas , KristofMorva,

        cc: LowEntry

        Could you add a feature to divide up a split-screen viewport over 2 or more monitors etc... Reason: For prototyping mainly, as it'd mean you could test out local multiplayer game ideas without ever having to worry about implementing full multiplayer etc.

        Obviously there are 3rd-Party software / hardware utilities that do this already, letting you display extra long or wide windows across multiple monitors via HDMI / Mini-Display-Port channels etc. But none are well prepped for Unreal split-screen. Plus there's lots of creative ways you could split up the panes, so it could be used for UE4 promo / exhibition work as well.... Any questions / comments?
        Last edited by ClavosTech; 04-13-2019, 02:55 PM.

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          Originally posted by ClavosTech View Post
          Raed Abbas , KristofMorva,

          cc: LowEntry

          Could you add a feature to divide up a split-screen viewport over 2 or more monitors etc... Reason: For prototyping mainly, as it'd mean you could test out local multiplayer game ideas without ever having to worry about implementing full multiplayer etc.

          Obviously there are 3rd-Party software / hardware utilities that do this already, letting you display extra long or wide windows across multiple monitors via HDMI / Mini-Display-Port channels etc. But none are well prepped for Unreal split-screen. Plus there's lots of creative ways you could split up the panes, so it could be used for UE4 promo / exhibition work as well.... Any questions / comments?
          I don't know of a way to do it, but I did found this: https://docs.unrealengine.com/en-us/...ering/nDisplay

          It looks promising, you might want to give that a try.
          Created blueprints for:
          Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

          Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
          https://lowentry.com/

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            I would love to have more realistic guns on the marketplace, but I know it is a huge problem with copyright as most guns have a unique look and mechanism that is copyright protected. However, I am curious, how other already released and not that big gamedevelopers have found a workaround to this...

            Comment


              A caves generator like this one for Unity would be nice to have for UE4 too :

              https://assetstore.unity.com/package...erhangs-135178

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                Hi
                can we make iconic buildings for sale in this market place?

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                  Originally posted by meyti3ds View Post
                  Hi
                  can we make iconic buildings for sale in this market place?
                  Interesting little tidbit about buildings.. they are copyrighted as creative works by the architect. Anything old like the empire state building is public domain by now.. but anything new like Burj Khalifa, would have a copyright against its use and likeness reproduced for a profit (just like Ford Cars..). With that said.. I very much doubt anyone would raise an issue ... but ya never know. Good to atleast be informed on why there may not be any already. Would be interested to hear anyone's experience with creating/selling copyrighted objects (like guns, Game of Thrones chair, etc)
                  Now available on the UE Marketplace: Inventory Examine Interface -- and -- Fifty Knobs and Dials -- and -- Thirty Buttons Pack -- and --Kitchen and Bath Handles for Arch Vis -- and -- Chat Bot A.I. Simulator

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                    meyti3ds and CreativeVilla Check this post and watch Epic's livestream video where the subject was largely discussed. Mainly the point on iconic buildings, even thou some of them are in public domain, others are still attached to local laws (ie: the billboard with Hollywood logo at LA can't be reproduced without a license from the City Adm) while others that are touristic attractions my also fill in prohibited reproduction in any form without written permission.

                    https://forums.unrealengine.com/unre...e-from-epic-hq
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/uFFSEXY

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

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                      More Dakka, if possible.

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                        Fairly new to UE, got some badges , and want to do real-time sound synthesis and music creation, similar to Chuck programming, but with sample files through blueprints and with the accompaniment of structured meshes, actors, or widgets. I've watched the Procedural Audio you-tube video and will soon watch the TimeSynth in Blueprints you-tube video which looks exciting. BUT after checking the marketplace, the same problem arises that there are no good samples to use of a great sounding piano or other instruments with all individual key sounds stored as wav files. If anyone knows any on Steam or another site where I can buy, please let me know. I'm unsure whether the music creating apps with everything that they boast even offer this small, simple thing of every key stored as a separate wave file. I just want to work some array magic so that through a user-interface, me and other players can create works of music through music programming. I'm unfamiliar with and don't have a midi keyboard, and not sure if that would be a solution.

                        The closest I've come was 2 pieces I published on vimeo using an app called foreverloops on Steam and a website with not so perfect samples (still way better than realtime-generated synths): https://vimeo.com/245616210 and https://vimeo.com/246285128 if anyone is interested. The drums and piano are derived from samples that I used assembling gears and referencing wave files with the app's interface; but I want to eventually create a project in UE where players can do the same thing visually on a monster interface that I muster up, kind of like what the UE audio team has done in their you-tube examples. Also, shout out to Cadence - https://store.steampowered.com/app/362800/Cadence/ - I don't know what kind of engine or programming the developer is using but it looks nice; the concept and execution is on par of something I would like to do in UE, but with better, professional sounds. I've been waiting 2 years for this to release to no avail, so that's why I'm going this route to do my own thing in the mean time.

                        Would like to see from the community/marketplace quality instrument sound samples in all keys from low to high range for piano, bass, strings, guitar in addition to drum kits. I would think UE4 would be able to handle something like this right? Chords, melodies, drums, and several tracks playing simultaneously, and looping while receiving new, real time commands from the user? Thanks for any response.

                        Comment


                          Originally posted by that_lightworker View Post
                          Fairly new to UE, got some badges , and want to do real-time sound synthesis and music creation, similar to Chuck programming, but with sample files through blueprints and with the accompaniment of structured meshes, actors, or widgets. I've watched the Procedural Audio you-tube video and will soon watch the TimeSynth in Blueprints you-tube video which looks exciting. BUT after checking the marketplace, the same problem arises that there are no good samples to use of a great sounding piano or other instruments with all individual key sounds stored as wav files. If anyone knows any on Steam or another site where I can buy, please let me know. I'm unsure whether the music creating apps with everything that they boast even offer this small, simple thing of every key stored as a separate wave file. I just want to work some array magic so that through a user-interface, me and other players can create works of music through music programming. I'm unfamiliar with and don't have a midi keyboard, and not sure if that would be a solution.

                          The closest I've come was 2 pieces I published on vimeo using an app called foreverloops on Steam and a website with not so perfect samples (still way better than realtime-generated synths): https://vimeo.com/245616210 and https://vimeo.com/246285128 if anyone is interested. The drums and piano are derived from samples that I used assembling gears and referencing wave files with the app's interface; but I want to eventually create a project in UE where players can do the same thing visually on a monster interface that I muster up, kind of like what the UE audio team has done in their you-tube examples. Also, shout out to Cadence - https://store.steampowered.com/app/362800/Cadence/ - I don't know what kind of engine or programming the developer is using but it looks nice; the concept and execution is on par of something I would like to do in UE, but with better, professional sounds. I've been waiting 2 years for this to release to no avail, so that's why I'm going this route to do my own thing in the mean time.

                          Would like to see from the community/marketplace quality instrument sound samples in all keys from low to high range for piano, bass, strings, guitar in addition to drum kits. I would think UE4 would be able to handle something like this right? Chords, melodies, drums, and several tracks playing simultaneously, and looping while receiving new, real time commands from the user? Thanks for any response.
                          I'm interested in this as well, it's a good plugin idea if someone decides to set up a replicated system like this in blueprints and put it on the marketplace with the ability to switch out the sounds.

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                            wrong thread, please disregard.
                            Last edited by LumberingTroll; 05-21-2019, 06:57 PM.

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                              A Plugin or Code example for Host Migration...

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                                I need a coach and limo (extremal only static, wont move or doors open etc) and a monorail built, the monorail needs working doors movement and specific type of track to match. If your interested in doing this I have reference photos and an idea what I want for my game

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