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    I'm planning on releasing a nature material pack. The texture resolution for the textures is 4k.

    I was wondering, would people prefer to get 2k textures since the package can get quite heavy? Or do people prefer 4k since you don't know how are you going to use them?

    My personal opinion is to upload 2k since the package can be easy to download. What do you think?
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      It's always best to provide 4k and let the end user downgrade to 2k as needed. As a buyer I generally avoid material/texture packs that max out at 2048x2048. =)


      Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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        artists and worldbuilding tool to make the workflow quicker. like the waterfall tool, interactive tree creator, interactive spline creator, procedural environment pack. etc

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          Originally posted by Mauriccio View Post
          I'm planning on releasing a nature material pack. The texture resolution for the textures is 4k.

          I was wondering, would people prefer to get 2k textures since the package can get quite heavy? Or do people prefer 4k since you don't know how are you going to use them?

          My personal opinion is to upload 2k since the package can be easy to download. What do you think?
          I am convinced that better (4K) quality is more important than a small download size(2K) for developers.
          You could however provide your texture pack in two folders: both 2K and 4K versions, so developers who would want to use a 2K version don't need to export and resize it themselves in another graphics tool like Photoshop of Gimp. That could be an extra timesaver service you could provide to your customers =] People can just delete the folder they don't use in their project/export one/...

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            I'd love to see comic book effects like pam, boom, kabooom.. and so on.
            While at it, if you know a tutorial to do that please link it or pm me.

            Many thanks
            Raed Abbas
            IMDB
            FACEBOOK
            Circle Of Time the game
            Dynamic Shared Camera

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              Originally posted by Raed Abbas View Post
              I'd love to see comic book effects like pam, boom, kabooom.. and so on.
              While at it, if you know a tutorial to do that please link it or pm me.

              Many thanks
              I always thought such kind of effect were published already... rolls eyes to Luos
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
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                Originally posted by NilsonLima View Post

                I always thought such kind of effect were published already... rolls eyes to Luos
                *Roll eyes back*
                thanks for thinking about me.

                https://www.unrealengine.com/marketp...dular-impactfx

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                  Originally posted by Luos View Post

                  *Roll eyes back*
                  thanks for thinking about me.

                  https://www.unrealengine.com/marketp...dular-impactfx
                  Yes, I saw this and love it (BIG fan of Luos ). The thing is, I was looking for a simple solution with the same simple look in comic books. This is a bit too complicated. And that reflects on the price btw.
                  Raed Abbas
                  IMDB
                  FACEBOOK
                  Circle Of Time the game
                  Dynamic Shared Camera

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                    Originally posted by Raed Abbas View Post

                    Yes, I saw this and love it (BIG fan of Luos ). The thing is, I was looking for a simple solution with the same simple look in comic books. This is a bit too complicated. And that reflects on the price btw.
                    Its actually quite simple, but it depends on how much you know about materials and cascade I guess.

                    Recently a new package was published (not by me) that might have a base you could use.
                    https://www.unrealengine.com/marketplace/speech-bubbles

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                      Originally posted by Luos View Post

                      Its actually quite simple, but it depends on how much you know about materials and cascade I guess.

                      Recently a new package was published (not by me) that might have a base you could use.
                      https://www.unrealengine.com/marketplace/speech-bubbles
                      I know just about enough to create my own. By complicated I meant looks complicated. Too much going on for my taste. I could simplify it I know but if would buy it then I would like to use its max not least, if you know what I mean. Here's what I did for my game to give you a idea what I was looking for:

                      Raed Abbas
                      IMDB
                      FACEBOOK
                      Circle Of Time the game
                      Dynamic Shared Camera

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                        Code plugin developer here, I would like to know:

                        - What limitations in blueprint are you currently running into?
                        - What functionality can you come up with that currently isn't achievable with blueprint alone?
                        Created blueprints for:
                        Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

                        Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
                        https://lowentry.com/

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                          Originally posted by LowEntry View Post
                          Code plugin developer here, I would like to know:

                          - What limitations in blueprint are you currently running into?
                          - What functionality can you come up with that currently isn't achievable with blueprint alone?
                          Nice to hear from coder. Thank you for the offer.
                          Assuming you would like to help Blueprinters/Designers (not exactly programmers)
                          Split screen and controlling it and more creative ways would be great. For example, players close to each others, shared camera. Players far from each others, switch to split screen. A bonus would be having more split screens variations so, like diagnose from example.

                          Attaching skeletal mesh (character more specif) to another skeletal mesh (also a character) using sockets. Then having the parent to control the child's behaviors. Mainly dragging it around but would also be nice to pass information between each others. So the child class becomes more like a component into the parent class. I know about Physics Handle but it has limitations. And I couldn't get to work properly to have a character grabs another character's head and drag it few steps before release it. I also needed the grabbed character to inherent some velocity to continue walking few steps in the direction that the grabber released him to.

                          Also, a conditioner anim notify, especially trails and Timed Particles. Would be great to have a control on anim notify via blue print. For example play that notify only if this condition is true. In my case, I wanted to play trail and timed particles on a mesh only when when energy level is high enough. I've found a way to create a child in the character BP and so on but it was it very flexible.

                          Those are my current limitations. I hope you find them interesting enough to create blueprint nodes for those things.
                          Last edited by Raed Abbas; 11-23-2018, 07:59 AM.
                          Raed Abbas
                          IMDB
                          FACEBOOK
                          Circle Of Time the game
                          Dynamic Shared Camera

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                            Supermarket
                            Airport
                            Harbor
                            Antarctic/Greenland Glacier/Iceberg/Icesheet/Iceshelf pack
                            Ambulance/Fire Dept car pack (Wheels animated)
                            Electric vehicle car pack (Wheels animated)
                            Electric vehicle charging station

                            These packs need a modular setup, and possibly pre-made modules for easy assembling.
                            Last edited by unit23; 11-27-2018, 04:56 PM.
                            LEGENDS OF EPICA | CS - SPACE ALPHA

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                              Originally posted by tero83 View Post
                              i would like also see more western assets, like western characters etc. One day got an idea for western styled shooter, but not many enviroments or characters
                              Hello MR Terro we submitted our Western NPC pack a couple of days ago, we need to wait for Epic appoval
                              https://forums.unrealengine.com/unre...ar-western-npc

                              Its a base and not as big as our medieval NPC pack, but a great beginning for a journey heading west!

                              I also started working on mordern civilian Characters. They will be published this year as well.

                              Hope you like them.

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                                Wishlist for the marketplace & I've done my research!:

                                Art related:
                                • High definition Supermarket & Stores. The only ones I could find currently were low poly/low quality or stylized.
                                • Interior AND exterior, large spaceships(enterable spaceships) all in one.
                                • Very large, highly detailed, enterable buildings that are not simply exteriors/facades. (You will notice there is a lack of these, I don't think I was able to find even one high rise building that was high quality & both exterior/interior.)(They don't necessarily need furniture in them.)
                                • More high quality accessories for character models. Like glasses, earrings, jewelry etc. Especially sci fi tech.
                                • More models/meshes with moving/moveable parts. For instance doors & drawers can open. Propellers spin. Knobs can turn. Blinds can open/shut. Leaves can bend.
                                • Even though there are already things available from some of these themes, having more options would be great & I know there are many people interested in having more from the following themes/genres: Grunge, Retro, Art Deco, Post Apocalyptic, Antique, Survival, Abandoned, Synthwave/Vaporwave, Cyberpunk, Jungle, Futuristic & Sci Fi. Perhaps even some environments that combine some of these themes for instance an abandoned building full of retro items in a sci fi jungle. A good artist will find a way to combine these popular, sought after themes.
                                • There's a total and complete lack of surreal environments & props. These would be highly sought after as well.
                                • There's also a huge lack of Fantasy landscapes, for instance types of different colored, different materials fantasy flowing liquids on a landscape, new types of different colored fantasy plants, new types of fantasy land/rocks/dirt etc. We need more ideas such as naturally floating plants, types of lava or other liquids/materials flowing out of plants, landscapes based on different types of gravity, landscapes based inside of different substances(for instance we have many landscapes based in oxygen, outerspace or water, but what other substances or fantasy substances could new landscapes be made in? For instance what would a landscape fully immersed in fantasy "mana" look like? Or a realistic planet where somehow things thrived fully within lava without burning up? How about a landscape fully submerged in ectoplasm?


                                Audio Related:
                                • Text to speech systems/audio.


                                Code related:
                                • More replicated voxel options, I currently only see one on the marketplace itself, which lacks to many features. (I'm aware of the two that are not on the marketplace.)
                                • More MMO(Massively Multiplayer Online) options, as far as I know there are currently no MMO options on the marketplace at all. (Apparently there are 1-2 that are not on the marketplace, nor are they what I'm looking for exactly)
                                • Any blueprint/code features that haven't been multiplayer network replicated on the marketplace yet.
                                • Any blueprint/code features that haven't been brought to Linux yet.
                                • More magic/spells multiplayer network replicated systems.
                                • Even more intuitive blueprints for ease of use of those who aren't proficient with coding. (An advanced system that people can't figure out how to use is not worth much to anyone.)
                                • More ways to procedurally generate high quality models & textures.

                                Feel free to contact me, I'm always willing to give advice on future products or even current products, just be aware that I am straightforward about things so hopefully you'll be able to take criticism even on a bad product or bad idea.
                                Last edited by Pine722; 05-15-2019, 04:41 AM.

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