Announcement

Collapse
No announcement yet.

Marketplace Content - What would you like to see from the community?

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Realistic animated cats (pets) would be cool, as I don't find any in the marketplace at the moment.

    Comment


      Originally posted by A.T.S. View Post

      what about doing team death match mutiplayer isn't even on the market and its something i need for my project smh i see y'all like to be picky on who u like to reply to i didn't know toxicity is other here theres only been a handful of ppl that actually got an a reply over a dozen others that need stuff for there project how tf is that fare?
      Epic's ShooterGame sample is a complete multiplayer FPS project. You can find it in the "learning" tab in the launcher.

      Comment


        Less rocks, and no broken blueprints.
        Error: Marketplace submission rejected. All rocks on earth have been scanned. Unable to submit.
        More c++ would be better. Marketplace needs a play tester.

        Comment


          what do you think about making it more realistic by adding some security locks? we have it on real life, i think it would be interesting to see that on a game

          <a href="http://www.lock-x.com/">Security Locks</a>

          Comment


            hey everyone!! I just released a Modular Frame scaffold pack in the unreal engine marketplace!! please go check it out and check out my video of it here
            https://www.youtube.com/watch?v=uH-sZlIy3QM

            Comment


              voxel sculpting tool plug in

              Comment


                I'd like to see examples of "working" melee weapons, not just some code plugin for tracing or melee weapon meshes only. A simple melee weapon that functions.

                Comment


                  military pack!!! 10000000%love

                  Comment


                    Originally posted by Ziren6366 View Post
                    voxel sculpting tool plug in
                    You have it here: https://voxelplugin.com/
                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/FUwTvzr

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

                    Comment


                      Some new version for RPG starter kit which was in marketplace about 1 year ago and last engine version that it supported was 4.16 so new version for that system would be nice

                      Comment


                        Would be great to have skeletal mesh merge exposed to BP in a plugin.

                        https://docs.unrealengine.com/en-us/...lar-Characters

                        Comment


                          Originally posted by LowEntry
                          Code plugin developer here.

                          I would like to know:

                          - What limitations in blueprint are you currently running into?
                          - What functionality can you come up with that currently isn't achievable with blueprint alone?
                          In particular - im trying to develop an IOS app with Text Input.. which means tapping into the virtual keyboard. ALL my app is produced with Blueprints.. I don't do any C++. It seems that much of the funtionality of 'calling' the Virtual Keyboard, putting it away, etc is within the C++ realm. I want to be able to call up the keyboard when I want via blueprints, and put away via blueprints as well. Right now, if I click on a TextInput field, it does come up, but then covers my input field IF I try to move the field above the keyboard, the keyboard thinks its being dismissed, and goes away.. If I had a way to either KEEP the keyboard open until I hit 'enter' as it funcitons how, that would allow me to reposition my text field above the keyboard (so you can see what you are typing like on an Iphone Message app) Thoughts?
                          Now available on the UE Marketplace: Inventory Examine Interface -- and -- Fifty Knobs and Dials -- and -- Thirty Buttons Pack -- and --Kitchen and Bath Handles for Arch Vis -- and -- Chat Bot A.I. Simulator

                          Comment


                            Plugin that can to recording video and screenshot in AR application and share content to social web like facebook, vkontakte, instagram

                            Comment


                              Originally posted by CreativeVilla View Post

                              In particular - im trying to develop an IOS app with Text Input.. which means tapping into the virtual keyboard. ALL my app is produced with Blueprints.. I don't do any C++. It seems that much of the funtionality of 'calling' the Virtual Keyboard, putting it away, etc is within the C++ realm. I want to be able to call up the keyboard when I want via blueprints, and put away via blueprints as well. Right now, if I click on a TextInput field, it does come up, but then covers my input field IF I try to move the field above the keyboard, the keyboard thinks its being dismissed, and goes away.. If I had a way to either KEEP the keyboard open until I hit 'enter' as it funcitons how, that would allow me to reposition my text field above the keyboard (so you can see what you are typing like on an Iphone Message app) Thoughts?
                              I see what you mean. Virtual keyboard support was a nightmare, in my game/demo I made my own virtual keyboard, which has the benefit of being able to be completely stylized how you want, plus it also works on desktop (which was a requirement of mine, to fully support controllers on desktop).

                              If you go to http://low.si/1/ you can download the demo. The servers are offline, so logging in and registering isn't possible anymore, but you can still see how the keyboard I made works (click on the keyboard icon of any inputfield).

                              Anyway, there are ways to show the build-in virtual keyboard (http://api.unrealengine.com/INT/API/...ard/index.html), but it has always been a nightmare to get it to work, I just bit the bullet and went for a custom virtual keyboard instead, which has worked great so far.

                              I hope that helps.
                              Created blueprints for:
                              Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

                              Also accepting freelance work (web development, UE4, Java, etc) (just send us a problem or an idea and we'll think it out for you for free, no strings attached)
                              https://lowentry.com/

                              Comment


                                This kind of Moba kit would be awesome: http://cb-productions.de/moba-starter-kit/ . Hope they get it ready in future

                                Comment

                                Working...
                                X