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Marketplace Content - What would you like to see from the community?

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    Hi everyone. Do you want or need any specific decals for your games?
    Hotgates

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      Code plugin developer here.

      I would like to know:

      - What limitations of blueprint are you currently running into?
      - What functionality can you come up with that currently isn't achievable with blueprint alone?
      Created blueprints for:
      Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

      Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
      https://lowentry.com/

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        Originally posted by LowEntry View Post
        Code plugin developer here.

        I would like to know:

        - What limitations of blueprint are you currently running into?
        - What functionality can you come up with that currently isn't achievable with blueprint alone?
        The number one question I get regarding my Inventory Examine System on the marketplace is "How can I convert this to 3rd person" - maybe figure out a nice technique for transferring First Person BPs over to 3rd Person in a methodical way.
        Now available on the UE Marketplace: Inventory Examine Interface -- and -- Fifty Knobs and Dials -- and -- Thirty Buttons Pack -- and --Kitchen and Bath Handles for Arch Vis -- and -- Chat Bot A.I. Simulator

        Comment


          Originally posted by CreativeVilla View Post

          The number one question I get regarding my Inventory Examine System on the marketplace is "How can I convert this to 3rd person" - maybe figure out a nice technique for transferring First Person BPs over to 3rd Person in a methodical way.
          Can't you just place the widget on a plane, then make it move however you want (like in front of the player, move the camera slightly to the right, dead space style)?

          https://gamefaqs.akamaized.net/scree...106428_2_9.jpg

          Or do they mean something else with 3th person?

          What exactly did you have in mind?
          Created blueprints for:
          Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

          Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
          https://lowentry.com/

          Comment


            Originally posted by LowEntry View Post
            Can't you just place the widget on a plane, then make it move however you want (like in front of the player, move the camera slightly to the right, dead space style)? Or do they mean something else with 3th person?
            1st-Person Limbs / Weapons / Anims vs 3rd-Person Limbs / Weapons / Anims maybe...

            Comment


              Originally posted by LowEntry View Post

              Can't you just place the widget on a plane, then make it move however you want (like in front of the player, move the camera slightly to the right, dead space style)?

              https://gamefaqs.akamaized.net/scree...106428_2_9.jpg

              Or do they mean something else with 3th person?

              What exactly did you have in mind?
              The majority of the Blueprint instructions are currently within the First Person character BP... lots of folks want to use the functionality of the inventory system... but within a Third Person character (widgets aside) . The challenge is most of the 'calls' from the other blueprints, and widgets are to the First Person (casting, etc)
              Now available on the UE Marketplace: Inventory Examine Interface -- and -- Fifty Knobs and Dials -- and -- Thirty Buttons Pack -- and --Kitchen and Bath Handles for Arch Vis -- and -- Chat Bot A.I. Simulator

              Comment


                Originally posted by CreativeVilla View Post

                The majority of the Blueprint instructions are currently within the First Person character BP... lots of folks want to use the functionality of the inventory system... but within a Third Person character (widgets aside) . The challenge is most of the 'calls' from the other blueprints, and widgets are to the First Person (casting, etc)
                You would create a blueprint class derived from Character class and put all stuff there, then everyone should change their character class of choice to point to the new class instead. It will not break any compatibility along.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/uFFSEXY

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

                Comment


                  Originally posted by NilsonLima View Post

                  You would create a blueprint class derived from Character class and put all stuff there, then everyone should change their character class of choice to point to the new class instead. It will not break any compatibility along.
                  Yeah, that's the most sensible option.

                  You could also completely separate the inventory functionality from the character classes all together, and to just have an Inventory class instead. That way, you could have several inventories per character if you wanted to, plus, other objects (NPCs, banks, player trading functionality, etc) could use the same inventory functionality.

                  I don't know why you would ever tie this kind of functionality to another class (like the first person character class), it would only give you limitations, without providing any benefit?

                  Thing is though, changing this now would break backwards compatibility. Not certain if your users are fine with that. Otherwise moving the inventory functionality over to the character class would be the best thing to do.
                  Created blueprints for:
                  Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

                  Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
                  https://lowentry.com/

                  Comment


                    Originally posted by LowEntry View Post

                    You could also completely separate the inventory functionality from the character classes all together, and to just have an Inventory class instead. That way, you could have several inventories per character if you wanted to, plus, other objects (NPCs, banks, player trading functionality, etc) could use the same inventory functionality.
                    Yes, thats a kind of specialization which usually is adapted to work from a generic inventory, which would be called generically: item holder, then a collection of item holder, each collection would receive a different association as mentioned by LowEntry.

                    As a thought, since Im not aware how your asset works, it has today a way of use, lets call this a known interface for users, you can reestructure everything bellow this and will work fine for the user if you dont break that interface, unless it is already compromised in a way which this is not possible by design.


                    Nilson Lima
                    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                    Join us at Discord: https://discord.gg/uFFSEXY

                    UE4 Marketplace: Cloudscape Seasons
                    supporting: Community FREE Ocean plugin

                    Comment


                      Hi. I would like to see a complete TP rpg framework/kit om the markedplace. Hope someone could make one soon

                      Comment


                        Hi, I am making a magical type of game. I am needing Animsets for it. There are a few already which I have bought but they are doing magic with their hands. I am needing an Animset that makes use of a Magic Wand.

                        I would need it to include Locomotion (with crouch and jump), Attacks, Buffs, Dodges, Rolls, Hit/Impact, Death, Equip/Unequip Animations. All while in a normal (left foot forward and hips turned to the right a bit) stance.

                        I realize this this is a bit of a big request. But in comparison to other Animation Packs out there, it should be pretty normal to include all those in the Animset. I hope someone can fulfill this request for me. And I thank you a head of time for doing so.

                        I see many others that seem to be making magical type of games / rpgs that could possibly benefit from an animset like this so it may be very profitable to do so.

                        Anyways, here is a final Please and Thank you to anyone who will take up this request and make this Animset!

                        Comment


                          Generic Peasant characters!

                          NPC characters with plain clothing so they fit anywhere from a medieval village to a modern developing-country farm field.

                          Higher priority to peasant women (because there are currently few woman character options in the marketplace other than "sexy" types)
                          Higher priority to older peasants (because most human options in the marketplace are young paragons of humanity)

                          It would take only a material swap and a few props for an older peasant woman character to be used as a witch, a field worker, a wise woman, a seller in a market, a healer, a beggar, an ancient city inhabitant, etc. Generic-older-peasant-woman would be a really useful asset.
                          Last edited by RabbitHoleAvert; 03-07-2018, 03:35 AM.

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                            Some asset or template where would be base boss fights and so they also easily could replaced with own characters and easily modifable stuff. Also some kind of 3d platformer system like super mario style would be nice
                            Last edited by tero83; 03-13-2018, 05:25 AM.

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                              Puzzle games kit to be able to create fun animated memory, picture matching, audio matching, simon says type games.

                              Comment


                                Originally posted by tero83 View Post
                                Also would like to see some kind of third person archery system with basic ai. There is lot of shooter and also sword assets with ai etc. But some archery/bow system. There is still art of combat, which include those qualities but maybe some other same kind stuff
                                You mean a pack specifically for archery only without other combat elements?
                                Developer & Artist @ Insya
                                Unreal Marketplace | Facebook | Youtube

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