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    It wil Be cool to get some Free Low Poly Assets

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      A comprehensive realistic rain material and fx product would be very useful to a wide variety of projects I'd imagine. =)


      Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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        Originally posted by SE_JonF View Post
        A comprehensive realistic rain material and fx product would be very useful to a wide variety of projects I'd imagine. =)
        +1 here >.< I have tried myself with particle systems with pleasant visual but not pleasant performance, then tried post process but was not cool enough, but performance was great. It is on my list of stuff to do and the only thing I think Im still about to try is to include it as a raymarch simulation together with my Cloudscape system... which in theory performance would cost about the same, since the clouds are already marched and the effect will be part of the same material. I have some tests with lightning and lightning arcs marched already, still need work to sfx placement, tornado evolution is also good enough, still need work on the debris carrying and sfx.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/uFFSEXY

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

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          Good idea, I would love to see rain like in Assassins Creed Black Flag for example, where the rain will also rimple/animate the normal maps (see: https://www.youtube.com/watch?v=U99B31GbrzQ, looks a lot better from the side by the way, see: https://youtu.be/s0HQlTogOWg?t=15).

          Aside from that, I think the raindrops itself are a post process effect, although it could be a particle effect, I'm not certain. It's interesting that they light up when thunder strikes (see: https://youtu.be/EKjddHoqlEg?t=30 at around 0:30).

          I think that game did the rain effects quite well.

          Something like this would be cool for like 80-120 bucks, but it can't have too much of a hit on performance of course.

          Last edited by LowEntry; 01-10-2018, 03:38 PM.
          Created blueprints for:
          Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

          Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
          https://lowentry.com/

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            Originally posted by LowEntry View Post
            I think the raindrops itself are a post process effect, although it could be a particle effect, I'm not certain. It's interesting that they light up when thunder strikes
            I have tried both ways and decided to put it aside for now. The scene seems postprocess for sure.


            It should be a natural step for me going after these effects to add to my Clouscape system, but as it is still having a lot of features being added aside from that (based on the game Im developing), Im not yet prepared to put effort on this, because it should be as good as the clouds I can model in my system with about same performance with that added, which means add no more than 1ms to the entire scene in Full HD.
            Nilson Lima
            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
            Join us at Discord: https://discord.gg/uFFSEXY

            UE4 Marketplace: Cloudscape Seasons
            supporting: Community FREE Ocean plugin

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              Battlefront 2 kamino is a perfect example of the sort of rain system that would be cool to have. Not sure how they handled it, but the performance is pretty good on that map.

              Here are some references.

              https://i.ytimg.com/vi/4hVEd5i9wNE/maxresdefault.jpg

              https://www.youtube.com/watch?v=CWwT34ojPn4



              Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                Originally posted by SE_JonF View Post
                Battlefront 2 kamino is a perfect example of the sort of rain system that would be cool to have. Not sure how they handled it, but the performance is pretty good on that map.

                Here are some references.

                https://i.ytimg.com/vi/4hVEd5i9wNE/maxresdefault.jpg

                https://www.youtube.com/watch?v=CWwT34ojPn4
                Definitely is a great rain system in every detail.
                Nilson Lima
                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                Join us at Discord: https://discord.gg/uFFSEXY

                UE4 Marketplace: Cloudscape Seasons
                supporting: Community FREE Ocean plugin

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                  Looks to me like Battlefront 2 uses a post processing for most of the rain, and then has particle emitters near the doors and such.

                  Those particle emitters near the doors look a bit weird though, you can see it from a distance quite clearly, but maybe that's just because I'm paying too much attention to it.

                  The post process and the terrain looks amazing though.

                  Edit: Watched the video again, I noticed there are some clouds when running outside in the rain. What are those? Seems like either it's post processing or it's particle emitters spawning in front of the player/camera. Or they are placed particle emitters that are triggered when walking nearby.

                  Last edited by LowEntry; 01-11-2018, 02:23 PM.
                  Created blueprints for:
                  Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

                  Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
                  https://lowentry.com/

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                    I'd like to see nice VR-ready particle FX in variety of styles (suitable for next-gen, anime and low poly styles of games). Fires, fireballs, smokes, magic, sparks, debris, snow/rain, etc.

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                      Also would like to see some kind of third person archery system with basic ai. There is lot of shooter and also sword assets with ai etc. But some archery/bow system. There is still art of combat, which include those qualities but maybe some other same kind stuff

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                        Currently in the marketplace, lack of variety in animation packs is the most important problem, I see...

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                          Originally posted by LowEntry View Post
                          Looks to me like Battlefront 2 uses a post processing for most of the rain, and then has particle emitters near the doors and such.

                          Those particle emitters near the doors look a bit weird though, you can see it from a distance quite clearly, but maybe that's just because I'm paying too much attention to it.

                          The post process and the terrain looks amazing though.

                          Edit: Watched the video again, I noticed there are some clouds when running outside in the rain. What are those? Seems like either it's post processing or it's particle emitters spawning in front of the player/camera. Or they are placed particle emitters that are triggered when walking nearby.
                          I think the clouds/gusts are emitters, or at least they seem to be. Very subtle effect too, but adds a nice touch.


                          Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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                            It would be cool if we could aggregate all the UE4 content online into one place, accessible through the Epic Games Launcher (a sort of expanded Marketplace).

                            Having run around the net, becoming a digital hoarder is great and all, but sharing those tools and assets has been educational, rewarding and inspiring. Without the community our team wouldn't have made progress to the extent that we have been able with community support.

                            Could we submit content found online, with author info -> along with necessary requests.

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                              Don't know if anyone still reads the sticky but.

                              We are in need of some 8-way movement sets that also includes 45 angles as well as stop/starts.

                              Things like limping, wall climbing, ladder climbing swimming. The general packages handles the most common movements but what is lacking is the not all to common.

                              A reduced price limp package would make for an excellent add on purchase.
                              Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
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                              Urban Terror https://www.urbanterror.info/home/

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                                As you guys know, Marketplace is already a great place to get tons of free content from Epic (and as of today, Mixamo!), and it will become a place for the community to buy and sell assets of all sorts as it grows an evolves,,
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