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Marketplace Content - What would you like to see from the community?

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    It is done.

    I found out that you can't set the splitscreen type directly, but instead, you can configure what splitscreen type it should have for 2 players (horizontal/vertical) and 3 players (big-top/big-bottom).

    When you update the plugin and search for "split screen" you'll find the new blueprints.

    I've only tested them in the editor (on windows), I haven't tested them in a packaged build yet. If you find out they don't work on a certain platform or build, let me know.
    Created blueprints for:
    Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

    Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
    https://lowentry.com/

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      Originally posted by LowEntry View Post
      It is done.
      Can't wait for 4.18 release to hit the marketplace... Thank you so much dude!

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        Shopping Mall, Trailer Park, Factory, China Town, A Melee & Shooter package in one (with integration tutorial using a well known project like Generic Shooter, nothing like this exist anywhere), L4D2 Style Scoring System (where you score based on progress across a map), L4D2 Style Steam Group Joiner, L4D2 Style Steam Group Servers List on the Main Menu. Plugin that allows you to drop in anims and automatically generates the Blendspace and all for you.
        Last edited by DLROKen; 11-07-2017, 06:08 PM.

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          I'd love to see a plugin for procedural grass on static meshes, not just landscapes, with the same exact functionality (masking the areas where grass/foliage need to go). BP solution is doable (using importance sampling), but too slow (already tested).

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            Originally posted by motorsep View Post
            I'd love to see a plugin for procedural grass on static meshes, not just landscapes, with the same exact functionality (masking the areas where grass/foliage need to go). BP solution is doable (using importance sampling), but too slow (already tested).
            Seems like that could be done using the same rules that the Nav Mesh uses.

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              Originally posted by franktech View Post

              Can't wait for 4.18 release to hit the marketplace... Thank you so much dude!
              The 4.18 version is now available on the marketplace.
              Created blueprints for:
              Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

              Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
              https://lowentry.com/

              Comment


                Originally posted by LowEntry View Post
                The 4.18 version is now available on the marketplace.
                LowEntry

                You're a hero, it works great. Thanks again dude!

                Comment


                  I would like to see some boat asset, where is drivable boat and then maybe also some futuristic vehicle where are weapons attached

                  Comment


                    I also would love somekind like this: https://www.youtube.com/watch?v=KuZ4nSswQ9w . Kit where is basic ai, animations and also sword and archery weapon. There is several assets where is sword and ai but archery weapon and its animations is missing. Also some kind of GTA style asset would great. Even that kind of asset would be maybe too expensive
                    Last edited by tero83; 11-13-2017, 02:03 PM.

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                      More highly detailed cars and boats

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                        Originally posted by jojo8026 View Post
                        More highly detailed cars and boats
                        I would like also boat system where they float in ocean. There isn┬Ęt much boat assets. But heist style asset that unity has many, i would pay even 200-300$

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                          It would be great to have a spell checker plugin. Useful if the game is text-heavy and designers/writers use editor text/dialogue tools.
                          There's no point in making another dialogue/quest plugin (there are few of them already), but spell checker would be great

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                            Originally posted by kjustynski View Post
                            It would be great to have a spell checker plugin. Useful if the game is text-heavy and designers/writers use editor text/dialogue tools.
                            There's no point in making another dialogue/quest plugin (there are few of them already), but spell checker would be great
                            For Commenting / fixing Blueprint-Comments etc, it could be a really helpful time saver...
                            Assuming something like Microsoft-Office or LibreOffice etc, is installed locally on a PC...
                            Can Blutility instance COM objects / call into Office from BP to execute a Spell Check?

                            Comment


                              Code plugin developer here.

                              Spellchecking probably isn't going to happen, because the only proper way of making it work would be by porting 'hunspell' over to UE4 C++, which would be a lot of work (like 5-10 plugins worth of work). Maybe you could try importing the DLLs, but that might not work on all platforms, so doing that in a plugin is a bad idea (but you could try doing that for your own project, since you know what platforms you'll be exporting to).

                              Anyway, as always, I would like to know:

                              - What limitations in blueprint are you currently running into?
                              - What functionality can you come up with that currently isn't achievable with blueprint alone?
                              Created blueprints for:
                              Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

                              Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
                              https://lowentry.com/

                              Comment


                                And as earlier said GTA/heist style asset would be great, even very complicated to do, but this is good example even not coming for sale to marketplace, but this is what i would want: https://www.youtube.com/watch?v=dzRy6VROBmw

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