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    Originally posted by motorsep View Post
    I'd love to see a plugin for procedural grass on static meshes, not just landscapes, with the same exact functionality (masking the areas where grass/foliage need to go). BP solution is doable (using importance sampling), but too slow (already tested).
    Seems like that could be done using the same rules that the Nav Mesh uses.

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      Originally posted by franktech View Post

      Can't wait for 4.18 release to hit the marketplace... Thank you so much dude!
      The 4.18 version is now available on the marketplace.
      Created blueprints for:
      Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

      Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
      https://lowentry.com/

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        Originally posted by LowEntry View Post
        The 4.18 version is now available on the marketplace.
        LowEntry

        You're a hero, it works great. Thanks again dude!

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          I would like to see some boat asset, where is drivable boat and then maybe also some futuristic vehicle where are weapons attached

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            I also would love somekind like this: https://www.youtube.com/watch?v=KuZ4nSswQ9w . Kit where is basic ai, animations and also sword and archery weapon. There is several assets where is sword and ai but archery weapon and its animations is missing. Also some kind of GTA style asset would great. Even that kind of asset would be maybe too expensive
            Last edited by tero83; 11-13-2017, 02:03 PM.

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              More highly detailed cars and boats

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                Originally posted by jojo8026 View Post
                More highly detailed cars and boats
                I would like also boat system where they float in ocean. There isn┬Ęt much boat assets. But heist style asset that unity has many, i would pay even 200-300$

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                  It would be great to have a spell checker plugin. Useful if the game is text-heavy and designers/writers use editor text/dialogue tools.
                  There's no point in making another dialogue/quest plugin (there are few of them already), but spell checker would be great

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                    Originally posted by kjustynski View Post
                    It would be great to have a spell checker plugin. Useful if the game is text-heavy and designers/writers use editor text/dialogue tools.
                    There's no point in making another dialogue/quest plugin (there are few of them already), but spell checker would be great
                    For Commenting / fixing Blueprint-Comments etc, it could be a really helpful time saver...
                    Assuming something like Microsoft-Office or LibreOffice etc, is installed locally on a PC...
                    Can Blutility instance COM objects / call into Office from BP to execute a Spell Check?

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                      Code plugin developer here.

                      Spellchecking probably isn't going to happen, because the only proper way of making it work would be by porting 'hunspell' over to UE4 C++, which would be a lot of work (like 5-10 plugins worth of work). Maybe you could try importing the DLLs, but that might not work on all platforms, so doing that in a plugin is a bad idea (but you could try doing that for your own project, since you know what platforms you'll be exporting to).

                      Anyway, as always, I would like to know:

                      - What limitations in blueprint are you currently running into?
                      - What functionality can you come up with that currently isn't achievable with blueprint alone?
                      Created blueprints for:
                      Network connections | JSON | XML | HTTP requests | Compression | Encryption | File system

                      Also accepting freelance work (blueprint, UE4 C++, backend development, web development)
                      https://lowentry.com/

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                        And as earlier said GTA/heist style asset would be great, even very complicated to do, but this is good example even not coming for sale to marketplace, but this is what i would want: https://www.youtube.com/watch?v=dzRy6VROBmw

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                          Also would like only police pursuit template where simple police car is chasing player, i have made basic car ai, but not pursuit system

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                            I'd love to see (although it may be more along the lines of things with material packs) some much more focused/diverse assets for things 'every' game needs, grass, rocks, moss, dirt paths, snow, etc.
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                              Something like the Gaia extension for Unity (https://www.assetstore.unity3d.com/en/#!/content/42618).

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                                Originally posted by MarkcusD View Post
                                Something like the Gaia extension for Unity (https://www.assetstore.unity3d.com/en/#!/content/42618).
                                Have you searched the Marketplace for LAM(Landscape Auto Material) or PLE (Porcedural Landscape Ecosystem)?? They can do though and with some tweaks i think can place buildings etc too.

                                You never get what you need out of the box.
                                Meshabyte @ CGTrader

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