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  • LowEntry

    Originally posted by LowEntry View Post
    Code plugin developer here.
    - What limitations of blueprint are you currently running into?
    - What functionality can you come up with that currently isn't achievable with blueprint alone?
    BP Split-screen helper functions:

    Can't change these Split-screen settings in BP at runtime:

    1. Toggle "Two player splitscreen layout" Vertical / Horizontal
    2. Toggle 'Use Split-Screen' to use multi-player same screen...

    Comment


    • Originally posted by franktech View Post
      LowEntry



      BP Split-screen helper functions:

      Can't change these Split-screen settings in BP at runtime:

      1. Toggle "Two player splitscreen layout" Vertical / Horizontal
      2. Toggle 'Use Split-Screen' to use multi-player same screen...
      How about this plugin: https://www.unrealengine.com/marketplace/ilocalplayer;

      Doesn't that take care of your requirements, or is that for 3D (one player)? Hard to tell, but I'm guessing it's meant for 3D (one player) actually.


      Anyway, the LE Extended Standard Library has a plugin to enable/disable split screen (something like "Set Split Screen Enabled").

      Lastly, if you want I could add another blueprint to that plugin with which you can select the type of splitscreen you'll have, the possible splitscreen types are:

      1) No split
      2) 2 player horizontal split
      3) 2 player vertical split
      4) 3 Player split with 1 player on top and 2 on bottom
      5) 3 Player split with 1 player on bottom and 2 on top
      6) 4 Player split
      Last edited by LowEntry; 11-06-2017, 02:02 AM.
      Created blueprints for:
      Realtime client-server connections | JSON | XML | HTTP Requests | Compression | Encryption | File system

      Also accepting freelance work (C++, blueprint, Java, PHP)
      https://lowentry.com/

      Comment


      • Originally posted by LowEntry View Post
        How about this plugin: https://www.unrealengine.com/marketplace/ilocalplayer;
        Doesn't that take care of your requirements, or is that only for 3D one player?
        Looks interesting, particularly the possibility to perhaps 'force' local split-screen onto different monitors.
        But as a product it needs a proper FAQ.. The Questions / Answers aren't clear or conflict with the spec.
        Wasn't looking for something so over-engineered + Its unknown if the performance matches SS in UE4.
        Regardless, thanks for the tip and I'll pm the author. Before I was just looking for BP SS helper functions.

         
        Spoiler
        Last edited by franktech; 11-06-2017, 02:35 AM.

        Comment


        • Originally posted by LowEntry View Post
          Anyway, the LE Extended Standard Library has a plugin to enable/disable split screen (something like "Set Split Screen Enabled"). Lastly, if you want I could add another blueprint to that plugin with which you can select the type of splitscreen you'll have, the possible splitscreen types are:

          1) No split
          2) 2 player horizontal split
          3) 2 player vertical split
          4) 3 Player split with 1 player on top and 2 on bottom
          5) 3 Player split with 1 player on bottom and 2 on top
          6) 4 Player split
          Only saw your edit now! Yes adding that as a feature would be huge! Thanks in advance dude!

          Comment


          • Originally posted by franktech View Post

            Only saw your edit now! Yes adding that as a feature would be huge! Thanks in advance dude!
            It shouldn't be that much work, so it will be added soon (in less than 2 days time).

            I'll post here again when it's done.
            Created blueprints for:
            Realtime client-server connections | JSON | XML | HTTP Requests | Compression | Encryption | File system

            Also accepting freelance work (C++, blueprint, Java, PHP)
            https://lowentry.com/

            Comment


            • It is done.

              I found out that you can't set the splitscreen type directly, but instead, you can configure what splitscreen type it should have for 2 players (horizontal/vertical) and 3 players (big-top/big-bottom).

              When you update the plugin and search for "split screen" you'll find the new blueprints.

              I've only tested them in the editor (on windows), I haven't tested them in a packaged build yet. If you find out they don't work on a certain platform or build, let me know.
              Created blueprints for:
              Realtime client-server connections | JSON | XML | HTTP Requests | Compression | Encryption | File system

              Also accepting freelance work (C++, blueprint, Java, PHP)
              https://lowentry.com/

              Comment


              • Originally posted by LowEntry View Post
                It is done.
                Can't wait for 4.18 release to hit the marketplace... Thank you so much dude!

                Comment


                • Shopping Mall, Trailer Park, Factory, China Town, A Melee & Shooter package in one (with integration tutorial using a well known project like Generic Shooter, nothing like this exist anywhere), L4D2 Style Scoring System (where you score based on progress across a map), L4D2 Style Steam Group Joiner, L4D2 Style Steam Group Servers List on the Main Menu. Plugin that allows you to drop in anims and automatically generates the Blendspace and all for you.
                  Last edited by DLROKen; 11-07-2017, 06:08 PM.

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                  • I'd love to see a plugin for procedural grass on static meshes, not just landscapes, with the same exact functionality (masking the areas where grass/foliage need to go). BP solution is doable (using importance sampling), but too slow (already tested).

                    Comment


                    • Originally posted by motorsep View Post
                      I'd love to see a plugin for procedural grass on static meshes, not just landscapes, with the same exact functionality (masking the areas where grass/foliage need to go). BP solution is doable (using importance sampling), but too slow (already tested).
                      Seems like that could be done using the same rules that the Nav Mesh uses.

                      Comment


                      • Originally posted by franktech View Post

                        Can't wait for 4.18 release to hit the marketplace... Thank you so much dude!
                        The 4.18 version is now available on the marketplace.
                        Created blueprints for:
                        Realtime client-server connections | JSON | XML | HTTP Requests | Compression | Encryption | File system

                        Also accepting freelance work (C++, blueprint, Java, PHP)
                        https://lowentry.com/

                        Comment


                        • Originally posted by LowEntry View Post
                          The 4.18 version is now available on the marketplace.
                          LowEntry

                          You're a hero, it works great. Thanks again dude!

                          Comment


                          • I would like to see some boat asset, where is drivable boat and then maybe also some futuristic vehicle where are weapons attached

                            Comment


                            • I also would love somekind like this: https://www.youtube.com/watch?v=KuZ4nSswQ9w . Kit where is basic ai, animations and also sword and archery weapon. There is several assets where is sword and ai but archery weapon and its animations is missing. Also some kind of GTA style asset would great. Even that kind of asset would be maybe too expensive
                              Last edited by tero83; 11-13-2017, 02:03 PM.

                              Comment


                              • More highly detailed cars and boats

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