How do you make blueprints and auto connect the Nodes, what Factories are you using from the Engine to do this? I`m in the middle of making a Parsing Engine to take Txt to Blueprints, XD would love to hear how you went about it.
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Blueprint Assist Plugin
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I've often wished that laying out blueprints was more automatic, so this could be a really exciting plugin. I'd need to try it out to see if I like it though. It might be frustrating if it did some things in a way that feels "wrong" to me.
I think I see things differently than Macw0lf... I don't like the pure nodes stacked beneath the nodes in the execution chain. For me, I think if the pure nodes flow from left to right into the nodes in the execution chain, then I'm able to more quickly comprehend which pure nodes go into which pins. But perhaps that would be harder to program, and other people might have other preferences. Are you pretty set on having the variables and pure functions stack like that?
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Originally posted by overreal View PostI want this now! When?!
waiting on an engine pull request, some things will still work like the auto formatting and comment boxes,
but most of the other features will not.
Originally posted by Bioblaze View PostHow do you make blueprints and auto connect the Nodes, what Factories are you using from the Engine to do this? I`m in the middle of making a Parsing Engine to take Txt to Blueprints, XD would love to hear how you went about it.
To tell the engine to use this editor, you need to:
Register an FAssetTypeActions_Base to the IAssetTools module ("AssetTools").
In your FAssetTypeActions: override the OpenAssetEditor function and return your BlueprintEditor.
If you get stuck have a look at the AssetTypeActions_Blueprint class, its exactly the same as that but you use your BlueprintEditor.Blueprint Assist Plugin: Mouse free blueprint creation and quality of life features
Auto Size Comments Plugin (FREE): Auto resizing comment boxes
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Originally posted by PotatoFaceGames View PostPlease let this person get a dev Grant.
This should be INTEGRAL to ue4 because of how much blueprints will influence the future of video game development.
Give this guy a dev grant and make this integral to UE4 for all!
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Wishlist
:Originally posted by fpwong View PostHello! I've submitted a grant for the Blueprint Assist plugin, aiming to make it a core feature of the engine.
Auto-Layout doesn't work well if nodes are aligned vertically.
#2.
It would be great to have some BP Show / Hide View options.
Temporarily toggle Show / Hide Conversion nodes, Casts etc.
#3.
Allow for Node Coloring schemes beyond Collapsed nodes etc.
i.e. Make Built-in Nodes look different to 'Custom-Event' calls.
#4.
Help fix Zoom-Out Bubble Hell as illustrated beautifully here.
#5.
Offer range of Custom Wire Styles in BP & Material editor etc.
#6.
Make Find Results limit searches to variables / custom events.
So offer some Search tick-boxes etc, to limit the range of hits....
Could use filters like in the Content Browser for large projects.
Edit:
Improve BP Find Results to offer more Find options: Filter by 'Comments' etc.
Make BP Find Results filter by Keyboard Inputs i.e. 'P' key pressed event filter....
It'd also help if Project-Settings-Input had a Magnifier button to jump to code...
#7.
Stop pasted BP Comments defaulting to Move-Mode -> Group...
BP editor should detect when pasted BP overlaps existing code.
#8.
Editor Option to let users hide unused pins on a per node basis.
Option to let users drag then reorder Pins on Nodes like Kismet...
#9.
Editor option to Right-Click deactivate node branches like Kismet.
#10.
Option to shrink common nodes: Delay / Sequence / Branch etc.
#A.
BP Editor: When you copy a BP node keep its links or wires as Kismet did...
Its easy to dump links by right-clicking 'Break', but harder to rewire nodes..
#B.
BP Editor: Set Variable to Texture etc, doesn't resize as Print String does.
Not even enough to show its name and path. Useless for screenshots etc...
#C
BP Editor: Select multiple Set Var-A nodes -> Replace Var-A with Var-B...
But it only actually replaces one out of the selected group which is bad!
#D.
Prevent Favorite BP's being hidden when 'Context Sensitive' is unticked...
#E.
Node gets dragged instead of Wire. Make Nodes drag-able in only 1 area.
Always run up against variants of this too where Wire link is unsuccessful:
#F.
Make Search results Viewable across all tabs, and not just the original Tab...Last edited by UnrealEnterprise; 07-30-2017, 06:47 PM. Reason: Edit to - #6 - BP Find / Filter Options----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
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Blueprint Assist Plugin: Mouse free blueprint creation and quality of life features
Auto Size Comments Plugin (FREE): Auto resizing comment boxes
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Such a nice plug-in!
How about this idea to add?: https://answers.unrealengine.com/que...ertically.html
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