I'm working on a couple of projects that require AI characters capable of flying around and attack, evade incoming attack, etc.
At first I thought it wouldn't be really difficult, but to be honest it is quite handful.
So it got me thinking, if there are enough interests and demands for Flying AI, maybe I should go the extra mile(by this, I mean I'd put in more works than requirements for flying AI for the aforementioned projects) and make one for the marketplace.
I know there's DoN's pathfinding plugin for flying AI and it is really good, but from what I've experienced it's not suitable for situation like dogfight. Or maybe it is perfectly suitable and I did something wrong. (Not being sarcastic) In that case, please enlighten me.
Anyway, here's what I had in mind so far;
* Fighter
- Approach to target and attack(shoot projectiles)
- Predict path of incoming threat
- Evade incoming threat
- Avoid collision when moving
- Bombing
There's gonna be 2 version. One with hovering capability and the other without(i.e. constantly thrusting).
*Mothership
- Spawn and command fighters
- Support fighters
- Bombing
- Target and attack enemy directly
I feel like I'm forgetting a bunch of stuff. If I remember anything I'll update the description above.
In the meantime I'm open for any suggestion.
If anyone's interested, please let me know.
At first I thought it wouldn't be really difficult, but to be honest it is quite handful.
So it got me thinking, if there are enough interests and demands for Flying AI, maybe I should go the extra mile(by this, I mean I'd put in more works than requirements for flying AI for the aforementioned projects) and make one for the marketplace.
I know there's DoN's pathfinding plugin for flying AI and it is really good, but from what I've experienced it's not suitable for situation like dogfight. Or maybe it is perfectly suitable and I did something wrong. (Not being sarcastic) In that case, please enlighten me.
Anyway, here's what I had in mind so far;
* Fighter
- Approach to target and attack(shoot projectiles)
- Predict path of incoming threat
- Evade incoming threat
- Avoid collision when moving
- Bombing
There's gonna be 2 version. One with hovering capability and the other without(i.e. constantly thrusting).
*Mothership
- Spawn and command fighters
- Support fighters
- Bombing
- Target and attack enemy directly
I feel like I'm forgetting a bunch of stuff. If I remember anything I'll update the description above.
In the meantime I'm open for any suggestion.
If anyone's interested, please let me know.
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