4.17 ETA
Just a quick heasdup: 4.17 version of the plugin will be submitted in a week.
I'm planning to use this opportunity to make some improvements to the plugin, so if you're an existing user and have any minor feature/usability requests, this would be a good time to look into those!
@rYuxq - For your question on saving decals, I'm hoping to add out-of-the-box support with this update. It's already doable for non-skinned meshes, but for characters there is definitely some work that needs to be done to make saving easier. Painting for skinned meshes is always pose dependent so you can't just load the strokes and replicate them like you would in multiplayer (unless its a character customization screen/etc where the pose used at time of painting is known).
So any questions or requests, let me know!
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