Announcement

Collapse
No announcement yet.

❀ DoN's Dynamic Mesh Effects ❀

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Der.Dominic View Post
    Any news? Are they still evaluating? Really looking forward to this.
    Evaluation is still going on it seems

    Appreciate your patience, will update this thread as soon as I receive news on this. Thanks for your interest in the plugin!

    Leave a comment:


  • replied
    Any news? Are they still evaluating? Really looking forward to this.

    Leave a comment:


  • replied
    [MENTION=26016]gozu[/MENTION] Thank you

    Leave a comment:


  • replied
    This looks amazing man.
    Great job!
    Will be grabbing it for sure :-)

    Leave a comment:


  • replied
    [MENTION=440824]晓晓浣熊[/MENTION]

    Hey, the marketplace team is evaluating the product currently, no date yet. Hopefully it will arrive soon

    Leave a comment:


  • replied
    when will this be on the MarketPlace?

    Leave a comment:


  • replied
    Added a quick GIF trailer to the OP that covers various features and examples

     
    Spoiler


    Eager to answer any questions you may have!

    Leave a comment:


  • replied
    Originally posted by HeadClot View Post
    Will this be a paid plugin or will it be free?
    This time it will be a paid plugin Provisional price is listed in this post.

    Originally posted by Archimodes View Post
    Oops, I edited my post without refreshing and you had indeed responded. I'm curious if you can give any pointers in regards to using this for portals. That's my main goal with making the purchase presently, though with other projects I'm sure that'll change.
    Portals:
    Once the sample project is polished up, we can take a much closer look at this, but here's the workflow for now:

    Visuals: You'll add a "Don Local Space Paint" node into your material and use the alpha as an opacity mask to create the portal. Choose from XY, XZ or YZ paint depending on how the mesh is modeled. Because it's local space you can rotate your asset any way you like, non-uniform scaling is supported too.

    Gameplay:
    For characters, you'll need logic in your blueprint to check for portals (the plugin will tell you) and to execute portal travel (you'll need to handle that).
    For projectiles, just reparent your existing projectile component to the one provided by the plugin and set your portal name. It's derived from Unreal's projectile component so you retain all your existing functionality. The portal name is something you set while creating (painting) the portal.

    --

    Worth noting that things like portals/fog-of-war are applications of the plugin that end-users will need to develop as per their needs. The core product is a mesh painting solution with a custom collision API. Of course the sample project will have plenty of references for you though

    Let me know if you have any questions!

    Leave a comment:


  • replied
    Will this be a paid plugin or will it be free?
    Last edited by HeadClot; 05-14-2017, 02:52 PM.

    Leave a comment:


  • replied
    Oops, I edited my post without refreshing and you had indeed responded. I'm curious if you can give any pointers in regards to using this for portals. That's my main goal with making the purchase presently, though with other projects I'm sure that'll change.

    Leave a comment:


  • replied
    Originally posted by Archimodes View Post
    When this is on the market place (I'm assuming this week ish if it's already submitted?) I'm getting it. This is super cool! Great work!
    Thank you The submission process has only gotten underway, it's probably a bit early for ETA on public availability. I'll be sure to let you know though

    --

    For those who haven't seen the "100,000 decals at 60 FPS" video yet, this was made earlier today!

    Last edited by VSZ; 05-14-2017, 02:11 PM. Reason: Added 100,000 Decals Video :)

    Leave a comment:


  • replied
    When this is on the market place (I'm assuming this week ish if it's already submitted?) I'm getting it. This is super cool! Great work!

    I'm going to use it for portals in my current project, any pointers on getting that setup would be fantastic.
    Last edited by One Mode Only; 05-14-2017, 02:25 PM.

    Leave a comment:


  • replied
    Now create Fog-of-war and other effects with ease!

    This fog-of-war system was put together in just a few minutes for the plugin's sample project.

    A single texture is being shared across the whole world (XY) and painted on the fly. Done in a jiffy



    This is the material. Very simple: The alpha channel contains the unfogged areas which the bots "paint" as they move around.



    So the usecases go beyond just mesh painting or portal collisions

    Practically any world-space, local-space or mesh-UV-space effect can be rapidly executed with this system. It's been built to be versatile and cover as many usecases for your games as possible.

    Let me know if you have any questions!
    Attached Files
    Last edited by VSZ; 05-21-2017, 02:28 AM.

    Leave a comment:


  • replied
    UPDATE:- This price of this plugin has now been fixed at $75 and is releasing on the UE4 marketplace tomorrow! (28th July 2017)
    Last edited by VSZ; 07-27-2017, 05:34 PM.

    Leave a comment:


  • replied
    Originally posted by VSZ View Post
    Absolutely! You receive a decal mask along with the decal itself, so any Material Editor functionality can be instantly used. Make your decals metallic, add WPO, anything that your material supports.

    No decal actors are used here; it's all texture/material based so you can stamp an unlimited number of decals with the performance cost of a single texture sampler in your material. Much, much cheaper than decal actors.

    You can even use decals as an "alpha brush" and ignore the diffuse completely, which yields things like this:

    [image]

    In the image above the decal's alpha is use to punch holes through a wooden floor. Butterfly shaped portals, literally

    Sample material:

    [image]
    That's great! Any idea what you'll be charging for this?

    Leave a comment:

Working...
X