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❀ DoN's Dynamic Mesh Effects ❀

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    Originally posted by Rita Shinenen View Post
    Hi, I using this plug-in in UE4.18.
    I have a problem when i paint to the mesh that rotated to some direction.
    The projectioned decal has wrong scaling when mesh's rotation changed.
    Can i fix this problem if i use plug-in of 4.20 with Latest UE?
    Major Bugfix - Skeletal Decal Sizes are now consistent

    Thanks to Rita Shinenen 's excellent bug report I was able to diagnose and resolve the longstanding issue of inconsistent decal sizes (on skeletal meshes) which other users like cpenny20 have also mentioned in the past.

    I have sent a hotfix to the former for testing, if all goes well the patch will be formally introduced along with the 4.21 update for the plugin.

    Thanks again to Rita Shinenen!

    Steam Early Access: Drunk On Nectar - The Nature Simulator

    UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

    Comment


      Hi, i but this awesome plugin,
      but I do not know how to set the material for my character, once I'm going to wear the uv1 mesh paint (Don_mesh_paint_uv1), what should I do?

      Error in paint stroke component: "This materias is not configured for layer 0.."

      Comment


        When i shoot anemy, i see the stroke at same position, how i can do like in video with batterfly please?
        Attached Files

        Comment


          Originally posted by eddiescofield View Post
          When i shoot anemy, i see the stroke at same position, how i can do like in video with batterfly please?
          To preface, have you seen the Quick Start Guide page and the Preparing Your Mesh for Painting steps already? There are certain mandatory setup requirements for skeletal meshes which those pages talk about.

          Assuming you've setup everything up as per those docs, can you share the following:
          1) Screenshot of your material (just the part with the Don Mesh Paint UV1 node is enough)
          2) Screenshot of how you're calling the Paint Stroke node
          3) If you have already setup the Physics Asset and the UV1 special UV map for your character (as per the docs), then a screenshot of those will help as well.

          One useful debug technique is to bring your character into the example project and replace the demo character with yours. That will allow you to focus on verifying just your character's setup first.



          Steam Early Access: Drunk On Nectar - The Nature Simulator

          UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

          Comment


            Thank you for you quick support!

            "Skeletal meshes: A lightmap UV is compulsory for skeletal meshes in this workflow. So in addition to your regular UV map (UV0), you will need to create a simple lightmap UV on UV1. You will need to ensure that every part of your mesh (per-pixel) has a unique coordinate in the lightmap UV you’ve created. Now you should be able to use Don_Mesh_Paint_UV1 to paint without any issues."

            And

            "3) If you have already setup the Physics Asset and the UV1 special UV map for your character (as per the docs), then a screenshot of those will help as well."

            How i can do this? please, thank you

            The result with this 2 screen is the first screen with the character, with "blood decal" all the tim at same place
            Attached Files

            Comment


              Originally posted by eddiescofield View Post
              How i can do this? please, thank you
              The result with this 2 screen is the first screen with the character, with "blood decal" all the tim at same place
              If you haven't setup the character's UV1 map or physics asset there's no point testing any further, the results will invariably not make sense.

              For setting up UV1:
              1) Go to your favorite DDC - Blender/Maya/max etc.
              2) Create a new UV map for your character in the UV1 channel (instead of the usual UV0)
              3) Unpack all faces onto unique UV islands. You can do it any way you like, the only golden rule is that each vertex/face needs to occupy a unique spot on the UV Map. i.e. No overlapping faces, so just like a Lightmap UV.
              4) Export your character back into UE4 again, now the "Don Mesh Paint UV1" node will work because it has the right UV data to work with

              For setting up physics asset: Follow Epic documentation on physics asset creation/etc.

              The precision of your Hit Result determines the precision of your paint decal placement, so you need a physics asset that very accurate; it should envelop your character as tightly as possible to provide good results.

              You can open the demo character's UV1 map (in Persona -> Show) and its physics asset to see how both are setup.

              Steam Early Access: Drunk On Nectar - The Nature Simulator

              UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

              Comment


                The 2nd UV like Lightmap i do it, and the physical asset it's like this: (firts img)
                But nothing, i dont know why doesnt work ç__ç
                Spawn the decal black, and every time in the same position.. (second img)

                Attached Files

                Comment


                  Wait, without brush decal texture and brush render material works!!!
                  Now i understad why you say physics asset, have a little problem on the chest when i shoot it. but leg and arms looks god!
                  Can you help me for the decal of blood please?

                  Comment


                    Please, can you make a video tutorial for third person project for decal on character? For me works now but only with circle brush

                    Comment


                      I make a good physics asset and good lightmap but nothing, decal spawn every time at same place, black and big one, plase can you help me?

                      Comment


                        Hi eddiescofield , can you email a small repro project to support@drunkonnectar.com with your username in the subject? It will probably be quicker that way. If desired, you can substitute this particular asset with any dummy character that showcases the issue.

                        PS: I need 24-48 hours to respond to messages as I receive a high volume of email. Sunday/Weekend correspondence will necessarily be delayed.

                        Steam Early Access: Drunk On Nectar - The Nature Simulator

                        UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

                        Comment


                          Yes i know this, no problem, sorry for the spam, really. But i love your plugin and i don't know why decals doesnt work, i follow step for step the guide in website...
                          Anyway ok i send you the project. If i can give you advice, do a little tutorial on your channel youtube, for simple material works for decals on mesh with a simple project like first person or third person. So, thank you so much for the support!

                          Comment


                            Originally posted by eddiescofield View Post
                            Yes i know this, no problem, sorry for the spam, really. But i love your plugin and i don't know why decals doesnt work, i follow step for step the guide in website...
                            Anyway ok i send you the project. If i can give you advice, do a little tutorial on your channel youtube, for simple material works for decals on mesh with a simple project like first person or third person. So, thank you so much for the support!
                            No problem - Just let me know when you've sent it over. I don't need your main project, a new third-person project with any dummy asset that showcases the issue is sufficient.

                            Based on the resolution we attain for this issue, I'll see if the tutorials need to be improved in some way or if a video is needed to complement the existing docs.Thanks for your feedback.

                            ~

                            4.21 update: I've received confirmation that the decal size issue mentioned in this post is fixed with the provided patch. 4.21 update will be submitted soon along with this bugfix!

                            Steam Early Access: Drunk On Nectar - The Nature Simulator

                            UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

                            Comment


                              YES!!! Thank youuuuuuu!!!!!

                              Comment


                                Originally posted by eddiescofield View Post
                                YES!!! Thank youuuuuuu!!!!!
                                Hi, sorry for the confusion - I think you misunderstood my previous message. The decal size issue I mentioned is a completely different issue that was affecting other plugin users (see that post for details). That fix will not help your issue in any way at all.

                                Yours is probably a setup issue of some kind, so I still need the sample project I asked for so I can fix it for you and update the tutorials if deemed necessary.

                                Please let me know when you've sent the sample project over or if you need more information on what is to be sent.

                                Steam Early Access: Drunk On Nectar - The Nature Simulator

                                UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

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